Doctor Archive
Thread: Medic / Doctor Commands List
I just got don testing some of the commands. even though when you goto the Command Browser and hold mouse over the command it saysthe text command. some of the Improved and Advanced that have a _# don't work as a text command. not sure why.. will get back with this later.
GalileoPisa wrote:
I just got don testing some of the commands. even though when you goto the Command Browser and hold mouse over the command it saysthe text command. some of the Improved and Advanced that have a _# don't work as a text command. not sure why.. will get back with this later.
I've tested it with and without underscore (the "_") and it doesnt work either way. The only commands that work are the basic ones, any addition of "#" or "_#" leadsto commandnot working. This may be due to the fact that higher versions (Improved & Advanced) are supposed to work with enhancers ONLY. But then again, what's the point in giving us the text command if we cant run from a "command prompt"?
Bottom line - the UI is a mess right now.
Message Edited by Asker80 on 05-02-2005 09:19 AM
I made this list to help myself learn the new commands. Thought maybe someone else may find it useful.Medic / Doctor Commands List
Healing Commands
- Advanced Bacta Jab (/bactaJab_2) - This enhancement to the Bacta Jab ability allows the healing of more damage.
- Bacta Spray (/bactaSpray) - This point blank area effect healing ability allows someone with medical skills to heal themselves and all others who are within a small distance of them.
- Bacta Toss (/bactaToss) - This ranged healing ability allows someone with medical skills to heal themselves or their target who are within a medium distance of them.
- Improved Bacta Infusion (/bactaInfusion_1) - This enhancement to the Bacta Infusion ability allows the healing of more damage.
- Improved Bacta Shot (/bactaShot_1) - This enhancement to Bacta Shot ability allows the healing of more damage.
- Improved Heal Wound (/healwound_1) - This enhancement to the Heal Wounds ability will allow the healing of more wounds.
Buffing Commands
- Advanced Nutrient Injections (/nutrientInjection_2) - This enhancement to the Nutrient Injection ability grants a larger amount of Health enhanced as well as a larger boost to Health regeneration rate.
- Improved Adrenal Boost (/adrenalBoost_1) - This enhancement to Adrenal Boost ability will grant a higher enhancement value.
- Improved Disease Innoculation (/diseaseInnoculation_1) - This enhancement to the Disease Innoculation ability will grant a higher enhancement value.
- Improved Endorphin Injection (/endorphineInjection_1) - This enhancement to the Endorphin Injection ability grants a larger amount of Action enhanced as well as a small boost to Action regeneration rate.
- Improved Poison Innoculation (/poisonInnoculation_1) - This enhancement to the Poison Innoculation ability will grant a higher enhancement value.
- Improved Serotonin Injection (/serotoninInjection_1) - This enhancement to the Serotonin Injection ability grants a larger amount of Mind enhanced as well as a small boost to Mind regeneration rate.
State Commands
- Countertoxin (/countertoxin) - This medical ability allows for the possibility of curing an ally who has become poisoned.
- Countertoxin Spray (/countertoxinSpray) - This medical ability allows for the possibility of curing a group of allies near the doctor who have become poisoned.
- Decontaminate (/decontaminate) - This medical ability allows for the possibility of curing a group of allies near the doctor who have become diseased.
- Improved Bandage (/bandage_1) - This enhancement to the Bandage ability reduces the bleeding effect on the target even more than the basic ability.
- Improved Disinfect (/disinfect_1) - This enhancement to the Disinfect ability has a much greater chance of curing the target.
- Improved Extinguish Fire (/extinguishFire_1) - This enhancement of the Extinguish Fire ability has a much greater chance of extinguishing flames.
- Improved Stabilizers (/stabilizers_1) - This enhancement to the Stabilizers ability has a greater chance to remove states.
Basic Medic Commands
- Diagnose (/diagnose) - This ability reveals the attribute wounds of your target so that you can focus your healing efforts where they are most needed. The wounds shown are snapshot of your target at the time you diagnose them. If you wish to update your target’s wound information to reflect recent healing or damage, simply diagnose them again.
- Drag Incapacitated Player (/dragPlayer) - This command allows you to drag an incapacitated player’s body to a safer location. You must be somewhat close for this command to work.
- Register Location (/registerWithLocation) - Provided the appropriate skill-set for the venue, this command allows the user to register with an inactive planetary map location marking as active ("manned").
- Revive Player (/revivePlayer) - This very powerful command enables you to revive a dead player, bypassing the need to clone. This ability causes the revived player to suffer a reduction to their abilities for a short period of time.
Hmmm... it appears that at least /bactaJab # works... i had 300ish heals as opposed to 175-200ish heals but that may have been a coincidence too.
Nice guide but you need to drop all the _1 and _2 from the commands, same applies to combat commands.
BadgerSmaker wrote:
Nice guide but you need to drop all the _1 and _2 from the commands, same applies to combat commands.
Actually, you turn the _ into a space... otherwise you're using the basic commands... so the command would be /bactajab 1
If you do that thenanything after the space is ignored so you are using the move as I described.
You cannot use the lesser version of a move once you attain a higher version of it.
Message Edited by BadgerSmaker on 05-18-2005 04:12 PM