Doctor Archive

Thread: Changed medic XP such that you no longer get XP for healing pets.

GG_Crew
Tue Aug 26, 2003 11:57 am
#1

Kevinsky18 has a good post in the Medic section about how this change has worked to his financial advantage. You can read it here:


http://forums.station.sony.com/swg/board/message?board.id=medic&message.id=5651


And here are my thoughts on the recent change (quoted from myresponse to Kevinsky18's tale):


As a Medic myself, I don't care that we no longer get XP from healing pets. Pet healing has always felt like it should be a Bio Engineer talent, IMHO. If I wanted to heal pets, I would have become a Vetrinarian, not a Doctor.


On a related note, I feel that many pets have too much HAM; I think only the top-tier pets should have HAMs that are off the scale. If (as was mentioned on another thread) this "nerf" was implemented to prevent accellerated MedicXP gain from healing pets because of their overpowered HAM bars, then I'd rather see lower-tier pets get nerfed. I understand the current strategy of tanking pets, and I think it would be more Star Wars-y to have fewer pets involved with battles, especially among mid-tier groups.


Quite honestly, this "nerf" (and I keep putting it in quotes because I don't think it's a nerf at all) doesn't affect me one bit. I have gotten all the XP I've needed by healing other players. I like the idea of being able to charge for my pet-healing services, especially because missions rarely prove to be more profitable than running delivery missions across Naboo. (I easily crank out 3000c in 20 minutes of deliveries, and that's after shuttle expenses.)


- GG Crew


(Meetatogon, Novice Doctor on Lowca)

Hazardous
Tue Aug 26, 2003 1:12 pm
#2

I for one belong to the school that not getting XP for pet healing is in reality a BOON. CH's now have to PAY you to heal their pets..makes a reason for creating stim D's and E's..and..should help with everyone that whines about medical professions not being able to make any money.


What should be of concern is how we are completely, totally, and utterly being ignored by the devs..we might as well NOT participate in the correspondent program. I bet if we didn't participate, we'd actually get more dev coverage for being the only group NOT participating




Dominique D'Urden
Master Doctor
Bestine-Tatooine
Bloodfin Galaxy
Mdjxt
Tue Aug 26, 2003 1:26 pm
#3

Well, I for one am glad I made that last box of doctor last night hunting with my torton on dantooine. Now that I am master I will continue to heal other people's pets because I pride myself in being a nice guy and helping out other people. I can make enough money on my own doing missions with my pet (no combat skills here btw, just CH and doctor). I always tip back the tips I get and tell them its not necessary but I'm one of they few. I can imagine its going to get a lot tougher for CHs that dont have the points for medic and pet stims suck + they are really expensive.



_________________________________________
Rallos Zek
Solaris, Naboo

xwingkiller1
Tue Aug 26, 2003 6:29 pm
#4

take away exp for healing your own pet....that is like healing yourself.


give exp for healing other people's pets....that's the same as healing that other person.


if i had pets i'd be pissed because when im grouped with a medic and my pets are dying, i'd expect them to get healed just like the other melee fighters in the group. but as a medic, i know i'm going to have to start telling people that they are on their own as far as their pet's health goes. that's if i even choose to group with the people using pets. if a group has pets, noone is getting hurt, so i don't have anyone to heal. means i get no exp, why would i waste my time inthis group?


a pet using class makes a choice that they are going to sacrifice their own offensive and defensive skills because they are made to support their pet. which means, the pets HAM is basically an extension of their own. these pet-using people now are doomed to solo forever.


if a pet class joins a group with a medic, they either have to put their pets away, making themselves useless,so the medic will still be able to get exp, or the medic will have to leave because no person will be taking damage anymore.



exp for healing your own pet = bad


exp for healing other pets = needed




Tica Emipago
Master brawler/Master TK/ Master swords
Skills Mastered:
Medic, Doctor, Combat Medic, Scout, Marksman, Teras Kasi, Creature Handler, Entertainer, Musician, Image Design, Artisan, Squad Leader, Rifleman, Brawler, Swordsman, Architect, Smuggler....'wink'
HawkinsofEforde
Tue Aug 26, 2003 6:49 pm
#5

I just came home from work and saw this change. /sarcastic Nice Job SOE!


Last night I had some of the most fun I've ever had in this game. A big hunting party with some of my RAID brothers went to Lok and we hunted all night. I healed constantly - both player and pet. I felt useful and I enjoyed the heck out of it. The XP was nice too, but it was nice for them, too.


I don't see why they did this. I can think of exploits too, but there are other ways to fix them. This just sucks for non-exploiters. The exploiters will think of another way to power level.





Neerae Emip
Master Bounty Hunter
RAID

Tatooine, Nauritus
kravenn
Tue Aug 26, 2003 7:49 pm
#6

Can SOE please lay off the crack pipe when they are making decisions. Who the hell am i suppose to heal to gain exp now? All my RL friends already pharmacology III to heal themselves with stim pak B's and you wanna know why? Because every uses there pets to tank the mobs for them!! No one wants to put a dent in there new 350k composite armour. But wait what about when they have 3.5k Ham bars with the Doctors Enhanced wounds paks? How many do you know on your **edit** server that can do that? But now since they nerfed our only way of getting exp i guess call me in 6 months. In my opinion healing pets was the only way of getting med XP for healers but now they took that away geez.
ogreb42
Tue Aug 26, 2003 9:15 pm
#7

I'm sure that the intent of this change is to make it so that a lone creature handler cannot become a master doctor simply by healing his own pets. Everyone is complaining that this will make healing pets pointless...but you forget that healing the pet is a useful action in itself. Unless im mistaken, and a dead pet becomes more effectve, that is.


If you're not a CH and you dont like this change, dont heal pets for free. You can make some of that money you have been complaining you need. If you're a CH complaining cause you cant get easy XP off your pet, welcome to the medic profession. We cant get XP from healing ourselves (ironic how you never see people saying "It's pointless to healmyself!"), so why should you?

HawkinsofEforde
Tue Aug 26, 2003 9:40 pm
#8

OgreB42,


Healing yourself has obvious positive benefits. Let's say I spend roughly 500 credits on a Stim D that has 33 charges. Each charge costs just over 15 credits. So when I heal myself, I just bought health and action for credits.


Healing others has positive benefits. You change credits into health for them, *plus* you benefit directly through xp. You may also benefit from aid they give you and good conversation, but you always have a direct benefit to yourself.


Healing pets now has none of that direct benefit to the healer aspect for non-creature handler types.


If 15 creds used to buy me 3000 health & action points for a pet, plus maybe 300 xp, now it only pays for the HA points. 15 creds will also buy maybe 1500 health & action points on a character and about 100 xp. People have always seemed to appreciate heals that affect them more than pet heals too. So pets aren't as worth healing as they used to be.




Neerae Emip
Master Bounty Hunter
RAID

Tatooine, Nauritus
Snooze821
Tue Aug 26, 2003 10:05 pm
#9

I still don't see it issue. I agree with Zarlor that it might had made some sense to inform him of the change. But it's really not a big deal.

Everyone that's complaining doesn't sound interested in healing people as much has jumping on a exploit that give xp with no effort. This is no different as the exploit where you could be a Master CH in a day at least we have a crafting xp and apprentise xp wall that kept people from riding the wave to the top in the same day.

So it doesn't take someone a day to become a doc, should you be pityed? You could ask any of us orginal MD's that had to deal with the 12k crafting xp cap or the week of no wound penalties on death to know what it's really like to be nerfed on xp.

Really it's a case of either nerfing how we get our xp to slow us down or nerf our buffs, poisons, res because they become far too common an item for players. We are already bound for a nerf of CM because of those complains I'd rather not more rush job doctors finding reasons for the Devs to nerf my abilities.

We no elite class should be completed in a week. When it happens you just know that there will be a nerf. To even think it's a surprise is foolish.

That's another reason we don't need to have any abilities regarding the blue bars because it will be something used out of control and create a balance issue. They need to consider a bards class for the entertainers similar to the CM which handles blue bar abilities maybe even can cause state attacks like dizzy,stun,indimidate...etc



Iw-Ip MD - Doaba, Eclipse

Smuggler's Alliance Ace Pilot - Availible on EPA channel for help

Please hold and you'll be ignored in the order which you were received.
Alphageek2U
Tue Aug 26, 2003 11:27 pm
#10

For all you people that say that we should be happy about this because we can now make money, do you also then condone removing XP and FP from missions? Why not, you get paid, right?


For all you jackasses that say "It was so easy for me to make Master Doc", YOU are the pinheads that brought this on! You don't care about those of us that don't exploit it because you already exploited the hell out of it. I tell you what: I challenge you to surrender all your doctor skills and work your way up with the rest of us post-nerf. Let's see how damned altruistic you are then!


Hell, let's just do away with XP and skill trees altogether. let's all run around shooting each other with CDEFs!


For anyone that says D's and E's are still useful... Are you actually suggesting spending 40k+ credits, plus power and maintenance for the ability to make MAX 50 D's per day so you can heal someone's per out of the kindness of your heart?


You will now be hard pressed to find that ONE altruistic doctor on your server to group with you and risk his ass and spend his time and resources for nothing.




Hocus
MD/MCH (yes, that means NO combat skills)
Zarlor
Wed Aug 27, 2003 12:05 am
#11

Whether or not the "nerf" affects any one of us is not nearly as relavent as if the Devs would have talked to us first. I'm also of a mind that I don't think Pet Healing XP is that big of an issue. Ignoring us completely, however, is quite a different story.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Ikyo
Wed Aug 27, 2003 12:08 am
#12

That might be true in your case, but when you are a Doctor and a MAster CH, you don't have room for other offensive skills. I currently rely on my pet to handle almost everything for me. Now, I get 0 exp for healing him while takeing up a ton of credits and time for materials. Yes it was easier to get EXP from healing a pet becuase of their HAM bars, but isn't that what we are supposed to do--heal? I guess I missed something when I picked up the doctor skill.


In response to your vet comment, just don't heal pets. I personally wouldn't be opposed to a vet class or something like that. I took doctor to heal my pets and make my downtime as minimal as possible. If you have never played a CH, you have no clue how big of a pain it can be not being able to heal your own pet.




Ikyo Irhoogik
~ Master Doctor ~

~ Master Combat Medic ~

~ Jedi Initiate ~

PBJoker
Wed Aug 27, 2003 12:52 am
#13

Alphageek2U wrote:
---
If they take away the xp, do they also take away the mind cost? how many other stat-expensive skills result in no xp?
---


Healing yourself
Foraging
Burst Run
Pet Tricks
Surveying
Taking a Sample and failing


And I am sure a few others I am forgetting.


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