Doctor Archive
Thread: Range in cures
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Gitana
Wed Jul 21, 2004 10:35 am
#1
Hello all!
No idea if that limited range in cures atm is anyday changed :/
Why a doc got bar to experiment in RANGE the stim Cures and can spend points there in the crafting process but the result is.... none nada zero 
Is a bug ? is working fine ? if the range is limited by the command /healstate why have a bar to experiment on it ?
Docs no need area cures, need a little more range on the single cure ones
on 30 range at least and eating one havla +100 can spam cures on a battle and dont need cry for one /friendKD command to can catch up anyone to do one cure lol
Ps: sorry my english crap i know hehe 
Message Edited by Gitana on 07-21-2004 10:40 AM
Menoetius
Wed Jul 21, 2004 2:30 pm
#2
Those are State Cure Packs, leftover from beta I believe. Been the game since I have been a Doctor, thats over a year now.
Nema0879
Wed Jul 21, 2004 2:41 pm
#3
been there since i started as doc in august ....
and while we're on the subject .... why is it that you can experiment med use on some doctor only meds below 55?
*sigh*
HuntinHeads
Fri Jul 23, 2004 12:20 am
#4
because then they could be used by master medics and below. The whole point is you have to be a doctor to use them, so you will have a 55 med use to use them with.
Menoetius
Fri Jul 23, 2004 12:55 am
#5
Master Medic gets 45 med use. You can experiment packs below 55, but with the proper Doctor skill a Master Medic cannot use the pack.
I can make a Rez kit with a sub 40 med use, but only a Doctor with 0400 can use them. With many of the Doctor packs it's not the med use restricting there use but lack of proper skill.
A Cure Poison B with a med use of 70, cannot be used by a 0440 Doctor even though they have 90 meduse, they lack the /curepoison ability (2000).
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