Doctor Archive
Thread: IDEA: Herbivore Meat Farms (repost from Medic Forum)
As a Novice Doc and Master Medic, I use a lot of Adv components. I think all of us that want to make the best medicines also do this. One bottleneck is gathering quality herbivore meat and avian meat. So I am throwing up this idea, if you like it, keep it bumped or add your own insight.
Proposal: The ability to set up "farms" to produce herbivore meat or avian meat (could be adapted to fish farms for BEs)
Benefits:
* Allow advanced medical and BE crafters to access a ready supply of herbivore meat
* Uses existing game mechanics to make it work, with interaction stronglyemphasized between the Medic, CH, Rangerand BE classes.
* Recognizes that hunting is still desirable, and that people should go out to explore and hunt. Therefore, the approach is to make the farms --- large, fairly costly to run but still beneficial to medics and BEs
How it would work:
* Works like a hybrid factory/farm
---You put in an animal sample, enhancement, feed (wheat/oats), water, credits and power
---Takes up 2 lots --- medium and large sizes. This isto combat the conflict between hand harvesting meat (by hunting) vs. farming.As in RL,small farmstend to be uneconomical to run.Raising half a dozen chickens is not the sameas running afull scale pig farm, for instance.
There are a few sub-arguments to this --- I do not want (and I think the devs also) many many farms dotting the landscape, and people do not go out to explore and hunt. However, farming has to be made palatable to those that need it and want it. In this case --- advanced medical crafters.
Secondly, with the plethora of fauna around, hand harvesting via hunting would still be faster and cheaper than running a farm. This fits in with the hand sampling while afk vs. running a personal harvester argument.
*Farmoutput production would beequivalent to a medium harvester or large harvester.The question ariseswhat if I put in a ronto vs adurni, (since rontos produce more meatthan a single durni). Theexplanation is the limited space you have on your farm. The logic is that you could raise 1 ronto or 100 durni, both combinations of which would give you the same output of meat,so absolute size of yoursample animal would not matter. Therefore, we will use the same output sizes for a medium and large harvester to cope with this issue. In addition, this makes sense --- smaller farm animals are easier to handle than large rontos.
* Sample animals and powerups are usable once per farm, if you redeed it, then you have to reinsert new samples, powerups (see below)
*Quality of meat--- Dependentthe quality of feed and water as a (averaged)10% modifier to the base herbivore OQ. However, this could be modified to Planet specific feed and water based on the animal type, that is to say --- you need to feed Corellian feed and water for a Corellian animal. So a durni with 500 OQ and 500 PE meat fed with 900 OQ wheat and 900 OQ water would would have +90 points added to the OQ, making the meat 590 OQ.
This makes feeding high quality feed and water to your animals highly desirable, rather then feeding them substandard feed and still getting good quality meat. Note: You dont get penalised if you use 1 OQ feed and water, you just wont get a positive modifier.
It is possible to "breed" high quality meat animals this way, especially if you add enhancements.
*No maximum size of schematic, unlike manufacturing schematic
Interdependence
* Taming the animals to raise on your farm --Unless you are a CH/medic, then you needafarm animal to raise! This is where a CH comes into play,who can tame and transfer the animal to you to put into the "schematic" slot of the farm.I am imagining a CH with 3 durnis behind him shouting "High Quality Durnis for Sale!!!" at Coronet starport now ![]()
* Enhancement ---Using BEs to allow"power-ups" on basicfarm animal DNA, in the same way armor segments are used to enhancea piece of armor. This is by:
--- Breed forSize powerup ( Increase output)
--- Breed for Quality powerup
--- Breed forFlavor powerup
--- Breed for Energy powerup
Each powerup would add +5% to the final stat or output size and is usable once per farm. Only one BE enhancement can be put into a farm at a time.
Alternatively, each BE enhancement could be tiered from 3 to Master to a 5%, 7.5% and 10% final modifier.
* Fencing --- A ranger is able to add a fence enhancement to the farm, in the same way as a BE enhancement. The effects of which:
--- Simple fence (at TierIII schematic) -- Increases Output by 5%
--- Advanced Fence (Tier IV schematic) --- Increases Output by 7.5%
--- Laser Fence (Master Rangerschematic) --- Increases Output by 10%
Only one Ranger enhancement can be put into a farm at a time
Comments? Observations? Ideas?
Keep this bumped if you think it is a good idea. Thanks ![]()
Nope. I am all for exploring and hunting. I did think that the maintenance cost of the farms could be higher to cost the resources up to 2.5-3cr per unit. You also need to add costs for acquiring high quality feed/water to that equation. So there is not " I could farm my own meat for 3cr, so sell it to me or I walk" issue. I see the farms as a complement, not a replacement of hunting.Hopefully this point is abundantly clear from the tone of the idea.
Also, another issue that was brought up in the BE forum was how to deal with animals that were already in the schematic slot. Couldn't the maker just keep feeding food/water to it and churn out 900 OQ meat? The workaround would be to convert the pet in your datapad into a "manufacturing" (read: farming) schematic using a specific feed/water resource. At the end of the day, the super resources that fed a 900 OQ meat farm would run out and you would have to re-initialise the farm. It is possible that BEs could stock up good DNA to make mutliple 900 OQ breeding stock which do not have defined feed/water combos, this is no different than quality breeding stock in RL.
Cheers
I think this is a great idea. As herbivore & avian meat (especially avian) is really hard to get in large quantities. Especially when you must take into consideration that 22 units of avian is required perenhance D, which really makes it hard to make these in mass quantity.
Now there is one aspect that i do belive that you have not put into the operation of this. Why is it only being limited to meat? there are other classes that rely on the hide, and bone...even more so than we rely on the meat. So it would seem logical that it would need to be able to produce all 3 for it to be something the devs might be consider. But then that opens up the whole can of worms of Rangers becomming invaluable