Doctor Archive

Thread: Buff Experimentation Question (Malleability?)

BrJLa
Thu Jul 15, 2004 7:40 am
#1

I've crafted three different recipes of buffs. On the first two, the experimentation was a breeze. I hit the max power 85% of the time, and only had to experiment most of the packs just once to get my schematic.


But this last recipe was a pain. 3 of the packs had to be experimented 3 or more times, and I never could get action all the way up to max power even though I was using the same resources and subcomponents. I was using Bespin Port. I was in Research Cities. I was using Public Crafting Stations, and 15.0 crafting tools.


Any idea what makes experimentation easy sometimes, and difficult others?


One possible variable was this latest recipe used Avian with a DR of 30. Could it be this weak DR that made experimentation on the power line more difficult? The other possibility I think it might be, since I've seen this suggested elsewhere, is malleability. But neither Avian or Reactive Gas have malleability, so it would have to be a the subcomponent level.


Any ideas?
Ojes
Thu Jul 15, 2004 8:05 am
#2

I have also heard that malleability plays a role in experimentation success. I have yet to really test this out though. Most of the materials I use do not have a malleability rating, so I don't know how that would affect it anyway.




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Ledao
Thu Jul 15, 2004 10:24 am
#3

In this case, the DR of the avian is the culprit. If duration gets maxed out too early, it affects effectiveness experimentation...


I have some avian meat with DR of 7 that requires 11 points to max out power...




As for malleability, I notice its effect when making BECs. I've been using 2 different fiberplasts since about January -- one with 900+ MA, and one with <100 MA. Guess which one makes it easier to get a 12-point amazing...





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HuntinHeads
Thu Jul 15, 2004 3:37 pm
#4


There was a thread going on with an explination about malleability on the Naritus forum, posted by Knock.



Knock said he had talked to a dev at LA convention, and asked about the % of experimentation not adding up. 66% + 33% = 99% So.... where did that other 1% go?
Malleability. Knock was told that if the mal <500, nothing was affected, however if the mal >500, then it improved the chances of an amazing success.

That is suppose to be the scoop on malleability.





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