Doctor Archive

Thread: Did doc enhances get stealth nerfed in this last patch?

Merendel
Tue Oct 14, 2003 3:44 pm
#1

it may just be observer error but me and 2 other master doc friends of mine have noticed a significant decrease in avrage enhance value sence the last patch. Pre patch I would commonly have 5 outa 6 buffs hit for 1500 or better and 2k+ being fairly common. sence the patch I have only seen a 2k hit once (that was outa my weakest pack ironicly) 1500 tends to be a good hit and most are landing around 1000 to 1300. my friends have been geting similar results on their buffs and I was wondering if other doctors were noticeing this. the only positive note is that I havent seen many of the obsurdly low values sence the patch (IE the ocasional 600-700 pre patch lowest sence patch was 950)



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To Upgrade something implies that you are adding too, enhancing, and fixing the thing that you are upgrading. The CU does not do this, it is not adding too, enhancing, or fixing the combat system that is in place, it is replacing the innovative SWG system with the generic one used by its competitors. Be honest and stop calling it the CU, Call it the CR (combat replacement) instead
MorvenDee
Tue Oct 14, 2003 5:19 pm
#2

Why do we constantly have these threads about Doctor enhances being "stealth nerfed"? Half the time it's the crafted stats, half the time it's the application of buffs. And it's NEVER a real nerf, it's just people overreacting to random factors.




Tale
Zerona
Tue Oct 14, 2003 8:09 pm
#3

What he said.


Same as it ever was.




Zerona - Intrepid Master Doc/Pistoleer
Dene
Wed Oct 15, 2003 8:55 am
#4

Agreed, enhancing is just too damned random to spot any trends. I can buff someone for 2300 and then using the exact same pak do the next one for 890. If anyone can spot trends in this, I'd love to know how.




Dene Carsonrobin

"I hate television. I hate it as much as peanuts. But I can't stop eating peanuts."
- Orson Welles
kd666
Wed Oct 15, 2003 9:34 am
#5

the only significant variance i've noticed since patch is that the buffs averages do seem lower when i use my 110 droid in a building with amed rating.


Outdoors, averages seem significantly reduced. However, I know i am using 'mid range' products, still the variance is noticeable between pre and post patch.


I believe it is an issue with skill mods and the droid/heal rating (buildings) right now, than the drugs themselves.

Migosh
Wed Oct 15, 2003 10:00 am
#6

Whenever I start getting 'below' average buffs, I just check my own stats. Sure enough, there's a bigassed BF number staring me in the face.


RedKnight1
Wed Oct 15, 2003 2:05 pm
#7

I dunno, but i did notice this.


Before the patch, I've been crafting Enhance D's at around 870 base. After the patch, I cannot, repeat cannot break 700 base.


Im using the exact same avian meat / gas, and the exact same adv components out of crates. The effectiveness on the stock packs is always at 15% now. I cannot get it any higher ...


Something happened, dont know what.




-=Aeron Corvus=-
"I am ... a Dragon of Heaven!"
Doctah Snipah

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