Doctor Archive

Thread: A few suggestions to improve the class...

EpocAmid
Thu Oct 16, 2003 4:50 am
#1

Medical Forage

Replacing medical foraging with basically the artisan's survey skills (one level of survey for each level of organic chemistry) no more reduces the value of artisan than letting combat medics have terrain negotiation.


The medical professions ARE crafters, and the only crafter without the base tools to make what they need. I mean artisans don't have to go up organic chemistry to do stuff critical to their jobs, so medics shouldn't have to go up artisan survey in order to do theirs.


Leaving medical forage in is an option perhaps to find very rare enhancements (along the lines of s kyrant tissue for weapons, once every 100-200 tries or so, although this will encourage the use of afk-forage macros I fear unless you make the immediate vicinity blocked from further foraging -- ie forage then move 10-20m before you can try another forage).


Master Doctor



Master Doctors should get a bonus to enhancement skills (providing more of a buff than non master docs). Additionally docs should have a SUBSTANTIALLY longer period of time to resurect the dead before they become unresable.


Mind Heals



Mind heals can only be achieved by a total rethink in the way the pools work in SWG. Right now you essentially have 3 different color health pools, until this is changed so you have one health pool (which can incapacitate and get you killed) one action pool (can't get incapacitated or killed but you need this to fire your special shots and maybe can't even auto-attack without this) and one mind pool (can't get incapacitated or killed but you need this to do stuff like heal people and other stuff), until this is done SWG will always have a joke of a health system and docs will always be useless in PvP where everything is mind damage unless you're fighting a pet rancor and the mind-shot people are shooting other stuff.


This will require reworking the marksman lines and a total rethink of the combat system but this is necessary because the system as it's presently implemented is horribly, terribly broken. That it works at all is a testement to the human ability to overcome stupid design flaws.



Zarlor
Thu Oct 16, 2003 5:55 am
#2

Lots of arguments against getting full /survey and /sample out there. The consensus compromise position would seem to be for a /medicalsurvey skill, possibly using some kind of decayable, artisan-crafted survey tools. OC would be an acceptable path for improvements, but the range wwould not be as good as full survey. Options have also been put forth that these tools could be some kind of disposable survey tracking droid instead. While the /medicalsample skill would either only ever allow there to be 1 unit of a resource being sampled in inventory at a time, only 1 unit sampled per sample tick, or would simply not exist at all IF te survey tool would at least provide stats for OQ, PE, UT and DR. (I would normally have added Conductivity but CMs seem to be dropping down to only useing OQ and DR for thieir stuff, no longer needing Cond.) At any rate, the Devs are well aware that this is our top issue and I am doing everything I can to try to get them to engage in more of a conversation about the issue.


Your second issue already happens. You get a Bonus to Wound Treatment skill at Master Doc which provides a boost to Buffing. Most people don't ever notice it because they normally get that Doc Crafting box last when they immediately also go to Master Doc, and thus they get Enhance Ds and that last little boost all at the same time. The time period for Ressing may be a bug. We've had no word on this issue yet.


On Mind Healing I expect that to some extent those things will occur, but for the moment we do have confirmation that some form of Mind Healing will be added to the game. We just don't know for certain when or how it will be implimented.





Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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