Doctor Archive

Thread: Questions for good doctors out there about stimpacks...

SFXtreme3
Sat Jul 19, 2003 10:27 am
#1

Question Set A:


1. Whats the best stimpack (base heal)I can use with +5 medicine use?


2. Whats the best stimpack (base heal) I can use with +20 medicine use?


3. Whats the best stimpack (base heal) I can use with +30 medicine use?


Question Set B:


4.How much would an average heal, when using the stimpack in question 1, heal for with +5 injury treatment?


5. How much would an average heal, when using the stimpack in question 2, heal for with +35 injury treatment?


6. How much would an average heal, when using the stimpack in question 3, heal for with +50 injury treatment?




Galaxy - Lowca
Name - Imoloti Eoto
Profession - Expert Bounty Hunter and Investigator 2/4/4/3
NoDak
Sat Jul 19, 2003 10:11 pm
#2

here is a quick stab at your questions:


A1: up to b stims (a and b only require 5 med use)


A2: none


A3: stim c (stim c have a base 34 med use but can be brought down to the high 20's with major ease of use experiments)



B set:


not sure as i havent run into anyone that knows the % that the +skills boost your base heal.




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Chilastra - Tatooine - Mos Entha
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NoDak (LoF Medical)
NoDaks (LoF Mining)
Eldibs
Sun Jul 20, 2003 10:22 pm
#3

there are far too many variables involved to give you a good answer for your 2nd set of questions.


Resourcesused to craft the components of the stim,resources used with the given components to create the stim, as well as the ability of the crafter to experimentat each step in the creation of the stim, and finally the ability of the given person using the stim.



These all will effect the value of the heals you see....



THEN the amount you heal happens to be quite random, within a range of course.....defined by the process above....



Good luck! even if i wanted to help beyond this id have to be in gaem to do it.




Radamvice, TKA Doc extrordinaire, Bloodfin.
OgrE-BoT
Mon Jul 21, 2003 5:55 am
#4

stim a and b's need 5 med use, then it jumps to stim c with 33 med use(you need pharm 4, no point wasting experiment points to lower the ease of use, you will end up with a stim c that is the same power as a stim b)

raising diag and first aid will increase heal power.

use stim b's made by a master doctor, and if possible have them use advanced parts. the better resources used the better the stim.

if you want to buy your stims then i suggest just getting first aid and diagnostics as high as you want to go.

but it all depends on how much skill points you want to use. getting master medic will allow you to heal far better then just getting a couple of boxes.



Tren - Master Doctor - Chilastra
jondom
Mon Jul 21, 2003 11:23 am
#5

It is because of the jump in medical use requirements from B's to C's that I specialize in providing Stim B's to fighter types that dabble in the medic field. A well experimented Stim B pack can be equivalent to a mediocre Stim C, but still have the simple 5 point med skill requirement. I usually council fighter types to just concentrate on the First Aid and Diagnostics and not bother with Organic Chemistry and resource gatehring/craftingwhen they can instead buy my Stim B's at a very reasonable price.


Lyandra Wylde


Deeja Peek, Naboo, Corbantis




Lyandra Wylde
Wylde Pharmaceuticals located at 4832, -324
Deeja Peek, Naboo, Corbantis

Sasha Starfyre
Wanderhome
NoDak
Tue Jul 22, 2003 9:02 am
#6

technically the fighter types only need novice medic to use any med 5 use stims. i can get a stim b up to 199/199 base heal which is more than enough to cut the downtime in the field. 4 stacks of 24 charge 199/199 stim b lasted my friend for about 4 days of on/off destroy missions.



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Chilastra - Tatooine - Mos Entha
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NoDak (LoF Medical)
NoDaks (LoF Mining)
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