Doctor Archive
Thread: Med Use Requirements for upper level Enhance packs
Can anybody post the average base medicine use required for the upper level of Enhance packs? Like say Enhance Health Medpack - C and D and Enhance Strength Medpack - C and how far can I experiment them down, again, on average.
I'm working on a template and I'd kinda like to know what requirements I'm lookin at here to know where to pick and choose to put my Medical XP.
Thanks in advance!
My D level Enhance packs are 72-78 med skill requirement. Not sure of the lower ones. Basically, if you take Wound Treatment 2 (for /healenhance) and Doc Knowledge 3, you should be able to use Enhance D's (but won't be able to make them, of course).
JediShad86 wrote:
Can anybody post the average base medicine use required for the upper level of Enhance packs? Like say Enhance Health Medpack - C and D and Enhance Strength Medpack - C and how far can I experiment them down, again, on average.
I just want to make sure I understand this correctly as it would make me change my spec.
Do you have to have /healenhance (Wound Treatment 2) in order to use stat enhance med packs, or is it purely based on your medicine use skill?
So, even if I can make Enhance D stimpacks (Doctor Medicine Crafting 4) and I have a Medicine Use skill of 80 (from Doctor Medicine Knowledge 3) I still can not use the Enhance D stimpacks until I have Advanced Wound Treatment for the /healenhance skill?
As I mentioned, this will cause me to change my spec, so I'm trying to be absolutely sure on this.
Thanks again!
Note, all I want to be able to do is use the buff stimpacks, not the healing ones.
If you do not have the /healenhance command (via wound treament 2), even though you have the med usage skill level (say 75) when you go use the packs (say via radial menu OR shortcut bar) instead of getting a message that your med use isn't high enough - nothing happens - the charges count does not go down, the player (you or target) is not buffed, no message is displayed - as I said nothing happens.
You must have a high enough med usage skill(to match the pack A, B, C, or D)and you MUST have the /healenhance command.
"So, even if I can make Enhance D stimpacks (Doctor Medicine Crafting 4) and I have a Medicine Use skill of 80 (from Doctor Medicine Knowledge 3) I still can not use the Enhance D stimpacks until I have Advanced Wound Treatment for the /healenhance skill?"
Yes, thats right; you CAN'T buff without /healenhance.
Ok, thanks for the help!
/em goes back to his character generator again.