Doctor Archive

Thread: Anyone know the Formula for Enhances?

Nikuhiru
Sun Dec 28, 2003 5:44 am
#1

I usually go by this formula, it seems almost right, give or take.


Base * 1.5 (the highest variance) * 1.1 (If you are using a Droid with a 110 med. chip) * 2.25 (2.25 = +25 to injury treatment, so I've got 125 in total) = 3.7125. I think there may be a few overheads in this, because the max I ever hit on my buffs is a total of 3.575.


For example, I have a 915 action buff. The max I've hit on it so far is 3269. So, the base was multiplied by 3.5727. I think that is the max you will hit, due to some errors in my first formula.


So, the formula I gave you is probably the max you would ever see on that pack, if there were no inefficiencies in buffing. Otherwise, use around 3.575 to find the maximum you will most likely buff for, due to some inefficiency that we can't see.


So..Viaox, you're a Doctor again ?




_______________________________________________


Dr. N'yk Darhek - The Guardians


Libertas Ara Amplus


Biajm
Sun Dec 28, 2003 6:10 am
#2

heh again? i have been doc for a while on my second acct Syphix........only reason i got to caring about this is because i had some packs that were.......prolly around 830 avg.....not the best i know, but its what i use for everyone else lol.......couple days ago i buffed 4 people, full buffs........+25 clothing with a 110 droid.........23 of 24 buffs were under 1500.......i almost flipped. I didnt buff anyone including myself for 3 days. Im a math guy so it got me wonderin heh. Thanks for the help.


**Viaox & Syphix**




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Red_Exodus
Sun Dec 28, 2003 7:00 am
#3

ya that formula makes no sense at all, where the heck do you get 2.25 from the extra 25 wound treatment?
Red_Exodus
Sun Dec 28, 2003 7:01 am
#4

and BTW it doesn't use injury treatment.. it uses wound.
Nikuhiru
Sun Dec 28, 2003 9:33 am
#5

The extra 0.25 is from my wound treatment mods.



_______________________________________________


Dr. N'yk Darhek - The Guardians


Libertas Ara Amplus


Biajm
Sun Dec 28, 2003 1:24 pm
#6

I am never on this forum so it might have been brought up before, actually im almost sure it has......just wonderin if anyone can clue me in on a mathematical equation with enhance pack base, and wound treatment in it.


**Viaox & Syphix**




VS Industries (135, -5462) South of Cnet in the WFO Superstore
BER13 Harvs for some of the best prices in the galaxy.
Houses and Factories Vendor
High Quality Swoops for 24k
Buff Vendor FULLY STOCKED!
12 Point Doctor
12 Point Architect
Blue-Quick
Mon Dec 29, 2003 5:11 am
#7

I am going to disagree. I buffed 20 people in cantina. I buffed 20 people with 110 meddroid. I keep very close tabs on the averages of new packs.


The droid adds 10% to the averages. I would like others to do the same experiment.


And I'm glad you didn't say clothes don't help. They do too.


Blue-Quick

Redfyree
Mon Dec 29, 2003 7:01 am
#8

"+57 above my wound tratment with statted clothes"

Enhanced clothes are capped at +25. If you are wearing multiple clothes that add up to, say +60, it WILL show on your skill mods list, BUT it is capped at +25 regardless.

You are right about the huge variability though. I buff all my guild and people that live in our city, and I can get a 1100 to a 3300 buff using the exact same pack. As a matter of fact tonight, while buffing 5 different people, the most consistant buffs were my strength pack and were hitting for 2500-2700 and the base value was 757 or something. By the same token I used my nice action on these same people, that has a base value of 887, and I got from 1200 to 3000 with wild swings all over.



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Elzaa
Mon Dec 29, 2003 8:20 am
#9

my packs are like 806 power and i've buffed for over 3600 before..



Elza (Bloodfin)
FSCS slot opened December 3rd


chutz30
Mon Dec 29, 2003 1:48 pm
#10

It doesnt matter what mods what droid or what the hell you are using as far as enhance heal rating . All the enhances are completely random generations of the game . With a 716 heal rating on the pack +57 above my wound tratment with statted clothes and a 110 med droid i have hit a max of 3400 and a low of 600 all on the same pack . Its all a toss of the dice .
MataHairy
Thu Jan 01, 2004 7:31 pm
#11

Before I got my wound enhnacement clothes - I CONSISTENTLY got minimum 110% and Max 330% of base as a Master Doc, using a 110 droid. I've never had a buff below Base*location multiplier, unless high BF (or in a cantina and your droid unknowingly needs another battery). So it appears that the variation is a multiplier of 1 to 3.


My guess is, without wound treatment clothes:


Buff strength = Variation multiplier * Wound treatment skill * Location modifier (droid, cantina, etc), I'm still wondering, though,where the wound treatment clothes are added into the multiplier. Can anyone with med use 90 report their ranges with and without wound treatment clothes?


If wound treatment clothes modifications are added in AFTER the multiplier, the max expected would be 355% (which is pretty darn close to the above 357%). If its added into the multiuplier, the max would be 405%. I've never seen anything in the 400% range, personally.




Matta
Healer's Haven, Corellia (2120,4300)
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One of the first Master Combat Medics, and the very last Medic Correspondent
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