Doctor Archive
Thread: what would you think about this change
Owwie_Fix-U-Up wrote:
Edit that plan to put a 30 second cooldown timer on all heals after any type of attack and it will make Docs amuch needed assetin any group. All of your true Docs will not have a problem with this as long as the aggro for heal thing gets fixed. As for TKA . . . that is an attack, so making heals impossible for 30 seconds after an attack would be a much better idea. Also, Docs should be able to heal anyone, at any time, no matter what faction or combatant status. A condition should be that if they heal the wrong faction, they get a TEF and are fair game to anyone offended by the erroneous heal. For example, a Rebel Doc heals an Imperial . . . instantly get a TEF and become a hostile target for Rebs . . . no penalty for healing neutral . . .THAT is my thoughts on the matter.
What about neutral docs, do they get a TEF at all? I do not belive they should, if anyone should be able to heal everyone it should be the neutral doc. The only time they should not be able to heal a player is if that player had been in factioned combat within the past 5 minutes. This will prevent neutral docs from just hanging out at PvP events and healing everyone.
Frostbite
Thats just not going to happen
Owwie_Fix-U-Up wrote:
Edit that plan to put a 30 second cooldown timer on all heals after any type of attack and it will make Docs amuch needed assetin any group. All of your true Docs will not have a problem with this as long as the aggro for heal thing gets fixed. As for TKA . . . that is an attack, so making heals impossible for 30 seconds after an attack would be a much better idea. Also, Docs should be able to heal anyone, at any time, no matter what faction or combatant status. A condition should be that if they heal the wrong faction, they get a TEF and are fair game to anyone offended by the erroneous heal. For example, a Rebel Doc heals an Imperial . . . instantly get a TEF and become a hostile target for Rebs . . . no penalty for healing neutral . . .THAT is my thoughts on the matter.
As for Owwie's idea on the timer, I'd prefer that it be no attacks 30 seconds after a heal, just in case something goes utterly wrong. Also, what would constitute an attack? Would any of these be attacks: CoB? Armor Break? Infect? Thyroid Rupture?
One last question, what is a real Doc?
Arcanon wrote:
Instead of putting all sorts of restrictions on when we can heal, why don't we just cut our healing power in half, back to what it was just after the CU hit? OK, I can work with that.Truthfully, I was healing perfectly fine then, but now I'm getting a bit lazy in my healing. Me too.
As for Owwie's idea on the timer, I'd prefer that it be no attacks 30 seconds after a heal, just in case something goes utterly wrong. Also, what would constitute an attack? Would any of these be attacks: CoB? YesArmor Break? YesInfect? Yes Thyroid Rupture? and Yes. Anything that is offensive as opposed to defensive
One last question, what is a real Doc? Hrmm . . . I thought I said "true Doc" . . . and I consider someone that concentrates on healing is a true doc . . . a combat prof mastery and a few doc skills is not a true doc. I have mastered Medic and Doc . . . there are others that have mastered Medic, Doc, AND CM with almost no combat prof skills. Someone who just dabbles is not a true professional . . . I have 1414 Marksman . . . does that make me a rifleman or a carbineer ? I guess the profession you use most is what makes you a true professional. Like the Rifleman Doc that only uses the heals to keep himself alive . . . he is a rifleman. But a Doc Rifleman that heals others constantly and occasionally uses his rifle . . . he is a Doc. Once again, just IMHO.
FFNogoodnik wrote:
What about neutral docs, do they get a TEF at all? Definitely, if they heal a Rebel or Imperial, they have chosen a side, therefore the need for TEF on a neutral Doc.I do not belive they should, if anyone should be able to heal everyone it should be the neutral doc.The only time they should not be able to heal a player is if that player had been in factioned combat within the past 5 minutes.This will prevent neutral docs from just hanging out at PvP events and healing everyone. However, healing a neutral player should result in no TEF for any Doc.
There are very few places in the game where ANY docs can play your "true doc" role. You would have your "true doc" spend a great amount of time just standing around watching others get killed. Also considering Ruby Bieel you would be making food + stim D more useful than any healing class.
I've been Master Doc since the retail launch and have never changed professions but even I understand that people should still feel they can tinker in a class and get something useful out of it. I would call a class your can't tinker at all in broken. personally if you want docs to be more important tell the devs to give NPC or critters poison or diesease attacks. Over 1/3 our skill are cures which we never get to use outside of PVP.
Have the devs make some Riflemen/CM enemies give them the good drops for loot and let them heal themselves and you'll bet you butt you will see groups with must-have classes.
Owwie_Fix-U-Up wrote:
FFNogoodnik wrote:
What about neutral docs, do they get a TEF at all? Definitely, if they heal a Rebel or Imperial, they have chosen a side, therefore the need for TEF on a neutral Doc.I do not belive they should, if anyone should be able to heal everyone it should be the neutral doc.The only time they should not be able to heal a player is if that player had been in factioned combat within the past 5 minutes.This will prevent neutral docs from just hanging out at PvP events and healing everyone. However, healing a neutral player should result in no TEF for any Doc.
How about that instead . . . does that seem a little better?
No, not good at all. I am a neutral doc, i choose to be neutral because I do not want to take sides. I chose doctor becauseI want to heal everyone, regardless of the side they chose. If i heal a rebel or a imp, i am not taking sides because the next person i heal could be of the opposite faction.i am simply healing players, doing my job as a doctor.it is so frustrating to walk up to a player with wounds, try to heal them and get and not be able to because the player is a combatent. At least pre-cu I would be able to see if they were overt and avoid them but now it is just frustrating.
I knowwhat people will say, if neutrals can healcombatents without the TEFsthere will not be any factioned docs and all docs will be neutral healing thier side without fear of being attacked. That is why i suggested the 5 minute wait, you are not going to do your side any good if you have to wait five minutes after the player was involved in PvP action before you can heal them, they wouldbe dead by then.You would not be able to heal them until the fight was done. A doc with faction leaning will HAVE TO become a combatent in order to help in PvP action.
Frostbite
WHAT?!?!?!
Arcanon wrote:
Instead of putting all sorts of restrictions on when we can heal, why don't we just cut our healing power in half, back to what it was just after the CU hit? Truthfully, I was healing perfectly fine then, but now I'm getting a bit lazy in my healing.
As for Owwie's idea on the timer, I'd prefer that it be no attacks 30 seconds after a heal, just in case something goes utterly wrong. Also, what would constitute an attack? Would any of these be attacks: CoB? Armor Break? Infect? Thyroid Rupture?
One last question, what is a real Doc?
Owwie_Fix-U-Up wrote:
Arcanon wrote:
Instead of putting all sorts of restrictions on when we can heal, why don't we just cut our healing power in half, back to what it was just after the CU hit? OK, I can work with that. Truthfully, I was healing perfectly fine then, but now I'm getting a bit lazy in my healing. Me too.
As for Owwie's idea on the timer, I'd prefer that it be no attacks 30 seconds after a heal, just in case something goes utterly wrong. Also, what would constitute an attack? Would any of these be attacks: CoB? Yes Armor Break? Yes Infect? Yes Thyroid Rupture? and Yes. Anything that is offensive as opposed to defensive
Explain how CoB is offensive please, all it does is increase your defenses. Also, CM's will be in an uproar about any changes that prevents them from using half of their abilities for thirty seconds, how would you handle this?
One last question, what is a real Doc? Hrmm . . . I thought I said "true Doc" . . . Sorry, this was a quote from the original post. and I consider someone that concentrates on healing is a true doc . . . a combat prof mastery and a few doc skills is not a true doc. I have mastered Medic and Doc . . . there are others that have mastered Medic, Doc, AND CM with almost no combat prof skills. Someone who just dabbles is not a true professional . . . I have 1414 Marksman . . . does that make me a rifleman or a carbineer ? I guess the profession you use most is what makes you a true professional. Like the Rifleman Doc that only uses the heals to keep himself alive . . . he is a rifleman. But a Doc Rifleman that heals others constantly and occasionally uses his rifle . . . he is a Doc. Once again, just IMHO.
Ok, I can see where you're coming from. However, I mostly grind with my guild, and very little damage is taken because by the time the creature is in range and recovers from a knockdown, they are either already dead or have time for maybe one or two attacks. I'll heal this damage as it builds up or if we get more than one creature attacking at once. Now, would you consider me a true Doc (I am a Master Doctor, by the way) even though I use my combat skills much more often than my doctor skills?
As for The_Real_Che, I would much rather have weaker heals that I could use at any moment (see above), rather than having to put away my weapon to heal or waiting for thirty seconds watching my group get incap'd around me.
My thought has been that i want to "improve" the PvP-healing but keep the PvE-healing. in PvE against the bigger mobs its easy to go with a group in a system where you have healers and fighters. and in PvP you have more taktik you have to look at and that 30 min duells will come to a end.
that 30 sec timer befor or a after a heal ... i think its a too strong change right now. with that you force the ppl to do healing or fighting and take every chance to do a mix. but when you have to put away your weapon and reequip it you have some taktical options. you can root the enemy and use that time for heaing, or use a knockdown to get some extra-time to heal. when you have to heal yourself you simply cant do it while a Krayt is attacking you (kind of wasted heal then) and you do less damage then for that time.
Sure this will move some higher mobs into the not-soloable-area but give the healers a new boost for groups.
to cut the heals in half... i dont know. there are areas in the game where you realy need the healing-power in the group to stay alive and you dont want to loose more Firepower with taking another doc.
i simply think the fact that nearly everyone has some kind of heals in his temp is a further step to less grouping and in some profs its simply to powerfull. 90% of all BH cant be wrong in that. ![]()