Doctor Archive
Thread: How to keep current med crafters in-game DEVS PLEASE READ!!!
Message Edited by MataHairy on 03-31-2005 10:08 AM
MataHairy wrote:
(3) Have ALL Med & CM schematics accessible by a master in that column (box 4), and not just at the MBE level.
This approach would allow a doctor or CM to craft all of their meds for the same skill point requirement as in the current system. Ifthe devsfeel a differentiation is necessary at MBE,then put 1 or 2 experimental and assembly points at the Master level. Thisapproach would still allow the doc or CM to craft his or her own meds, yet give an incentive for a professional crafter.
I actually like your ideas to keep some of the crafting doctors happy. However, the above highlighted portion is not completely correct.
If a doctor wishes to remain master doctor and get the BE med crafting branch, it will take more skill points than today:
The crafting branch you save in medic can be used to get the crafting branch in BE, but you must first find the 6 skill points for novice BE (plus 29 points for hunting 4 which they have not explicitly stated would be removed as a prereq for novice BE to my satisfaction).
Message Edited by Ojes on 03-31-2005 11:35 AM
Ojes wrote:
MataHairy wrote:
(3) Have ALL Med & CM schematics accessible by a master in that column (box 4), and not just at the MBE level.
This approach would allow a doctor or CM to craft all of their meds for the same skill point requirement as in the current system. Ifthe devsfeel a differentiation is necessary at MBE,then put 1 or 2 experimental and assembly points at the Master level. Thisapproach would still allow the doc or CM to craft his or her own meds, yet give an incentive for a professional crafter.
I actually like your ideas to keep some of the crafting doctors happy. However, the above highlighted portion is not completely correct.
If a doctor wishes to remain master doctor and get the BE med crafting branch, it will take more skill points than today:
The crafting branch you save in medic can be used to get the crafting branch in BE, but you must first find the 6 skill points for novice BE (plus 29 points for hunting 4 which they have not explicitly stated would be removed as a prereq for novice BE to my satisfaction).
Message Edited by Ojes on 03-31-2005 11:35 AM
The 6 points for Novice BE can come from the 6 points saved from Master Medic in the current system, thus an even exchange. From what I read on the CU notes, it seems that Med Crafting will be the ONLY prereq for BE (no scout needed).
To my understanding Alpha testers saw documents of this information only and no actualy testing was done? Was this the case? If it is, I think they did the prudent thing in not listening until it was actually played.
toothlessviper wrote:
lol, they would not even listen to the alpha testers that where hand picked for just that! good luck tho.. i hope they do read this...poizen.
Darksfallen wrote:
To my understanding Alpha testers saw documents of this information only and no actualy testing was done? Was this the case? If it is, I think they did the prudent thing in not listening until it was actually played.
toothlessviper wrote:
lol, they would not even listen to the alpha testers that where hand picked for just that! good luck tho.. i hope they do read this...poizen.
I agree with that, but honestly even after it is played I extremely highly doubt that Doctors will have items or a craft built in like it is today.
The only thing they may do is adjust the BE stuff....
MyT_Chicken wrote:
I agree with that, but honestly even after it is played I extremely highly doubt that Doctors will have items or a craft built in like it is today.
The only thing they may do is adjust the BE stuff....
I agree large scale feedback based changes are extremely unlikely at this point... Tunes for sure, but line items in the documents changed, I highly doubt it.
I love Doc and I love BE, so I'm in kinda a win win situation, I just hope I'm not disappointed....