Doctor Archive
Thread: Taking a poll to help me decide on stats of sub-component
I would go with the Third experimentation! You have decent Charges and awesome power!
ranmatendo wrote:
Hello, I am taking a poll for anyone who can tell me which of the 3 would make the best buff packs.
I experimented with the most recent lokian wheat and 3 different Tatooine Fiberplast to come up with 3 different stats for the Advanced Bio Effect Controllers. Below is the listing of the stats. Please let me know which of the 3 would help make the best buff packs. thanks for your help.
First Experimentation = 21 power and 17 Charges
Second Experimentation = 20 Power and 18 Charges
Third Experimentation = 20 Power and 19 Charges
Chilastra doesnt have the greatest in resources when it comes to wheat and fiberplast.../sigh
I have made schematics for all 3 but would like info on the best to continue to make more of the schematics.
Feihong
Chilastra
I was also told that I should max out charges instead of power. Personally I like having higher power over charges but many may disagree. I used 12 experimentation points into this and this was a double amazing success on the power first to max it out and then the rest went into the charges.
Appreciate all feedback. I am hoping to start my mass production of my buff packs once I get enough information to get things started.
Feihong
Chilastra
I max charges first and then rest into power.
Full line amazings on both.
19/21
Here is what I do when I am making a schem for ABEC's.
1. Exp up the charges and see how many exp points it takes to max it out. Lets say it take 7, for example, and you have only 10.
2. Then I start over knowing that I will need 7 points to max my charges.
3. Now that I know I have three exp points to play with I try doing the power first on a fresh ABEC. I keep trying until I get one or two amazings and see if with my 3 exp points I can get a little extra power.
4. Once I hit a nice power on my 3 exp points then I go back and do the charges with the 7 points I have left.
I use this method becuase I often find that I only need some fraction of a point at the end of the charge line to max it out. Sometimes you will get lucky and you can save a exp point with a few amazings on the charges but not often. This method will often give me one or two extra in power (not a big deal but what the heck).
In the end I always max my charges and just try to get the most power I can after thechargesare maxed.
Ok I have just experimented by reversing the process and maxing out the charges first and my absolute best outcome I came up with having 2 amazings is:
16 Power and 21 Charges compared to 20 Power and 19 Charges. Or with a little bit of fiddling, I put the final point into power instead of charges to come up with 18 Power and 20 Charges
After experimenting using both ways, how do you see I should go about this now? thanks
Feihong
Chilastra
Message Edited by ranmatendo on 05-23-2004 06:51 PM