Doctor Archive

Thread: The Test center and making our schematics only 100 again My thoughts

Cranial
Thu Sep 25, 2003 7:11 pm
#1

Zarlor and doctor community,



My thoughts on this are as follows:


I am completely against this. This would mean every 4.5 to 5 hours I have to come change schematics our of my harvester to make crates of 50. Is it their intention that we should not be able to mass produce stim's for the player base? If so then this will do it.


Lets break down the time line right now on factories using the 100 limitation rule (And go figure I can only make one crate of 50 and the other will be a crate of 49 due to needing to pull one fromeach component crateto make a schematic for the final stim-b)


Adv Bec 4.1 hours in a factory to make 100


Adv LS 5 hours in a factory to make 100


CRDM/ADV CRDM 4.7 hours in a factory to make


Final Stim-B 5 hours in a factory to make


This is me having to come back every 4.1 hours to a factory to put another schematic. Do they not want us to go on hunts and participate in PVP? with 1000 I can justify making the 20th crate only 49 rather then 50, hell even 500 would be acceptable, but 100? come on that is not the way to go for people trying to provide stim-b's to the player base in crates. Is this what we as doctor's envision? Please post your thoughts about this here and support on the dev forums if you oppose it.


Cranial Vapor


Master Doctor/Valcyn


Co-Owner MedCorp

lboyd1
Thu Sep 25, 2003 8:46 pm
#2

ok..this would be my blonde coming out but i didn't know that it could go over 100 heh



~Corbantis : Kalinya~
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Wookiee Master Doctor (from the very beginning) / Master Merchant
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Legende
Thu Sep 25, 2003 8:54 pm
#3

You were always able to manually type in the size of the schematic... true max is currently 1000.



________________________________________________________
Legende Des'Krieges
Elder Twi'lek Doctor of Shadowfire
Master Doctor since 29 Aug 03 - 12pt Crafter

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Zarlor
Fri Sep 26, 2003 5:44 am
#4

Let me just say this. The issue was brought up on the correspondent board already. My feeling is that it may have been one of the first things to prompt Holo into starting his thread asking for suggestions on the issue on the main forums. (Use Dev Tracker if you haven't seen it and be sure to add your opinion there.) So maybe the Corre forums are good for something, but I don't know for certain yet.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
MNHawkFan
Fri Sep 26, 2003 8:29 am
#5

If it makes it tougher for people toflood the market with 35-350, $500 stim-b's, then it might be a good change.
mcglonec
Fri Sep 26, 2003 9:05 am
#6

Indeed. Demand for stims dropped very sharply once factories were fixes and people could finally start producing them in bulk. Heck, I'd start my factory in the morning and, when I'd come home from work, I'd have 400 stims waiting to go out the door.


If they reduce this back to 100, I think you'll once again find doctors scrambling to complete orders and the price of stims will go back up. The casual players won't sell stims on such a regular basis and only those folks that are really dedicated to having a medical business will remain in the market.


At least that's my take on it. I think the max could be dropped from 1000, but 100 is just too low for medical supplies. If crates didn't hold 50 (I mean, if they only held 10), it might be a somewhat different story but, as it is now, running full batches (which is ~20 hours of factory time) will yield only 1 full crate and 1 partially full crate. That seems a bit drastic to me.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Rand-Zabar
Fri Sep 26, 2003 9:26 am
#7

*goes and buys 2 more factories*


*makes 2000 of each component*


*runs factories*


Im safe for a while.




'Rand' MD/Master Pikeman Imperial Colonel Kettemoor Server

Selter Esrev Master Fencer/Master Swordsman/Master Brawler Imperial Warrant Officer 1. Radiant Server
TrimbleEpic
Fri Sep 26, 2003 9:29 am
#8

Is it just me, or is the STIM B the most/fastest consumed craftable in the game? I'm wondering ifthis change affects medics/doctors more than anyone else...


Zarlor, is this something you can ask? What is the most frequently used craftable in the game?

mcglonec
Fri Sep 26, 2003 9:39 am
#9

I can't think of anything that gets used up as often as Stim B's. Weapon powerups, foods, spices - all of those things are consumables that get used up, but, in my opinion, none of those items are as widely used as a Stim B. Also, food and spices get used before a particularly large fight, in general, and aren't used again until the next one. Stims are used constantly - tons of them get used in big fights and a few even get used when those small fights go wrong.


I can't think of anything else that is consumed as quickly as stimpacks and, likewise, I can't think of any profession that's going to be impacted as severely as the doctors if this goes through.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

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Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
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Lucreel
Fri Sep 26, 2003 10:14 am
#10

Stim B probably is the fastest consumed final product in the game. The real bugger for me, though, as a Doctor, is how many ABEC's I use - *EVERYTHING* (ok I think there are one or two schematics that don't use the) seems to require BEC/ABEC to craft, and most of the high-level schematics require 2 or 3 identical components crafted from the same schematic. Right now, I can already go through 1-2 *crates* of ABEC's and another 1 or 1-1/2 crates of ACRDM's per day, as well as about 1/2 - 1 crate of Delivery Shells and Liquid Suspensions. I like to queue up about 200-400 ABECs, come back the next day, pull what I need out, queue up 100-300 ACRDMS that day, come back the next, etc. That way, in one day I can craft the components I will need for the next 4-6 days, which gives me enough time to harvest/purchase more resources so I can start the process all over again.


If they limit schematics to runs of 100, that means I will simply not have enough components to keep *myself* supplied (because I don't have time to constantly baby-sit a factory), let alone selling stuff to other players. If that happens, I'm either gonna quit playing a Doctor, or just dramatically reduce my medicine usage. Which means that other players get impacted because I'll no longer be able to sit in outposts on adventure planets treating wounds and selling buffs.


Umbriel_Brennan
Fri Sep 26, 2003 10:18 am
#11






mcglonec wrote:

Indeed. Demand for stims dropped very sharply once factories were fixes and people could finally start producing them in bulk. Heck, I'd start my factory in the morning and, when I'd come home from work, I'd have 400 stims waiting to go out the door.


If they reduce this back to 100, I think you'll once again find doctors scrambling to complete orders and the price of stims will go back up. The casual players won't sell stims on such a regular basis and only those folks that are really dedicated to having a medical business will remain in the market.


At least that's my take on it. I think the max could be dropped from 1000, but 100 is just too low for medical supplies. If crates didn't hold 50 (I mean, if they only held 10), it might be a somewhat different story but, as it is now, running full batches (which is ~20 hours of factory time) will yield only 1 full crate and 1 partially full crate. That seems a bit drastic to me.







More drastic than you are seeing, as you have to take into account another factor here---the components are also on that 100 limit. So to Factory create your actual item, you must first take some components from the crate, then experiment to get a good schematic for the final item. What if it takes you 3-4 tries before you get a final result you like? Then you run that schematic in the factory with the components. Advanced items will use many more, meaning you might be able to get only a single crate of 30 items for a high level stim from that schematic.


So this has a greater impact than some are seeing at first glance. There are some items in other professions that require 10 identical components. So if they have to experiment and ruin say 10-40 components trying to get a good schematic, then they can at most get a final factory run of 6-9 items. In many cases it will be less. I know I have thrown away many components trying to get a good final schematic.




Umbriel Brennan
Umbriel's Fine Tailoring
Master Tailor, Merchant, and Artisan
Located on Tatooine
400 -5600
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