Doctor Archive

Thread: idea for master doctor

Dreadeagle
Fri May 07, 2004 11:44 am
#1

ok i have played kotor starwars game .It has something that could be put in to swg the i think would be great . they could make where a master doctor could make them . Cybernetic inplant seem how they where in kotor and luke and vader both have cybernetic arms why cant we have these in the game.
jawmuppet
Fri May 07, 2004 1:48 pm
#2

Good idea, I like it!!!
Cant wait for kotor 2 to come out, woot!



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Devlah
Fri May 07, 2004 2:08 pm
#3

This idea does indeed have some potential. I could see Master Doc or Surgeon performing the application, and requiring a combination of components from Artisan and DEs to actually make the limb(s), complete with optional component slots for added functionality. I could see maybe making a permanent change to some of the HAM as well as a result.


Adding prosthetic arms and/or legs that are geared towards improving speed for example, may be somewhat delicate in their functionality, and therefore cause a decrease in the overall health bar while improving quickness. Or perhaps they are geared towards strength at the expense of some speed.


Neural grafted implants could be used for countering poisons, or reducing the effectiveness of negative status effects at the expense of certain other attributes.


There is a plethora of possibilities here, with many opportunities for exciting gameplay, as well as being able to make your character more unique. This could also open up additional business opportunities for the Medical/Artisan/DE community.





Dr. Stanley Gyrick M.D.
Mirage City, Tatooine
Valcyn
Devlah
Fri May 07, 2004 2:09 pm
#4


This idea does indeed have some potential. I could see Master Doc or Surgeon performing the application, and requiring a combination of components from Artisan and DEs to actually make the limb(s), complete with optional component slots for added functionality. I could see maybe making a permanent change to some of the HAM as well as a result.


Adding prosthetic arms and/or legs that are geared towards improving speed for example, may be somewhat delicate in their functionality, and therefore cause a decrease in the overall health bar while improving quickness. Or perhaps they are geared towards strength at the expense of some speed.


Neural grafted implants could be used for countering poisons, or reducing the effectiveness of negative status effects at the expense of certain other attributes.


There is a plethora of possibilities here, with many opportunities for exciting gameplay, as well as being able to make your character more unique. This could also open up additional business opportunities for the Medical/Artisan/DE community.





Dr. Stanley Gyrick M.D.
Mirage City, Tatooine
Valcyn
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