Doctor Archive
Thread: Group healing Doc/CM
Marrow1 wrote:I think one of the goals of the CU was to make a higher % of the game fall into this area. Personally, I think they could have just tweaked up the dps of mobs, lowered armor/buffs, and added mind healing to stims and called it a day.
And left combat as the spam-fest that it is now? Leave professions that currently have no role in combat as-is?
SantosL wrote:
Marrow1 wrote:
I think one of the goals of the CU was to make a higher % of the game fall into this area. Personally, I think they could have just tweaked up the dps of mobs, lowered armor/buffs, and added mind healing to stims and called it a day.
And left combat as the spam-fest that it is now? Leave professions that currently have no role in combat as-is?
Spam fest is a result of Str, Quick, and focus being way to high which results in the cost of specials going to 0. By lowering the buff to these pools then one would have to think about a spacial before using it. Enc from armor was supposed to make one think about which armor to use depending what kind of weapon/special one was using. The crazy high buffs however resulted in all of that going out the window.
As already pointed out, tweaking the spead mods on weapons would also be needed so that everyone and there brother is not a speed caped swordman.
Please dont take my flipant one sentance remark as a full analysist of the issues. It was ment to be sarcasm in that the revamp could have been mush simpler than it has turned out to be.
Also, rember what is the difference between a special and a non special?A special allows you to select a damagetype/power but at a cost (time delay,self damage, etc). I do not mind if all attacks are specials as long as long as all of the costsare significant enough to make one think.
Message Edited by Marrow1 on 04-02-2005 06:07 PM