Doctor Archive
Thread: Doctor's Help What's the Best Enhancers a 0/2/3/3 Doctor can craft?
I've been a medic since beta, but I've just recently decided to bite the bullet on crafting (hey... it's actually pseudo-fun!
and move up to Master Medic and then Doctor. Unfortunately, I've spent quite a few of my skill points already, and my final template is probably going to be a Pistoleer/Doctor with a 4/0/0/0 Rifleman component.
Currently, I'm not going to be able to climb any higher in the Doctor tree than 0/2/3/3.. so could one of you Master Doctors be nice enough to fill me in on the type of Enhancers I can craft at that level? I'm assuming that any enhancer I can craft at 0/0/0/3 I can use at 0/0/3/0 (+MedicineUse), so let me know if I'm wrong on that too. Also, I'm assuming the UseEnhancer ability at 0/2/0/0 allows you to use all enhancers as long as you have the +MedicineUse skill, so correct me there if I'm wrong as well.
Big thanks to anyone who has the time to clue me in.
You can check the FAQ - this is all there, and then some.
However, the short answer is that you'd be able to craft primary C's and secondary B's, but you'd be able to use D's. If you're planning on buying D's, then maybe you don't need the crafting line and if you're only planning on using what you can make, you could drop med use 3.