Doctor Archive
Thread: How to make the Good Buffs
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TosiViper
Sat Jun 12, 2004 7:58 pm
#1
Ok I just got my master doc like a week ago, I've been quizzing people on how to make the best buffs, I have 988 quality avian and 955 quality gas. But my buffs only enhance up to 1900 or so, how do I get up into that 2300-2500 range?
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Thanks - Tosi
Chilastra
Greenbulb
Sat Jun 12, 2004 8:03 pm
#2
Well i dunno how to make them i buy my kits and packs.
But i have 25 Wound and Injury Stat chef hat
24+ bivoli
110 driod
and 937 Enhancement on Buff packs
That makes 2500+ Stats with all that
saxmahoney
Sat Jun 12, 2004 10:25 pm
#3
I say the same thing as the above poster: +24/25 Bivoli, 110 droid, +25 clothes.
Now, I'm assuming that with OQ like that on the avian and gas, that they have decent Potential Energy (PE).
Asside from taht, what are the stats on your subcomponents? I would like to compare them to mine and what quality I get out of my buffs.
Also, accept nothing less than a great experimentation, and when I get an amazing on effectiveness, I can generally get one more use per pack using the experimentation point I saved on effectiveness.
corban3000
Sat Jun 12, 2004 10:41 pm
#4
is +25 the max bonus you can get? cause I know there is also the wooly shirt that gives you +25..do they stack together?
DarkDeathDude
Sun Jun 13, 2004 7:17 am
#5
Wound and injury treatment and ALL mods that ACTUALLY WORK cap out at +25
Heres how i made 33/907 buffs that with clothes, driod and bolivi buff for 3 half hours at 2494
solid Delivery shells Pwr 70
Chem Release Durations Pwr 63
Bio Effcts 22chrg/15pwr
Gas both OQ andDR in 950 range
Avain DR 700ish OQ and PE 920ish ( i cant recall exactly)
oh and u need 12 points experiemntation to get them
saxmahoney
Sun Jun 13, 2004 7:47 am
#6
That's true, but let me clarify...the CLOTES cap it at +25. However, bivoli somehow ADDS to that cap of wound treatment to make it even higher, but for a limited time. So remember that clothes don't go higher, nor stack higher, than +25, but bivoli will go beyond that and ignore the cap.
DarkDeathDude wrote:
Wound and injury treatment and ALL mods that ACTUALLY WORK cap out at +25
Heres how i made 33/907 buffs that with clothes, driod and bolivi buff for 3 half hours at 2494
solid Delivery shells Pwr 70
Chem Release Durations Pwr 63
Bio Effcts 22chrg/15pwr
Gas both OQ andDR in 950 range
Avain DR 700ish OQ and PE 920ish ( i cant recall exactly)
oh and u need 12 points experiemntation to get them![]()
Diablish
Sun Jun 13, 2004 3:00 pm
#7
Unfortunately, only one piece of BE clothing will effect your buffs anymore, but what i use, a Councilman's Robe With +25 Injury/Wound Treatment, some Bivoli Tempari, and a 110% Medical Capability Droid. Once you have this your buffs will go way up, im a 4-4-4-0 doc and i still make it up to 2300 on my buffs.
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