Doctor Archive
Thread: A thought on buffs for the upcoming Combat Rebalance
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Trick-eld
Mon Jun 14, 2004 5:59 pm
#1
I'm probably talking out of turn here, having been a Master Doc for only about 3 months, maybe 4. But I was discussing the changes buffs must go through for the combat rebalance with a couple of other Docs in my guild. I put forth the following idea, and I was wondering if I'm way off base or if it might be a sound system. The idea was to make buffs percentage-based, similar to Dancers and Musicians:
1) The base power of the buff (my current stock is 888 - 925) becomes a percentage of buff (so 88.8% to 92.5%).
2) Apply the Doc's Wound Treatment skill as a percentage multiplier against the power of the buff pack. Being a Master Doc I have +100 Wound Treatment naturally, +25 from clothing, and maybe +20 from Bivoli. So thats 1.45 which would make my buffs 128.76% to 134.125%.
3) Finally, apply the Med Rating of your surroundings. Most Med Centers are 1.00, Level 6 droids are 1.10. So my final boost would be 141.636% to 147.5375%
Now what we are talking about is a percentage buff on top of the base stat. So usinga friend'sHealth numbers:
600/400/400
The best total score I could givemy friend using my 888 packs (my 925 is only the Action stat itself) under this method is:
1450/967/967
Personally, I think this is fairly reasonable. A nice boost, but the increase is only as effective as the receiving player is willing to invest in the stats themselves.
Of course, Wookies could still get insane buffs like this, but without full armor I think that's pretty fair too.
2) Apply the Doc's Wound Treatment skill as a percentage multiplier against the power of the buff pack. Being a Master Doc I have +100 Wound Treatment naturally, +25 from clothing, and maybe +20 from Bivoli. So thats 1.45 which would make my buffs 128.76% to 134.125%.
3) Finally, apply the Med Rating of your surroundings. Most Med Centers are 1.00, Level 6 droids are 1.10. So my final boost would be 141.636% to 147.5375%
Now what we are talking about is a percentage buff on top of the base stat. So usinga friend'sHealth numbers:
600/400/400
The best total score I could givemy friend using my 888 packs (my 925 is only the Action stat itself) under this method is:
1450/967/967
Personally, I think this is fairly reasonable. A nice boost, but the increase is only as effective as the receiving player is willing to invest in the stats themselves.
Of course, Wookies could still get insane buffs like this, but without full armor I think that's pretty fair too.
I would love to hear comments from other Docs, just to know if I'm totally crazy or what...
Songe
Mon Jun 14, 2004 6:17 pm
#2
They will change the way pools work anyway. All we can do really is assumptions. That being said, I'm not really in favor of % valuesin buffs. Or it would just advantage people who have a bigger pool even more.
WarFerret
Mon Jun 14, 2004 6:30 pm
#3
It's been suggested before, and it's not a bad idea, but the problem is that humans get mored from it than the other races.
Trandos and Wookiees will get "insane" buff amounts, but only in certain pools, we'd both have health and strength off the chart, but that wouldn't matter because we'd be getting incapped on our pitifully low action pools, Twileks would have the reverse problem, they'd have huge action buffs but still have tiny health values.
With the race stat caps as they are, there's nothing we can do to fix this, humans would be able to put the HAM EXACTLY where they wanted it, most of the rest of us will continue to be gimped, so whilst it's a good idea in theory, whilst the stat caps are still in effect I don't want to see it put in place.
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