Doctor Archive
Thread: Turn off the timer for /Diagnose. Please. For the love of all that is...
Do we actually need to diagnose anymore? There is only one pool that gets wounds now, and you can see that when you click on someone, that an no more BF means you dont have to check them before healing.
The timer is not needed, I agree, but neither is the command.
Any ideas what it could be used for?
BadgerSmaker wrote:
Any ideas what it could be used for?
Actually . . . yes . . . you could write it down on a piece of paper, fold it five times really pretty, turn it sideways, and . . . ![]()
Well, um, nevermind, I was trying to think of anything it could possibly be used for . . . can't think of anything, sorry. ![]()
Owwie_Fix-U-Up wrote:
BadgerSmaker wrote:
Any ideas what it could be used for?
Actually . . . yes . . . you could write it down on a piece of paper, fold it five times really pretty, turn it sideways, and . . .
Well, um, nevermind, I was trying to think of anything it could possibly be used for . . . can't think of anything, sorry.
The only thing I can think of is that after a diagnose, it could be made so that you can then heal wounds and damage at a higher rate?
That might be a nice idea, oh and maybe buffs last longer?
Bah, remove it and put something more interesting in, but what would be good for medic x/x/2/x ?
BadgerSmaker wrote:
Owwie_Fix-U-Up wrote:
BadgerSmaker wrote:
Any ideas what it could be used for?
Actually . . . yes . . . you could write it down on a piece of paper, fold it five times really pretty, turn it sideways, and . . .
Well, um, nevermind, I was trying to think of anything it could possibly be used for . . . can't think of anything, sorry.
The only thing I can think of is that after a diagnose, it could be made so that you can then heal wounds and damage at a higher rate?
That might be a nice idea, oh and maybe buffs last longer?
Bah, remove it and put something more interesting in, but what would be good for medic x/x/2/x ?
Sadly, I don't think it matters much. Enhancers are pretty much worthless, and even if people want them, they are to costly to produce for what they actually do. I personally have very rarely use the /diag command ever. I think it was up there with the uselessness for medical forage. It's one of those skills that should have been removed during the CU testing, but it wasn't, so I would guess we are stuck with it for a long long time.
Doctor has a lot of useless abilities right now, which is why I don't blame people for Dabbling.
MyT_Chicken wrote:
BadgerSmaker wrote:
Owwie_Fix-U-Up wrote:
BadgerSmaker wrote:
Any ideas what it could be used for?
Actually . . . yes . . . you could write it down on a piece of paper, fold it five times really pretty, turn it sideways, and . . .
Well, um, nevermind, I was trying to think of anything it could possibly be used for . . . can't think of anything, sorry.
The only thing I can think of is that after a diagnose, it could be made so that you can then heal wounds and damage at a higher rate?
That might be a nice idea, oh and maybe buffs last longer?
Bah, remove it and put something more interesting in, but what would be good for medic x/x/2/x ?
Sadly, I don't think it matters much. Enhancers are pretty much worthless, and even if people want them, they are to costly to produce for what they actually do. I personally have very rarely use the /diag command ever. I think it was up there with the uselessness for medical forage. It's one of those skills that should have been removed during the CU testing, but it wasn't, so I would guess we are stuck with it for a long long time.
Doctor has a lot of useless abilities right now, which is why I don't blame people for Dabbling.
ya, /diag became useless when BF went away.
I was thinking that a low power'ed heal that had little mind/action cost would be nice for the xx2x spot. This would be in line with the general range shot or the basic LS hit. Something like 300 healing and it would not scale with healing eff.
To be honest, I would be even willing to move wound healing into that spot.