Doctor Archive

Thread: Min doc skills to combat CMs?

Songe
Tue May 25, 2004 2:30 pm
#1

Actually cure pack Cs are 90+ med use, they can be made at 90 though.



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Novice Lekku Stomper
LordOfFatness
Tue May 25, 2004 2:39 pm
#2






Songe wrote:
Actually cure pack Cs are 90+ med use, they can be made at 90 though.





Yeah that's true, but as you said they are easy to experiment down, and he's looking for the minimum to combat CM DOTs.

KnightHawk420
Tue May 25, 2004 5:25 pm
#3

I'd say the minimum is master doc really.


As a CM, I have had alot of experiences and success with overpowering doctor cures. Anything lower than master will tend to force you to use 2 or more cures to heal 1 application of poison.


Anything lower than master doesn't get you to combat cm's, only gives you a better chance than most to survive your retreat from the CM.


That's my personal experience trying to dabble doc against cm's.





Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
piezo
Wed May 26, 2004 12:12 am
#4

Can someone tell me the minimum doc spec to effectively cure the huge poisons and disease that are floating around these days.


thanks!



Piezoh
DrPiezo



I SAID WE'LL CUT OFF YOUR CHONSON!
LordOfFatness
Wed May 26, 2004 12:17 am
#5

40 0 0 gives you the ability to do Cure Poison and Cure Disease but your Med Use isn't high enough to use any of the packs. If you want to use C level (highest they go) cure packs you need to be 4 0 4 0 because the C level packs are 90 Med Use. Once you are this far, you may as well go 4 4 4 0 so you can buff welland it's only 14 more skill points.
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