Doctor Archive

Thread: Static V. Random Buffs, I never did see what the Static buffs would be, 100 for max?

Orions-
Mon Oct 13, 2003 10:32 pm
#1

Before they change the values for Buffs (If they do) can we get an idea of what the static buffs would be? I saw the vote but didn't see anywhere what the change would be.


I could just see Buffs becomming 100-200-300 and 400 MAX then everyone including myself screaming put it back.


Sorry if this was already posted dont check the Doc boards everyday.




WoW Archimond - Kantell, Healum, Zapum, Thumpum


Kantell, Slchef, Orions, Orion-
Master Privateer
Bloodfins Original Jedi


Zerona
Tue Oct 14, 2003 7:57 am
#2

My testing suggested that a Master Doc would buff about 195% or so of the base pack rating, so that would be how much the static buff would do (assuming their statement that the change wouldn't affect the balance of the buffs right now). So, if you have a 500 pack, expect about 1000s. With an 800, 1600 would be my guess.



Zerona - Intrepid Master Doc/Pistoleer
Vodo_Baas
Tue Oct 14, 2003 8:53 am
#3

According to what Zarlor posted during that vote the buffs would be the avrage of what you could do with the random buff.
So if with the random buff you would buff anywhere from 800 to 1600 the static buff would be a constant 1200. If your random buff was from 50 to 200 then you would get a constant 125 form the static one.
If I am mistaken on thise please correct me right away!

If that holds true then the buffs would not get weakened, just stabalized. I think this would be a huge help when charging buffing. You could tell the guy exactly what to expect and charge accordingly. I always charge low since I seem to get a lot more weaker buffs than stronger ones.



Dr. Orro Erokt
[ Carbineer (0/0/0/0) - Combat Medic (0/4/2/3) - Doctor (Master) ]
Rebel Seargant
Former Master Artisan
Former Master Combat Medic

"I'm sorry I am not getting enough XP here, do you mind standing closer to the Krayt?" -Simoras
Zarlor
Tue Oct 14, 2003 9:28 am
#4

I have had no word of a decision on this one. Personally i don't expect the change to happen. But if it did then, what everyone else just said. It should be an average of what you normally buff for. So you should only be seeing buffs of 100 if you normally buff for between 50 and 150.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Vodo_Baas
Tue Oct 14, 2003 10:02 am
#5

I never caught the results of the vote you had on that Zarlor, was the change voted out? From what I read a lot of players who didn't want the change assumed it would be a nerf, which wasn't accurate. If it wasn't voted out was it the Dev that canned it?



Dr. Orro Erokt
[ Carbineer (0/0/0/0) - Combat Medic (0/4/2/3) - Doctor (Master) ]
Rebel Seargant
Former Master Artisan
Former Master Combat Medic

"I'm sorry I am not getting enough XP here, do you mind standing closer to the Krayt?" -Simoras
Zarlor
Tue Oct 14, 2003 10:07 am
#6

The vote results were listed int he thread ont he day I said I was closing it (last Thursday,I think it was.) I don't have the exact numbers handy, but the final reasult was right around 52% preferred just dropping the variability altogether. I'm not sure that our sampling here is large enough to give a clear mandate on just that version. At any rate I did give Ben the results. What he decides to do from there is all in his hands. My personal reccomendation was to be a bit iffy on the matter, preferring that they may be better off erring ot eh side of caution by not changing anything.


However, i also stated that there WAS a clear mandate for the change IF the change was for a greatly reduced variability, not a complete removal of it.


And yeah,I agree that I think a lot of people jsut didn't understand what I was saying. I thought I was pretty clear about that whole Average thing, but more than a few people just didn't get it, so MAYBE the vote would have been more clearly in favor if folks knew EXACTLY what their buffs would be for if such a change went through, but I never could verify the exact forumla with our Dev. /shrug




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Vodo_Baas
Tue Oct 14, 2003 10:17 am
#7

Probably not worth running another vote with everything spelled out for the not too bright. If it gets any attention during this months Defect List vote perhaps. It'd be really nice if all of the randomness could be reduced. Stim Packs, Enhancements, and wound packs included. Just way to hard to guage what you will need to use to heal someone, and personally I'm tired of getting a few heals at 1500 then letting the tank wear down a bit and only getting a 500 heal. Not everything should be constant though, but from what you said our dev didn't even want to consider just reducing the randomness.



Dr. Orro Erokt
[ Carbineer (0/0/0/0) - Combat Medic (0/4/2/3) - Doctor (Master) ]
Rebel Seargant
Former Master Artisan
Former Master Combat Medic

"I'm sorry I am not getting enough XP here, do you mind standing closer to the Krayt?" -Simoras
Zarlor
Tue Oct 14, 2003 11:01 am
#8

Well, i ddn't mean to imply that he wouldn't consider doing the reduction in variability. Just that he wouldn't do it right now. He just has a bunch of other stuff on his plate so an easy change he was willing to do, but hte reduction for only one subsystem would require, apparently, a modification that would be a lot more intensive, and potentially bug inducing, of course. As such I think he probably will consider reducing the variability, but just not until some other time.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Orions-
Tue Oct 14, 2003 11:40 am
#9

You guys rock, not to many flames but lots of nice thoughts/comments.


Avarage sounds kewl, i wonder how many people thought the'd be getting better than avarage heals with staticand voted for static.


Either way doesn't sound like we'll be nerfed. Thx for your comments.





WoW Archimond - Kantell, Healum, Zapum, Thumpum


Kantell, Slchef, Orions, Orion-
Master Privateer
Bloodfins Original Jedi


Zinki
Tue Oct 14, 2003 12:59 pm
#10

My guess is as good as yours. I havent done any research, but a pack of 800 used by a master doc should buff at least 1200, which is enough for anyone if complimented by healing.


Sorry about the non-scientific answer




Estelle Lusignan of the Ferocious Kittens
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