Doctor Archive
Thread: KaingPu, question for you on MDOC/MCM
Hehe... well first everyone thinks I'm crazy for being a MDoc/MCM and you might get that too.
The differences:
Doc is great PvE and lots of people love the buffs reguardless. The heals are more efficient and the single target heal doesn't causeyou to stop and stand in combat. I honestly see no difference between the various rez's besides the fact that one has a higher fail rate.
CM is great PvP and against big baddies you're poisons help keep the health refresh down. Those "debuffs" can really turn the tide against a big, high level, target. And PvP it's a great harrasser.
If you just go MCM/MDoc with no med crafting you'll be able to pick up Novice Pistoleer with 4 boxes. Not a bad character overall. You'll still be able to heal a ton with a healing eff of 180 and you'll do a great deal more damage then I do with my template. I've just got the one box of pistols (for knockdown) right now and all my "extra" pts in FS skills.
The bonuses:
You will be able to solo a lot of content (I can and I deal really low dmg of300dps to same level which is lowconsidering my CL of 80). With both classes giving Battle armor bonus you'll find that you won't have a problem running around in armor at all. Much as others will decry some loss of high end damage dealing... no one will complain about your 1k+ pt bacta sprays or so.
I didn't respec into Master Medic though, as I wanted to spend those extra skill points on Pistols (went 1/0/0/3). I solo just about everything, including those nice Level 120 Dark Jedi Knights on Dantooine. Anything that does melee only damage or has to be close to deal it (krayts, jedi, et al), doesn't stand a chance. While it's true that I do crap for damage for the most part, it's all a matter of longevitiy. There's no way they'll be able to catch me as I kite them around, and the few hits I take (for example, when I rush in and do a paralyze/thyroid/shock/paralyze/electrolyte at the start) are easily healed away, and with stopping shot and pistol whip still in my arsinal, it makes it very hard for them to reach me.
I did the MMedic thing at the start... and I just have to say I was a bit non-plused by it. Didn't give bonuses that I cared about unfortunatly, and didn't suit my style of gameplay anymore.
I absolutely LOVED being a MDoc pre-cu. The balance of crafting, hunting for resources, and healing ability/buffs made for a very well-rounded gameplay. I do miss it badly, but, I'm starting to warm up to this new system... allbeit slowly.
Hey you MD/MCM's can you help me out a bit.
I'm working on updating my healing guide and I would like MCM/MD data. If you are up to it, here is what I would like:
Bacta Shot
Bacta Toss
Bacta Spray
Bacta Jab
Bacta Infuse
*** Make sure you have no BF
*** Average of 5 of more heals
*** With and without 110 rated medical droid
*** No other HE modifiers (clothes or food)
You can get your health down however you want. I find that poison/fire is good because it doesnt incap. Just make sure you get a full heal when you do the test (not cap the red bar).
This data would help a lot. I have been unable to find an MCM/MD on Ahazi for testing.
Thanks!
Ne0Shad0w wrote:
Great stuff here! I really really appreciate your time and comments.
I do have aone question.
I heard some CM saying there is no combat xp earned from that prof.(Such as poisions)True?
yes, that is true. Poison/fire/disease etc do not give any exp just as doc's buffs do not give exp.
Not a big deal really though. Just joing a grinding group and use B. Spray. If you start getting a lot of agro then switch to a lower powered heal and target your tank. If you do nothing but heal you can master cm/doc in just a few outings.
MataHairy wrote:
Hey you MD/MCM's can you help me out a bit.
Actually... I started posting information on another thread. But will begin to recompile the information. Would you rather get it in a PM, posted in a seperate message, or simply replied here?
Please note that my stats will be only slightly skewed as I'm not just a MD/MCM. My base Heal Eff is 210 which is, before any other modifiers such as clothing, food or droids, the max possible right now (baring some race having a healing eff bonus I don't know about). I do need to get this done before I start trading in my final skill points though. I'll be giving up MMed and once I do that I'll recompile for you (it's a 20pt efficy loss).
KaingPu wrote:
MataHairy wrote:
Hey you MD/MCM's can you help me out a bit.
Actually... I started posting information on another thread. But will begin to recompile the information. Would you rather get it in a PM, posted in a seperate message, or simply replied here?
Please note that my stats will be only slightly skewed as I'm not just a MD/MCM. My base Heal Eff is 210 which is, before any other modifiers such as clothing, food or droids, the max possible right now (baring some race having a healing eff bonus I don't know about). I do need to get this done before I start trading in my final skill points though. I'll be giving up MMed and once I do that I'll recompile for you (it's a 20pt efficy loss).
This is before giving up MMed to finish my much put off FS trade in (I've been done for a long time)
Using 10 examples (easiest to get a good sample) of each ability this is what the averages came out to be:
853.2 Jab (841 to 868 range)
1332.9 Toss (1305 to 1357 range)
310.1 Infuse (303 to 320 range)
1771.5 Shot (1748 to 1805 range)
1086.6 Spray (1062 to 1107 range)
With droid
1094.4 Jab (1079 to 1106 range)
1677.7 Toss (1650 to 1698 range)
330.2 Infuse (321 to 345 range)
2195.3 Shot (2172 to 2217 range)
1344.8 Spray (1329 to 1369 range)
Posted also in the healing line sticky in the Doctor Forum and soon to be the Medic forum and CM forum
Message Edited by KaingPu on 08-12-2005 03:49 PM