Doctor Archive
Thread: Medic Vs Doctor
I should eksperiment more yes but shouldn't med use help on its own?
Rgs
Kuro
If u are using stim's as opposed to woundpacks then no you won't see an increase. The reason being the stat I believe you are looking for is injury treatment. This is +100 at master medic and can go no further. The Doctor skill on the other hand increases you WOUND treatment. Although you have more experimentation points at doctor if u use the same resources as you did when you were a medic you will get bsically the same result with maybe a little higher here and there.
Unfortunately the only way to increase you ability to heal DAMAGE with a stim pack is to get BE clothing and even then i believe +125 is themax increase you can get.
The stat you are refeering to MED USE effects the medicines you can use at your given level. The theory being that the higher the med use the more complex tand effective the medicine is. So medicines at the higher levels heal for more than the ones at the lower levels. This is why a master doctor is more effective at healing then a novice. Skill + higher end medicines.
If I am wrong on this someone please correct me I don't want to give out poor information but I am pretty sure this is how it works.
Your MedUse rating controls what types of medicines you are able to use: a Stimpack D will have a higher MedUse rating than a Stimpack A, for example. However, the beginning medicines (see list below) can all be used with a MedUse of only +5, which you have at Novice Medic. If you want to raise your MedUse, you’re on the right track (Pharmacology, third from right, gives more of this skill) and you’ll be able to use a few more powerful packs if you can get access to them.
However, most starting Medics will want to heal more damage, from the Injury Treatment in the First Aid line, and faster, from the Injury Treatment Speed in the Diagnostics line. Unless you have a skilled Doctor providing you with high powered medicines, you won’t be able to put your higher MedUse rating to work until you get to the Master Medic level and beyond.
All of the following are usable at +5 MedUse (Novice Medic):
Stimpack A & Stimpack B
Health Woundpack A & Health Woundpack B
Action Woundpack A & Action Woundpack B
Strength Woundpack A & Strength Woundpack B
Quickness Woundpack A & Quickness Woundpack B
Constitution Woundpack A & Constitution Woundpack B
Stamina Woundpack A & Stamina Woundpack B
Thank you very much both of you - that was the answer I were looking for. I can see how it makes sense now (when I had xxx4 in medic I could assemble a stimc but couldn't use it before I had xx4x)
Best Regards¨
Kuro