Doctor Archive
Thread: Vendor Prices on Medsupplies
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Notorius
Sun Jul 11, 2004 3:56 pm
#1
I am a crafting Doc. So i want to sell my crafted items in a Vendor. As i wanna make fair Prices, i'd like to know if there is any Formula or something for all the different Docsupplies.
I found one for Diseasepacks (uses*effectiveness / 2).
So if anyone has an idea what to charge for Enhancepacks, Stimpacks, Statepacks, Woundpacks, Reskits and Flamekits, please let me know. Thank you
No'Tor Ius
- Master Doc -
- TKA -
- Europe-Farstar-
Ehm... and if anyone is selling Lokian Wild What on Farstar send me an ingame Mail, please.
Notorius
Sun Jul 11, 2004 3:57 pm
#2
I am a crafting Doc. So i want to sell my crafted items in a Vendor. As i wanna make fair Prices, i'd like to know if there is any Formula or something for all the different Docsupplies.
I found one for Diseasepacks (uses*effectiveness / 2).
So if anyone has an idea what to charge for Enhancepacks, Stimpacks, Statepacks, Woundpacks, Reskits and Flamekits, please let me know. Thank you
No'Tor Ius
- Master Doc -
- TKA -
- Europe-Farstar-
Ehm... and if anyone is selling Lokian Wild What on Farstar send me an ingame Mail, please.
TheRockStar
Sun Jul 11, 2004 9:56 pm
#3
Try to work out the "retail" value of your stock. For example, if a doc uses your buffs and charges 12k, how much of that do you wanna keep? Choice is yours.
Then work out your price per stat. For example, I'll stick with the 12k retail price coz its easy for mathematics. A doc charging 12k to buff someone is charging 2k per stat. So say you wanna earn 1k per stat, of that amount ...
Assuming you can get up to 30 uses from your pack, muliply the 30 uses by 1k and you got yourself 1 packet of 1 stat and you're charging 30k for it. If its crated, x it by the number in the crate to get its value. Then if you got a packet with only 29 uses, take 1koff the price, or a packet with 31 uses add 1k.
The decision is all yours as to what to charge and how much you keep for yourself. Across the galaxy the vendors really do range in price - some as low as 800 credits per stat, some as high as 1500 - bear in mind this will all affect the 'retail' price ie what a doc goes and charges for the eventual buff. I believe if you aren't too greedy then the retailer has no excuse to be greedy and we all got a good karma situation going, but hey its your call 
Notorius
Mon Jul 12, 2004 1:14 am
#4
Thanks for the quick Respond. I think i will go for 800-1k per Stat. Hoping the buffing Docs won't overcharge. I also found some prices for Stims(Charges*Healrating*10%), for Woundpacks(charges*Healrating*25%) and for Res and Flamekits(100cred per use). Think that's ok?
Only thing i'm looking for now is prices on Statepacks.
Nema0879
Mon Jul 12, 2004 9:58 am
#5
check my sig ... my shop prices for farstar server are there 
I sell everything but stims ... there's another doc in the shop that does those 
Fayfe
Mon Jul 12, 2004 10:40 am
#6
My prices are also in my sig, these are the end of my current stock. Will be updating soon but you get the jist and my prices are unlikely to change.
One thing I always do when trying to figure out prices is first fo all make a list of exactly how much it costs to make by a certain cpu, personally I use 5 cpu for all mineables and 10 cpu for meat .... obviously there are exceptions where meat is concerned but deal with that as a special case when pricing. Once I have my production price I now have an idea of the profit range I want to be aiming for, coupled that with a few trips to well known doctor vnderson the server to see their quality over price. This should give you a good idea of what the market can buy.
Roustabout
Fri Jul 16, 2004 12:35 am
#9
Prices vary server to server. My server, for instance, for the longest time was anywhere from 80k-100k for a set of buffs. Now 100k is more the norm because of recent shortages in Class 4 and herbivore meat. It all just depends.
Here's the best policy. Go look around other crafting doctor shops and gauge how your stuff compares to theirs. Then take a look at your location and the amount of foot traffic you get in your area. Factor in both (lower quality compared to others means lower price but higher foot traffic means it's more convenient and thus you can raise prices a little). If you do these things you'll get a rough idea of how much you should be charging.
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