Doctor Archive

Thread: How to make the Good Buffs

TosiViper
Sat Jun 12, 2004 7:58 pm
#1

Ok I just got my master doc like a week ago, I've been quizzing people on how to make the best buffs, I have 988 quality avian and 955 quality gas. But my buffs only enhance up to 1900 or so, how do I get up into that 2300-2500 range?


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Thanks - Tosi

Chilastra
Greenbulb
Sat Jun 12, 2004 8:03 pm
#2

Well i dunno how to make them i buy my kits and packs.


But i have 25 Wound and Injury Stat chef hat

24+ bivoli

110 driod

and 937 Enhancement on Buff packs


That makes 2500+ Stats with all that



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saxmahoney
Sat Jun 12, 2004 10:25 pm
#3

I say the same thing as the above poster: +24/25 Bivoli, 110 droid, +25 clothes.

Now, I'm assuming that with OQ like that on the avian and gas, that they have decent Potential Energy (PE).

Asside from taht, what are the stats on your subcomponents? I would like to compare them to mine and what quality I get out of my buffs.

Also, accept nothing less than a great experimentation, and when I get an amazing on effectiveness, I can generally get one more use per pack using the experimentation point I saved on effectiveness.



Saxmahoney
h
Master Doc / Master CM N
NSA High Council of North Star, Tatooine
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Enjoy the present. Remember past memories, but don?t dwell on past mistakes.
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corban3000
Sat Jun 12, 2004 10:41 pm
#4


is +25 the max bonus you can get? cause I know there is also the wooly shirt that gives you +25..do they stack together?
DarkDeathDude
Sun Jun 13, 2004 7:17 am
#5

Wound and injury treatment and ALL mods that ACTUALLY WORK cap out at +25


Heres how i made 33/907 buffs that with clothes, driod and bolivi buff for 3 half hours at 2494


solid Delivery shells Pwr 70

Chem Release Durations Pwr 63

Bio Effcts 22chrg/15pwr

Gas both OQ andDR in 950 range

Avain DR 700ish OQ and PE 920ish ( i cant recall exactly)


oh and u need 12 points experiemntation to get them





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saxmahoney
Sun Jun 13, 2004 7:47 am
#6






DarkDeathDude wrote:

Wound and injury treatment and ALL mods that ACTUALLY WORK cap out at +25


Heres how i made 33/907 buffs that with clothes, driod and bolivi buff for 3 half hours at 2494


solid Delivery shells Pwr 70

Chem Release Durations Pwr 63

Bio Effcts 22chrg/15pwr

Gas both OQ andDR in 950 range

Avain DR 700ish OQ and PE 920ish ( i cant recall exactly)


oh and u need 12 points experiemntation to get them




That's true, but let me clarify...the CLOTES cap it at +25. However, bivoli somehow ADDS to that cap of wound treatment to make it even higher, but for a limited time. So remember that clothes don't go higher, nor stack higher, than +25, but bivoli will go beyond that and ignore the cap.




Saxmahoney
h
Master Doc / Master CM N
NSA High Council of North Star, Tatooine
-------------------------------------------------------------
Enjoy the present. Remember past memories, but don?t dwell on past mistakes.
Look to the future with excitement, but don?t be afraid of what tomorrow may bring.


Diablish
Sun Jun 13, 2004 3:00 pm
#7

Unfortunately, only one piece of BE clothing will effect your buffs anymore, but what i use, a Councilman's Robe With +25 Injury/Wound Treatment, some Bivoli Tempari, and a 110% Medical Capability Droid. Once you have this your buffs will go way up, im a 4-4-4-0 doc and i still make it up to 2300 on my buffs.








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