Doctor Archive

Thread: Wound Packs

KingLuka
Tue Oct 14, 2003 11:21 pm
#1

What is the highest level for wound packs? I am a doctor on Valcyn (1/2/3/1) and i still only have wound pack b's. I am wondering if there are wound pack c's at what level do i getto build them?



Dr. Kitkat Egeap


Renraku


Nashal, Talus (Valcyn)




Kitkat Egeap
*A Renraku Memory*
jkray8472
Tue Oct 14, 2003 11:51 pm
#2

There are Cs, Ds, and Es. Only master doctors can craft Es. Master Chemists can craft Ds. I think the Cs come at Crafting 2... they are much better than Bs.


You can check your skill tree...if you click on teh crafting boxes, it will show you which new schematics you can learn.


Kiarda Kismet
Master Doctor
Gorath Galaxy




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"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
mosheg
Wed Oct 15, 2003 1:45 am
#3

i think you get mainly more uses from c . i haven't crafted many Cs recently but it seem the difference between B and C isn't that great. anyways i can make wound b 163 power unexperimented using 60 power adv solid and 50 power adv chem . usually experiment them to 168/44 i once experimented on power got it to around 180 or so on a B.



i made some E 390 power health/action i think experimenting mainly on uses ( it had more than 50 i think) . i'm a master doctor i can heal like 800 wounds with that and people say wow when i heal 350-400 woundsusing some weak 170 power C. recently i've been using some 60 power wound b i'm in the process of getting rid of.




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Oegies , Master Doctor on Tempest
on extended leave from SWG
last visit to SWG : 13 feb-mar 2005
SyrahRydia
Wed Oct 15, 2003 5:15 am
#4

I mainly only make B and C wound packs. I really don't go into the D and E packs for a number of reasons.


For starters the extra healing power really isn't needed. Sure it's nice to show off and heal 1300 wounds in one shot, but in general it never gets that bad. Also the med use on E's is up there at around 90 or so. Plus they take more components to craft.


B and C packs get the job done more often then not. Most B packs will have 160 healing, but if you have the med use go with the C packs. Why? More bang for your buck. C packs take 1 BEC, 1 SDS and 1 Chem just like the B packs. The only difference is in the final combine where it takes 2 more organic and 2 more inorganic. But the trade off is usually about 60 extra power and 4-5 more charges (that's if you put all your points into effectiveness btw).


It might be a good idea to have 1 Action E and 1 Health E for people who were diseased and didn't get help, or maybe were lit on fire, but I still have 40+ charges on my E's and they are a week old =/ (I actually originally made them as a joke just to see what they could do, and then just kept them after playing around with them for a bit)


Syrah

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