Doctor Archive
Thread: Quick question about healing efficiency
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Asron_Cavuseri
Mon Aug 15, 2005 2:59 pm
#1
Does anyone know if there's a cap on the healing efficiency mod? Disregarding the clothing mods of course. I was just wondering because I was thinking of switching my template from MBH/MCM to MD/MCM, as I want to have all the heals and greater healing efficiency. But if there's a healing efficiency mod cap I can't really do that
In that case I was also thinking TKM/MCM would be a fun template to run around with. Anyone have any feedback on either of these two templates?
Zimal
Mon Aug 15, 2005 5:59 pm
#2
there is no cap except for tapes... however you will be dealing with less bang for your buck
(read - I forgot what actual term was so i went with something funny)
quitch
Tue Aug 16, 2005 3:07 pm
#3
Asron_Cavuseri wrote:
Does anyone know if there's a cap on the healing efficiency mod? Disregarding the clothing mods of course. I was just wondering because I was thinking of switching my template from MBH/MCM to MD/MCM, as I want to have all the heals and greater healing efficiency. But if there's a healing efficiency mod cap I can't really do thatIn that case I was also thinking TKM/MCM would be a fun template to run around with. Anyone have any feedback on either of these two templates?
md/mcm is no firepower
Asron_Cavuseri
Tue Aug 16, 2005 4:23 pm
#4
I know hehe. I wasn't ooking for firepower witht hat template, just wondering if having a really high healing efficiency was worth giving up the firepower. Though I thought about it, and of the two templates I mentioned, TKM/CM seems more appealing to me anyway. I think I'll give that a try
Asron_Cavuseri
Tue Aug 16, 2005 4:28 pm
#5
That was supposed to say looking but given that I can't edit posts for some reason... anyway, yeah that was a typo.
JoeHeff
Tue Aug 16, 2005 6:24 pm
#6
due to the changes in pub 21, the higher healing efficiency would be a bit of a waste. definately not worth an entire template devoted to it.
First of all, only one tree (4000) in CM gives you +healing efficiency.
Second, the changes in pub 21 made the amt healed depend more on the level of the skill (i.e. basic, improved, advanced).
To give you an idea, I am 4440medic, master doctor. (and master carbs, but that's irrelevant
) ...before pub 21, my basic bacta spray healed all those around me for about 1050 health. Now it heals for a mere 650. Similarly, my basic bacta toss, pre pub 21, healed for about 1100. post pub 21, it heals for about 680.
SOOOO combat medic 4000 is worth it for the area heals, but won't be affected much if you were NOT master doctor... similarly, master doctor gives you all the best heals a doctor can get, but those healswouldn't really benefitmuchwith the 4000 CM.
BTW, I could be wrong... This is just my perspective, as a Doc that lost his uber area and ranged heals. 
Hope that helps. 
JoeHeff
Tue Aug 16, 2005 6:25 pm
#7
woops... sorry for the double post 
Message Edited by JoeHeff on 08-16-2005 08:25 PM
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