Doctor Archive
Thread: Can Skill Tapes Increase The Quality Of Crafted Meds ?
Message Edited by Emma_Foster on 05-22-2005 04:37 PM
First of all, this question is probably more appropriate on the Bioengineering forums now, as crafting was removed from Doc in the CU.
Nevertheless, the answer to your question is you want a total of +20 in additional Medical Experimentation points to be a "12 point crafter". Essentially, the maximum experimentation you can get from a crafting profession is +100, which equals 10 experimental points. The max for any mods is +25. So consquently, +125 is the max Medical experimenation you can obtain. Only the first +120 is used in actual experimenatl points (a 12 point crafter), although there is evidence that +125 as well as Force Senistive skills slightly improves crafting results. There is also Medical Assembly points, but this only affects the initial assembly. If you plan on making schematics and arent concerned with occassional poor assemblies, dont worry about this. Its really only essential for someone crafting high end items by hand (for exampleJanta Blood).
In addition:
- You get 1 additional experimentation point for every 10 points of medical experimentation skill.
- You can have at most 12 points (= +120 medical experimentation skill total)
- You can only have 1 attachment of the same skill on a piece of clothing. Adding a +6 to the aprons +5 will result in an apron with +6, losing the original +5 from the apron. Likewise, dropping a +4 in the apron will take a socket, but still leave the apron at +5. So the highest mod is the valid one.
- If you ever plan on selling your suit - try to use the pieces Matta mentioned, minus the bandolier. Wearing a bandolier prevents you from wearing a backpack, and a lot of people need that extra 50 storage.
Thank you both for taking the time and trouble to respond. Your input is greatly appreciated. I shall also check out the Bio-Engineering forum too.
Just to clarify regards this Crafting Apron ( +5 experimentation )... if I drop a single clothing attachment skill tape, of say... +2, onto of one of the empty Apron sockets, the Apron won`t then give me +7 ? The apron presently has no skill tapes and 4 empty sockets, but is bio-engineered from the pre-CU days to give +5on its own. I was thinking that I could boost this further and then make up the rest by adding further skill tapes to other clothing items.
Typically, what cost are Skill Tapes and where can they be found ?
Thank you for your continued patience.
Emma_Foster wrote:Thank you both for taking the time and trouble to respond. Your input is greatly appreciated. I shall also check out the Bio-Engineering forum too.
Just to clarify regards this Crafting Apron ( +5 experimentation )... if I drop a single clothing attachment skill tape, of say... +2, onto of one of the empty Apron sockets, the Apron won`t then give me +7 ? The apron presently has no skill tapes and 4 empty sockets, but is bio-engineered from the pre-CU days to give +5 on its own. I was thinking that I could boost this further and then make up the rest by adding further skill tapes to other clothing items.
Typically, what cost are Skill Tapes and where can they be found ?
Thank you for your continued patience.
Every piece of clothing can have every single skill mod only _one time_. So if your apron already has medical experimentation, and you put in another medical experimentation tape, the highest of the two will stick. It does not matter how the apron gained the first skill mod - if you have +5 and drop in +4, you still will have +5 and one socket less.
Pricing varies from server to server and currently is messed up due to CU and doc crafting changes, anyway. My guess would be somewhere from 200k to 500k per point of medical experimentation. Pre-CU those were going for 1 to 2 million per point, but since BEs usually are not rich prices are dropping.
Assembly is cheaper, but you dont really need it - it only influences the first assembly roll and has no effect on experimentation, and with critical failures removed for the first roll, I wouldnt pay too much for them.