Doctor Archive

Thread: Some basic crafting experiments (long)

mindtorture
Wed Sep 10, 2003 1:21 pm
#1

Question: How does the system derrive a maximum effectivness percentage on a crafted item from a given resource.


Data.


Advanced Solid Delivery Shell


Power:
Overall Quality: 66%
Potential Energy: 33%


Resources used:


a. Iron.
OC: 750.

b. Oats.
OC: 938.
PE: 401.


c. Iron.
OC: 270.


Experiment 1.
Construction of the item with resources a and b:


OC Average: 844
OC Total: 1688/2000
PE Average: 401
PE Total: 401/1000
OC & PE Total: 2089/3000
OC and PE Average: 696.333~
Result: 69% Maximum Effectivness


Experiment 2.
Construction of the item with resources b and c:
OC Average: 605
OC Total: 1208/2000
PE Average: 401
PE Total: 401/1000
OC and PE Total: 1609/3000
OC and PE Average: 536.333~
Result: 53% Maximum Effectivness.



Conclusion: The effectivness percentage of the finished item seemed to be an average of the required stats across all components divided by 10, then modified by the percentage on the schematic. In this case, 66% for OC and 33% from PE.the numbers seem to be rounding properly, adding on .5~. However, I do not know if it rounds before, or after combining the two(or more) values.


Experiment 1
844 / 10 * .66 = 55.704% [rounded to 54 here?]
401 / 10 * .33 = 13.233%
Total = 68.937 (69%)[or 69 here?]


Experiment 2
605 / 10 * .66 = 39.93%
401 / 10 * .33 = 13.233%
Total = 53.163 (53%)



Question: Does the schematic look for stats on a specific resource type?


Data.


Chemical release Duration Mechanism


Power:
Overall Quality: 66%
Potential Energy: 33%


Resources used:


a. Petro Fuel.
OC: 623.
PE: 778.


b. Bone.
OC: 966.


c. Meat.
OC: 933.
PE: 949.


d. Polymer
OC: 787


Experiment 1.


If we combined a and b, and the system does not look for the attributes on a specific resource, IE, derriving the PE from the organic and the OC from both, we should end up with a 78% Finished Product. If it it does look for the stats on specific resources, we should end up with 52%.


Results: 78%.


Experiment 2.


Lets combine a with c, both have OC and PE ratings. If the system uses just one rating, the results will be either 77% or 83%. If the system uses an average of both values it will be 80%.


Results: 80%


Experiment 3.


Lets find out what happens when a required stat isnt on any of the resources used by combining b and d. It should register as a 0 and the final product should have a value of 58%


Results: 58%


Conculsion: The system seems to ignore what statistic the resource is on, and includes it in the equation. In the absence of a required statistic the value used in the calculation is 0.


After-thoughts and notes:


These numbers are for the effectivness percentages after full experimentation, not the percentages you'll recieve upon creation. The numbers given at creation seem to be roughtly 10-20% of the maximum. Amazing successes seem to alter this number, not the maximum you can experiment the item to, however this is just a passing observation and I may be incorrect, Ive done no testing in that area.


All combinations and experimentations during this test have had 'great' results on creation and experimentation. All other results were scrapped.


Tools used.


Tool Rating: 14.82
Private Crafting Station rating: 39.77




--------------------------------------------------------------------------------
Inter Arma Enim Silent Leges.
-Darrius Lightweaver.
-Master Doctor.
Serra_Amoretta
Wed Sep 10, 2003 2:47 pm
#2

There's one important factor that seems to be missing (or maybe you did point it out, but it just wasn't totally clear)


Let's say you're crafting an item that calls for an organic and an inorganic, and its "power" calls for OQ (50%) and PE (50%).


Your organic is 1000 OQ, 1000 PE


You have two inorganics... they are:


1. 1000 OQ, 500 PE
2. 1000 OQ, (and no PE stat at all)



You would THINK the best thing is to combine your organic with #1 because that would be 1500 out of a total possible 2000 PE. But WRONG. The best is to combine your organic with #2, because as it was noted in the original post, resources with duplicate stats are averaged whereas resources with missing stats aren't factored in at all (unless you're missng the stat entirely across all resources - in which case you'd get a zero for that value)


So just to reiterate:


1000OQ, 1000PE + 1000OQ (no PE)


is better than


1000OQ, 1000PE + 1000PQ, 500PE





Serra
Slimjim_Iapkre
Wed Sep 10, 2003 3:22 pm
#3

Yep, this is exactly what I've found. Posted this in a couple of places, but not to such a level of detail.



SlimJim Iap'kre

Quality Stim shop selling 400+ stim B's and 600+ stim C's
In Mos Nihil, Tatooine at 275, 5365
and in Sanctuary, Corellia at -1591, -4626
ogreb42
Thu Sep 11, 2003 12:01 pm
#4

Excellent report. This is exactly what my experimentation had revealed about how the crafting system works.
kenih
Thu Sep 25, 2003 10:34 am
#5

Simply incredible. I found this on a search. Looks like I need to do some re-evaluating of my resources and test this out.



Oso - Expert Bounty Hunter, Expert CH, Expert Pistoleer
Tawn - Master Doctor, Expert CH
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