Doctor Archive

Thread: Something New to Sell? Cure Poisons and Disease Packs?

Renzeron
Mon May 10, 2004 10:58 am
#1

OK, I'm a Master Doc and a Master CM... I have an idea that might have already been brought up, but here it goes.


If someone picks up Novice Medic they get the use of Stim-B's. At another low level pick up, they can cure Bleeds. Why not add in the A's or B's for Cure Poisons and Disease Packs at this low of a level too. Making the Packs should stay at a Docs level for the complexity of making them... But does it take a Doc to use one? I was thinking that a Medic could do that.



The reason why I'm bringing this up, is because of the CM NERF calls... I enjoy both professions and just thought that this would not hamper our profession and give us something else to sell to the community. This would also give that Miracle that everyone wants to defend from CM.


Flame me if needed, but it is just one of my thoughts to helpfix a broken combat system.



Renzeron - Weaponsmith/Shipwright
Renz - Fencer/Rifleman

Black Ops Operations (Located outside of Bestine -2007, -3880)
Radar-X
Mon May 10, 2004 11:13 am
#2






Renzeron wrote:

OK, I'm a Master Doc and a Master CM... I have an idea that might have already been brought up, but here it goes.


If someone picks up Novice Medic they get the use of Stim-B's. At another low level pick up, they can cure Bleeds. Why not add in the A's or B's for Cure Poisons and Disease Packs at this low of a level too. Making the Packs should stay at a Docs level for the complexity of making them... But does it take a Doc to use one? I was thinking that a Medic could do that.



The reason why I'm bringing this up, is because of the CM NERF calls... I enjoy both professions and just thought that this would not hamper our profession and give us something else to sell to the community. This would also give that Miracle that everyone wants to defend from CM.


Flame me if needed, but it is just one of my thoughts to helpfix a broken combat system.




Curing disease and poison is about all a Doc can do besides buff. You'll get alot of opinions but I'll give you mine since I rarely EVER buff anyone outside my guild. Not including myself I may buff 3 people a day. Someone with Master Medic can use Stim's powerful enough to keep them alive so the difference between them and a doc would be what? Buffs? No suppose someone doesn't want to go up the buff tree so they are now useful for what? Nothing. Not a flame, just a disagreement.




Klabra


"It is only one who is thoroughly aquainted with the evils of war that can thoroughly understand the profitable way of carrying it on"
Wolf_Scout
Mon May 10, 2004 11:19 am
#3

No. It is a Docs job to do that, how about give Novice medic the ability to throw poison and disease how would that make the CMs feel?



"Weapons are made to kill, but it is the human mind that decides the amount of pain they will inflict"

Bladepoint Bounty Hunter

Wraiith Commando
Renzeron
Mon May 10, 2004 11:34 am
#4






Wolf_Scout wrote:
No. It is a Docs job to do that, how about give Novice medic the ability to throw poison and disease how would that make the CMs feel?







As a Master Doctor I can Raise the Dead, use Stim E's, Enhance ppl's stats, use Cure Poison and Disease Pack C's. ( Dont Remember if a D was or is available)


I'm not saying give them the best, but something... An A Pack is not reaching. So they have to use it twice... Big Deal... Next your going to tell me, stim B's are too powerfull for a Novice Medic... If I can put a bandaid on a wound to stop it from bleeding, then I would hope I could drink a cure.




Renzeron - Weaponsmith/Shipwright
Renz - Fencer/Rifleman

Black Ops Operations (Located outside of Bestine -2007, -3880)
Wolf_Scout
Mon May 10, 2004 11:54 am
#5

I was not flaming I was just saying if you give them the cure give them the ailment also, it goes both ways. If they can cure poison then they should be able to throw it, after all medic splits into both trees. Somehow I don't think that would go over well with the CMs.



"Weapons are made to kill, but it is the human mind that decides the amount of pain they will inflict"

Bladepoint Bounty Hunter

Wraiith Commando
Roustabout
Mon May 10, 2004 1:01 pm
#6

Well for one, correct me if I'm wrong here, Disease A's can pretty much take out everything but a well crafted combat medic disease. In my experience I can get them over 200 power which is usually enough to one shot all but the enhanced (spider vendom and such) poisons.


As for the cures being so high up think about everything as a chess game. The devs want checks and balances in the game. You can't use high level poison and disease cures until you're a high lvl CM and we can't cure them unless we're a high level doctor. It's nice you'd like to compromise to bring CM in line...but honestly it's also nice knowing you're needed on the battle to do more than give away buffs (which are expected to be free) and rez.

Bogoa
Mon May 10, 2004 1:08 pm
#7






Roustabout wrote:

Well for one, correct me if I'm wrong here, Disease A's can pretty much take out everything but a well crafted combat medic disease. In my experience I can get them over 200 power which is usually enough to one shot all but the enhanced (spider vendom and such) poisons.


As for the cures being so high up think about everything as a chess game. The devs want checks and balances in the game. You can't use high level poison and disease cures until you're a high lvl CM and we can't cure them unless we're a high level doctor. It's nice you'd like to compromise to bring CM in line...but honestly it's also nice knowing you're needed on the battle to do more than give away buffs (which are expected to be free) and rez.







Shut up shut up OMG did that come from another poster-what! stop the press! error error sombody got it right or I' m I confused? I salute you. Whew, calming down.



After two years gone I returned.
Radar-X
Mon May 10, 2004 1:15 pm
#8






Renzeron wrote:

If I go up three boxes in the third row I can use Stim C's... This is a pretty nice cure for damage done by weapons. If I go up two boxes in the first row I can cure bleeds done to me. But now where in Medic can I cure a Poison or Disease. Poison and Disease should not be the end all of all cures. As a medic I can cure just about anything accept death, poison, and disease. I understand the death, because it would be a surgery that a Doc would need to perform, but to cure poison and disease? Why not have it like all the other cures? Progress up into Doc like the rest for the better uses. But to use a basic cure would not require such a drastic measure.







I see you whipping out the RL parallel to the surgery.So if you want to have a realistic parallel they need disease and poison to be obtainable from almost every wild creature. I would want to see disease coming off jawa and tusken attacks. If you want to level it on the player side it needs to be leveled on the mob side. Noobs need to get diseased while they are working on medic and marksman just like a rifleman or a commando would in the Geo cave.



Klabra


"It is only one who is thoroughly aquainted with the evils of war that can thoroughly understand the profitable way of carrying it on"
Renzeron
Mon May 10, 2004 1:37 pm
#9






Radar-X wrote:





Renzeron wrote:

If I go up three boxes in the third row I can use Stim C's... This is a pretty nice cure for damage done by weapons. If I go up two boxes in the first row I can cure bleeds done to me. But now where in Medic can I cure a Poison or Disease. Poison and Disease should not be the end all of all cures. As a medic I can cure just about anything accept death, poison, and disease. I understand the death, because it would be a surgery that a Doc would need to perform, but to cure poison and disease? Why not have it like all the other cures? Progress up into Doc like the rest for the better uses. But to use a basic cure would not require such a drastic measure.








I see you whipping out the RL parallel to the surgery.So if you want to have a realistic parallel they need disease and poison to be obtainable from almost every wild creature. I would want to see disease coming off jawa and tusken attacks. If you want to level it on the player side it needs to be leveled on the mob side. Noobs need to get diseased while they are working on medic and marksman just like a rifleman or a commando would in the Geo cave.







I'm sorry but I dont see your point... I think it is because you want to flame so you are pulling something from nowhere. If you dont understand the surgery point then your lost from the beginning. No RL intended... In no way do I compare any game to realife.


Tuskens and Jawa's that Poison... OK, and this would hurt us how? If you want that in the game ask for it. Thats what these forums are here for...


Noobs need to be diseased and poisoned? Uh, already happens, again dont see your point. Geo Caves? uh anyone can go there...


Please repost so I can understand ya better.




Renzeron - Weaponsmith/Shipwright
Renz - Fencer/Rifleman

Black Ops Operations (Located outside of Bestine -2007, -3880)
Renzeron
Tue May 11, 2004 12:12 am
#10






Wolf_Scout wrote:
I was not flaming I was just saying if you give them the cure give them the ailment also, it goes both ways. If they can cure poison then they should be able to throw it, after all medic splits into both trees. Somehow I don't think that would go over well with the CMs.







I understand what you are saying, but think of it this way.


If I go up three boxes in the third row I can use Stim C's... This is a pretty nice cure for damage done by weapons. If I go up two boxes in the first row I can cure bleeds done to me. But now where in Medic can I cure a Poison or Disease. Poison and Disease should not be the end all of all cures. As a medic I can cure just about anything accept death, poison, and disease. I understand the death, because it would be a surgery that a Doc would need to perform, but to cure poison and disease? Why not have it like all the other cures? Progress up into Doc like the rest for the better uses. But to use a basic cure would not require such a drastic measure.


If you think of a stim a or b, if you use them they will not cure all the damage that you had done to ya. Same goes for the cure packs. An A or B would not cure the whole thing at once, but it would give them an option after they have killed the CM. As it stands now, only a Doc can stop the three incap death. This would give others that only want the Medic tree for basic heals the chance to do so.


Doc's are still needed for Raising the Dead, Buffing, and Making all these great cures, even stims. So why is this such a problem? If I wanted some good Stim B's I dont go to a Medic for them. My guildies seek me out for the better stuff.


I understand you wanting to keep cures all to yourself, but does it make sense to have it so high in the trees?




Renzeron - Weaponsmith/Shipwright
Renz - Fencer/Rifleman

Black Ops Operations (Located outside of Bestine -2007, -3880)
Bogoa
Tue May 11, 2004 12:12 am
#11

This isn't a perfect world and since their isnt a Karma system to judgment then what shall we do?.............................


I keep thinking NPC's do play a big role in thisissue it's hard playing God.





After two years gone I returned.
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