Doctor Archive
Thread: Questions for good doctors out there about stimpacks...
Question Set A:
1. Whats the best stimpack (base heal)I can use with +5 medicine use?
2. Whats the best stimpack (base heal) I can use with +20 medicine use?
3. Whats the best stimpack (base heal) I can use with +30 medicine use?
Question Set B:
4.How much would an average heal, when using the stimpack in question 1, heal for with +5 injury treatment?
5. How much would an average heal, when using the stimpack in question 2, heal for with +35 injury treatment?
6. How much would an average heal, when using the stimpack in question 3, heal for with +50 injury treatment?
here is a quick stab at your questions:
A1: up to b stims (a and b only require 5 med use)
A2: none
A3: stim c (stim c have a base 34 med use but can be brought down to the high 20's with major ease of use experiments)
B set:
not sure as i havent run into anyone that knows the % that the +skills boost your base heal.
there are far too many variables involved to give you a good answer for your 2nd set of questions.
Resourcesused to craft the components of the stim,resources used with the given components to create the stim, as well as the ability of the crafter to experimentat each step in the creation of the stim, and finally the ability of the given person using the stim.
These all will effect the value of the heals you see....
THEN the amount you heal happens to be quite random, within a range of course.....defined by the process above....
Good luck! even if i wanted to help beyond this id have to be in gaem to do it.
raising diag and first aid will increase heal power.
use stim b's made by a master doctor, and if possible have them use advanced parts. the better resources used the better the stim.
if you want to buy your stims then i suggest just getting first aid and diagnostics as high as you want to go.
but it all depends on how much skill points you want to use. getting master medic will allow you to heal far better then just getting a couple of boxes.
It is because of the jump in medical use requirements from B's to C's that I specialize in providing Stim B's to fighter types that dabble in the medic field. A well experimented Stim B pack can be equivalent to a mediocre Stim C, but still have the simple 5 point med skill requirement. I usually council fighter types to just concentrate on the First Aid and Diagnostics and not bother with Organic Chemistry and resource gatehring/craftingwhen they can instead buy my Stim B's at a very reasonable price.
Lyandra Wylde
Deeja Peek, Naboo, Corbantis