Doctor Archive

Thread: Changes to doctor u would like to see

Bongzai
Thu Jul 15, 2004 8:49 am
#1

Hey all


Just wanted to see what other peoples views are regarding doctor and what ppl would like to see added if anything.


I PvP, and play the Support role quite alot, also armed with tkm i can easily defend myself if i need to, my main reasons for going doctor where to have the ability to buff my guildies/rebels in the field and to be able to offer some defence against the ever increasing CM threat.


1. Doctors should definatly have the ability to area heal, Poisons/diseases especially, seems strange how the combat medic canpoison/diseaase in an area yet we cant heal it as effectivly. Having to chase around your group is proving a hard task now especially with some CM poisons ticking for as much as 900.


im sure i could think of more, but thats just one to get the ball rolling







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Otin
Thu Jul 15, 2004 9:53 am
#2

That would be a nice little addition, the addition of Doctors having to be in Med Center or equivalent facility would also be nice. Since atm the only good they do is offer tumblers a place to spam 24/7. Mabey even a little bit of added "buff supply" inventory so that I dont have to always switch my inventory around so much when I decide to go hunting.



Otin
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HuntinHeads
Thu Jul 15, 2004 1:19 pm
#3






Bongzai wrote:

Hey all


Just wanted to see what other peoples views are regarding doctor and what ppl would like to see added if anything.


I PvP, and play the Support role quite alot, also armed with tkm i can easily defend myself if i need to, my main reasons for going doctor where to have the ability to buff my guildies/rebels in the field and to be able to offer some defence against the ever increasing CM threat.



1. Doctors should definatly have the ability to area heal, Poisons/diseases especially, seems strange how the combat medic canpoison/diseaase in an area yet we cant heal it as effectivly. Having to chase around your group is proving a hard task now especially with some CM poisons ticking for as much as 900.


im sure i could think of more, but thats just one to get the ball rolling






I disagree with this. Ranged healing of any kind belongs to CM. That is just the way it is, but they can't heal poisons/disease. The whole point of Doc is great heals, but small range. If people want healed, they better be coming to me!


Just an observation, no flame, but your group needs to work on their mechanics a little better. Everyone should know that the doc has a short range, so if they are in need of heals they better do all they can to be in that range. If the doctor has a small area he can stay in and let people come to him, your group will last much longer. Not only does this make healing easier, it also makes it easier to keep the doc alive, since there will always be someone close by to /taunt or /rescue the doc quickly. If they are too far away, the doc could be dead b4 they get get in range to take aggro.


Just my thoughts





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Glum_Moonfist
Thu Jul 15, 2004 3:04 pm
#4

While I agree that CMs should generally be the ranged healers, the doctors unique ability to Cure should override this. Giving CMs the ability to both poison & cure would make Doctors next to useless except as buffing/rezzing machines.

Docs need area cures to combat area poison!
TenshiHanaKinu
Thu Jul 15, 2004 10:05 pm
#5

Why do people feel it needs to be ranged? Make it point-blank AoE.



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Roustabout
Fri Jul 16, 2004 12:39 am
#6

Otin, I agree med centers should be better but let's make them better as an incentive to use them as opposed to forcing us to be there to do anything productive.


Secondly, now that we can use halva and CM's can't we've kinda been evened out since we can now heal about as fast as they can area poison. Of course our stomachs will eventually get full but it is a pretty decent balance.


As far as something we need I'd say that we need medical centers to 1. Have a more intuitive display on the map (and maybe even a loading screen that explains how it works and 2. Have medical centers provide an increased wound healing modifier so there will be doctors in them after grinding is finally over.
Glum_Moonfist
Fri Jul 16, 2004 1:02 am
#7

I like that too Tenshi ^_^
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