Doctor Archive
Thread: OQ, UT, and PE discovery
Oats (organic) 777oq 995pe
Hide (organic) 700oq 936ut
Fiberplast (inorganic) 827oq 830ut
Liquid Petro (inorganic) 766oq 787pe
Water (inorganic) 908oq
Before I show the results, let me just tell you the findings, so they are easier to follow. What ever a schematic calls for (OQ PE & UT in this case), it needs to be present. It doesn't matter what slot it's in. If it's in more than one slot, they will be averaged. Now below, "high" means 20-25%, "low" means 10-12%. This was the consistent yield from 3 combines of each of the six possible combinations. It was drastically apparent that as long as OQ PE & UT were all present you got a better combine, and just a few tries to find the averaging part.
Oats + Fiberplast = High Charges, High Power (this was the best combine btw)
Oats + Liquid Petro = Low Charges, High Power (no UT present)
Oats + Water = Low Charges, High Power (no UT, Highest Power w/ best OQ avg)
Hide + Fiberplast = High Charges, Low Power
Hide + Liquid Petro = High Charges, High Power (this was the 2nd best combine)
Hide + Water = High Charges, Low Power (no PE, Highest Charges w/ best OQ avg)
The oats + fiber gave a lower OQ average than the hide + water did, and the water had the highest charges, because it had the best OQ & UT. Even though the Hide + Fiber had the most total UT, it just averaged them, an then the OQ avg was much lower than the Hide + Water.
So when picking out your resources, look at what the best mix you get it, that yields the best OQ, and has the other qualities present. If you're making a CRDM, you don't need UT, so don't use Fiberplast. Use Liquid Petrochemicals.
For that BEC, I'd recommend using OQ & UT for both slots. Who cares if the power is low, you just want charges. For the SDS, well you're stuck with Metal, but don't pay attention to the UT, just get high OQ.
Enjoy everyone, and thanks to everyone that did the initial testing on this, or I never would have thought to.
**EDIT**
My recommendations for Components (Doctor components):
BEC - OQ & UT, you get so little power, don't bother with PE.
aBEC - OQ & UT, (go for OQ on the wheat, PE is not needed)
CRDM - OQ & PE, period (liquid petro is the only OQ PE chemical)
aCRDM - OQ & PE
LS - OQ & PE (just OQ on the water)
aLS - OQ & PE (just OQ on the water)
SDS - OQ & PE (just OQ on the metal)
aSDS - OQ & PE (I don't bother with these, dolovite iron is too rare)
That's probably a no-brainer blurb there, but a few people might not know what to shoot for.
I'm not entirely sure but I think solid petro fuel also has a PE but I could be wrong. Been awhile since I used any.
Eugee wrote:
CRDM - OQ & PE, period (liquid petro is the only OQ PE chemical)
I would also add that in cases where you don't care about a secondary stat (like you mentioned not worrying about PE for a BEC) that it should probably be kept in mind tha averaging factor.
It appears that having none of a required stat will set that stat to 0.
Having 1 resource with a required stat will use only that stat.
Having more than 1 resource with a required stat will AVERAGE out that stat between the resources that have it. It is not addative, like most people would assume.
So having 2 UT stats on a BEC, may actually prove worse than just using one resource with a UT rating and a second that has none (and since it might not have one, why not include a PE rating if you have a good enough resource that has one.)
Eugee: Something that hasn't ever been posted is the MAXimum possible values for all the advanced components.
For example, the max CDRM is 20 (I've gotten 19 myself), and I don't remember offhand the max LS, BEC or SDS... but nobody ever determined what the maximum power (and charges) were for the advanced components.
You could easily figure this out by looking at the base values and the percentages as you experiment (like 22% = 58 power, 45% = 72 power, etc...) then you should be able to determine what 100% would be. I think the reason nobody has done this is because no server has good enough pairs of advanced resources to get really close to 100% on an item, so nobody has bothered to figure it out.
I gave up most of my crafting, but it would still be interesting to know the max values for all the components. ![]()
Maniweh.
Actually, the method I gave for figuring out the maximum value based on %is not entirely accurate... for ABEC's for example, you might have 22% and have charges of 11, and then experiment to 26% and the charges would still be at 11. So you may have to play around with it but doing a few experiments should be able to get you the values. (If you're so inclined) ![]()
Maniweh.
Thanks for pointing that out Zarlor. I posted this on SWGMedics.com too, and corrected myself there already.
The smart play is to use at least one of the quality, but as few as possible. Everything has OQ so that always needs to be awesome, but if you can get just one REALLY GOOD PE you will actually lower your power by having two PE or UT resources. With my CRDMs (not making advanced atm) I currently use a 900+ OQ & PE liquid petrochem, and a 995 OQ hide, because the UT isn't needed there. Made a few 16 power CRDMs which I got a kick out of.
Scratch that idea, no more public brainstorming for me.
Making at item at 100% would be it's maximum, because a 0% aLS is 0 power. I'd wager the maximum you can make an item would be determined by the resources used, of course, with 900 quality in OQ (average), UT, & PE meaning a 90% in each category is the max. That's speculation but I think reasonable. So get one to 50% then double it, that's pretty close to the maximum. For components.
For Stim C's and such, you could find their BASE, pre-component values by using horrible materials to crit fail the BEC, LS, CRDM, and SDS's into 0% for each category, then they wouldn't help the schematic any. As I'm nearing the end of my crafting run, and will be a Master Doctor, I'm going to try this out with my girlfriends Medic (4004) and make a set of 0 power/charge components, then make a schematic. Then I'll plug them into all the different doctor schematics and find out the base min/max for everything. Then I'll make a web page with a table displaying all this information and link it.
I've already got a pretty little table set up like this for every schematic we get:
Wound
Screw this board and it's no edit.
Wound Packs A B C D E
Inorganic 8 1418 ----
Chemical -- ---- 20 --
Polymer -- -- -- -- 24
Organic 8 14 -- -- --
Seeds -- -- 1820 --
Tubers -- -- -- -- 24
CRDM -- 1 1 2 2
BEC -- 1 1 2 3
SDS -- 1 1 1 1
I'm sure that doesn't line up, but that's the idea. I've got every schematic like that on one printable page, along with the component recipes, and every resource I need to stockpile to be able to make any of these. After I add the min/max for each of these, then I'll offer it to the public.
Every time you craft it ONLY looks at the ingredients for that schematic.
So on a Stim-B, what you used to make the BECs, LSs and CDRMs doesn't matter. Only the ingredients you are using in the final combine.
Sub components raise the base value of a item, but are not factored into the effectiveness calulation.