Doctor Archive
Thread: New doctor has a couple of questions regarding factories
Hello All,
I was wondering if someone can help me out with this. I am currently saving to buy a factory to buildmedical supplies for me and my friends. I am rather concerned due to all the posts I have read regarding the factory bugs. From what I gather it seems the factories, in there current state will cost more money than they are worth. This is important to me since I am rather poor and been saving for this factory for over two weeks. I would hate to buy one and find that it does not work and I have to redeed them every time.
Couple of questions.
1. Do I get medical crafting xp for the items that are created in a factory?
2. If I make sub-components for stim b & c using a factory how can I use them to make the finished stim?
3. Is it safer or better to make small runs of 25 or so.
4. Any suggestions that more experience players have would be greatly appreciated.
Thank you all
Redeeding is not free, despite the inital word that it would be. They have since revised the patch notes.
I'll try the crate thing. If that's true, that would be a godsend.
Everything else I posted exactly matches my experience. I have never had more than 100 items be made and it has cost me 10,000c to redeed all told trying to figure out the tolerances. I've been off world when it was done and locked up, but I don't think I've ever left it after I returned. I don't know if that counts for the zone change or if you have to be near the factory, then leave, then come back.
Opps, it seems I posted this twice.
Sorry guys, I'm new to the forums.
1) Yes you get crafting xp but so little consider it an extra perk rather than as a way to save your fingers on crafting. You only get 10% of the xp you would normally get. So when makinga BEC yourself you get around 35xp... well expect only3xp from your factory.
2) You will get crates as high as 50. When crafting you will pull each item out of the crate, either by hand before crafting or by doubleclicking on it while in the crafting screen. Its easy but I would prefer it to behave like any other stack of organic or inorganic and have the computer just take what it needs out of my crate.
3) I haven't noticed anything with regards to this. If it craps out it craps out. You normally don't lose any (much) materials if it does, you just pull the stuff back out and start over. You still get whatever it made before it died.
4) Order is key right now when getting your harvester to pull from crates. Check the order on the schematic in your datapad and the order on your factory when you list ingredients. I've read that you have to put the ingredients in exactly as listed on your schematic in your datapad but it only works for me if I put them in exactly as it lists in my factory. Ie. if it has Organic listed before Inorganic then load you Organics in first.
Good luck. Honestly if you haven't had one yet I would wait until they fix the 100 item per day limit. I loved mine before that happened ... right now I am just eagerly waiting so I can fill some backlog.
Hunnicutt, MD Radiant
1. Do I get medical crafting xp for the items that are created in a factory?
Yes, but only 10%. I do believe you have to be fairly close to the factory too (200m), but I can't speak definitively on this.
2. If I make sub-components for stim b & c using a factory how can I use them to make the finished stim?
The factory won't pull the subcomponents from a crate, so you need to pull them out of the crate and put them in along with the Org and Inorg for the Stim. However, I use factory subcomponents all the time. Just get Carpal Tunnel from having to drag them into the hopper.
3. Is it safer or better to make small runs of 25 or so.
Never, ever, ever make anything to 100 units. 99 is okay for some (myself), others have trouble with just about any run. Because of the non-crate-pulling, you won't be able to make more than a 32 crate of Stims. I make 32 crates all the time and the factory still works.
4. Any suggestions that more experience players have would be greatly appreciated.
This may vary per user, but this works for me to keep my factory from having to be redeeded. Never make a schematic for more than 100. I keep them at 100 and they work. Never, ever put in more resources than for 99 units. If it makes 100 or finishes the schematic (whichever comes first) it will be broken. And always destroy the schematic when you're done. Whether it has 1 use left or 99, never put it back in. Craft up a new one and make another 99 unit run.
Note that this doesn't seem to work for everyone. But, it's kept my Fact running smoothly over the weekend. Multiple 99 unit runs every day and 32 Stim crates.
Zerona wrote:
Never, ever, ever make anything to 100 units. 99 is okay for some (myself), others have trouble with just about any run. Because of the non-crate-pulling, you won't be able to make more than a 32 crate of Stims. I make 32 crates all the time and the factory still works.
This just isn't true. I make all my schematics at 1000. It sometimes stops at 100 but it sometimes stops at 250 or 350 or more too. It just seems to do it at an even crate. Then I just pull the finished crates out, leave any partials in and zone to a different area for an hour or two and kill stuff. When you come back, you can start your factory up again and it works. That or you can just re-deed it now that they have taken the redeeding costs away.
And it will pull from factory crates as long as you have 2 or more crates of each component in the factory and all the same components beside each other in the hopper. I've put in 800 BECs, 400 LS and 400 CRDM's with some resources and have gotten full runs. It usually stops when there is one crate left of one type of component though. Then just take those out of the crate and stuff them in the hopper individually and restart. Works great on all my 7 factories.
Palinya
"This just isn't true. I make all my schematics at 1000. It sometimes stops at 100 but it sometimes stops at 250 or 350 or more too. It just seems to do it at an even crate."
Had mine stop last night at 153 units (BEC's). Still had 1500 resources in it, and 743 count on the schematic.
Simply amazing how many different bugs can fit under thehood of these little factories
.