Doctor Archive

Thread: Today's CU Test Session

MyT_Chicken
Fri Apr 01, 2005 6:36 pm
#1

As a Brawler 1/0/0/2 andMedic 2/2/4/0 my Skill Level is 15


Here are the bugs I found today.



  • Fat Finger Healing


    • Creates a "Combat Overload". Basically I can't do anything until the skill is ready.

    • This totally nigates the "Current and Next" command. At one time I had 15 command stacked, I couldn't move, heal, talk, nothing.

  • Damage Midigation


    • As a level 15 with vitually zero combat, I was being hit for roughly 58 damage by level 7-8 creatures.

    • As a level 7 with the same combat, I was getting hit for 200-300 damage.


      • This causes a "Loop-hole" in the system. Because Medic is so easy to level up, and even though it gives 0 defenses, I'm still able to "Tank" without any real combat skill.

    • A group takes the same midigation as the highest level toon.


      • Meaning as a level 15 (me) and 3 level 2-3's everyone in the group was taking roughly 58 damage.

Thats it that I could find that directly effect Healers.





h Egri p
§ If you don't know; you'll find out soon enough! §

SinfulDoom
Fri Apr 01, 2005 7:36 pm
#2

well, unfortunatly they wont let us dabble in the master profesions. I really wanted to grind the BE crafting med tree today to see what componets were used there... So I lvled up my medic and pistols instead. I'm curently 1,3,2,4 Medic 0,3,0,2 Marksman 2,0,2,0 scout. I had problems getting people in my group that could hang with me on bigger stuff. The grind from pistols 3 to 4 is tough. Kaadu's gave me 450 exp but they are hard to kill solo and if someone isint in my skill range they only get at most 45 exp for helping... This might hurt new players to the game if they cant find groups near their lvl when this goes live...



- I support keeping & playing the game I purchased prior to the CU. I'm just another Victom of the CU. Dev's are like diapers, they need changed often for all the same reasons. R.I.P. SWG
MyT_Chicken
Sat Apr 02, 2005 3:33 am
#3






SinfulDoom wrote:

well, unfortunatly they wont let us dabble in the master profesions. I really wanted to grind the BE crafting med tree today to see what componets were used there... So I lvled up my medic and pistols instead. I'm curently 1,3,2,4 Medic 0,3,0,2 Marksman 2,0,2,0 scout. I had problems getting people in my group that could hang with me on bigger stuff. The grind from pistols 3 to 4 is tough. Kaadu's gave me 450 exp but they are hard to kill solo and if someone isint in my skill range they only get at most 45 exp for helping... This might hurt new players to the game if they cant find groups near their lvl when this goes live...






Couldn't agree more....Hopefully they will tweak the Levels a bit.....no reason a 2/2/4/0 Medic should outlevel a 4/0/0/4 Marksman. Atleast imo.




h Egri p
§ If you don't know; you'll find out soon enough! §

Chek
Mon Apr 04, 2005 8:14 am
#4






MyT_Chicken wrote:

As a Brawler 1/0/0/2 andMedic 2/2/4/0 my Skill Level is 15


Here are the bugs I found today.



  • Fat Finger Healing


    • Creates a "Combat Overload". Basically I can't do anything until the skill is ready.

    • This totally nigates the "Current and Next" command. At one time I had 15 command stacked, I couldn't move, heal, talk, nothing.

  • Damage Midigation


    • As a level 15 with vitually zero combat, I was being hit for roughly 58 damage by level 7-8 creatures.

    • As a level 7 with the same combat, I was getting hit for 200-300 damage.


      • This causes a "Loop-hole" in the system. Because Medic is so easy to level up, and even though it gives 0 defenses, I'm still able to "Tank" without any real combat skill.

    • A group takes the same midigation as the highest level toon.


      • Meaning as a level 15 (me) and 3 level 2-3's everyone in the group was taking roughly 58 damage.

Thats it that I could find that directly effect Healers.







Are you saying that damage taken is based on group level? Does this also mean that the amount of damage healed is based on the groups' level?



Myralana
Master Spy
Outer Limits Emporium
Theed, Naboo (-4987 5323)
Darksfallen
Mon Apr 04, 2005 10:16 am
#5

Damage taken is based on the group level. If a group is level 16 (this happened to me.) we all had level 16 missions. On the way out, one person left dropping us to 12. When we go there, mods that were hitting for 120 were hitting us for 300+ we had to go back and get new missions.


There will be no more sologroups. A combat level mission far higher than you will be instant death.



Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
UmmonPrime
Mon Apr 04, 2005 10:22 am
#6






Darksfallen wrote:

Damage taken is based on the group level. If a group is level 16 (this happened to me.) we all had level 16 missions. On the way out, one person left dropping us to 12. When we go there, mods that were hitting for 120 were hitting us for 300+ we had to go back and get new missions.


There will be no more sologroups. A combat level mission far higher than you will be instant death.




The thing is, people always find ways....




Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Darksfallen
Mon Apr 04, 2005 10:24 am
#7






UmmonPrime wrote:





Darksfallen wrote:

Damage taken is based on the group level. If a group is level 16 (this happened to me.) we all had level 16 missions. On the way out, one person left dropping us to 12. When we go there, mods that were hitting for 120 were hitting us for 300+ we had to go back and get new missions.


There will be no more sologroups. A combat level mission far higher than you will be instant death.




The thing is, people always find ways....





Very very true. But Damage Reduction and Damage output being based on the current combat level versus the mission level will be a tough one to get by.




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
UmmonPrime
Mon Apr 04, 2005 10:25 am
#8






Darksfallen wrote:





UmmonPrime wrote:





Darksfallen wrote:

Damage taken is based on the group level. If a group is level 16 (this happened to me.) we all had level 16 missions. On the way out, one person left dropping us to 12. When we go there, mods that were hitting for 120 were hitting us for 300+ we had to go back and get new missions.


There will be no more sologroups. A combat level mission far higher than you will be instant death.




The thing is, people always find ways....





Very very true. But Damage Reduction and Damage output being based on the current combat level versus the mission level will be a tough one to get by.





Maybe CH will make a comeback




Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Darksfallen
Mon Apr 04, 2005 11:46 am
#9






MyT_Chicken wrote:

As a Brawler 1/0/0/2 andMedic 2/2/4/0 my Skill Level is 15



Oooh you can use the crates of StimBs I made! I think 12 charge ~270 power, I think that's about 85% resources too. Is it just me or is Charges REALLY hard to experiment on.




Miriam
Master Doctor
Master Shipwright (10/27, 10:54am)
134 Badges Hero Of Tatooine

Yasmin
Dark Jedi Knight
Reborn
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