Doctor Archive

Thread: Thinking of adding Doc 4-0-0-0 to my template

fortuneseeker
Mon Aug 22, 2005 7:04 am
#1

Hi there,


On one of my characters I am currently Master Pike, Master Swords, 4-0-0-0 Fencer and 0-1-0-0 TK - but am contemplating dropping the Fencer/TK skill inorder to pick up 4-0-0-0 Doctor.


What advantages will this give me over my 1200 heal stmipacks and loss of the extra combat skills?


Thanks






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Arawaen
Mon Aug 22, 2005 10:24 am
#2

I am in the process of doing the Doctor 4xxx thing too (I only have Novice Doctor so far). I feel so "dirty" going FOTM but it is hard to compete against thost that have added this of the equivalent in CM. I feel bad for the Docs cause it really negates their role in the group when everyone else can heal nearly as well. Especially since states don't seem to be worth the effort to apply or remove.


You can definitely heal more often than stims, plus you can still use stims in addition to these heals.
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