Doctor Archive

Thread: need help with some crafting

Zephyex
Fri Sep 03, 2004 11:39 pm
#1

Im quite a new Doc im glowing and all sorts so popped 2 dath village and i need to make all these cures, any way the ony 1's i seem to be able to make are sores and vomiting any help would be good do i need a diiferant combo of stuff to make the rest .


Zephex
Padtai
Sat Sep 04, 2004 1:30 am
#2

Nice list, I didn't figure out the math on it, but I did notice that pattern. I have a few other tips as well:



First you could get away with only low and high quality resources, rather than low high mid.Don't experiment for the lowest cures, stop midway on experimenting for your good resources for the mid range cures, and use all your points for the highest cures.


Second, I found it worked best to always treat the most urgent symptom first, then work my way down through the lists of symptoms. That way if I failed on experimenting a higher cure (for bleeding for example) it might turn into something else I needed to cure (like bloody cough).


Third,make sure you take a few food and chemcial tools with you--if you use the generic one you won't be able to experiment and that is crucial. And the more tools you can use of course, the faster it goes.


Fourth, make sure you have plenty of room in your inventory. Since you know experiments will fail, its good to keep the things you don't need on your current patient for use on later ones.


Over all though I thought it was fun to havesomething doctor related to try to do, although this was definitely aimed more at the crafting side of our profession.
Zephyex
Sat Sep 04, 2004 2:25 am
#3

thanks for ur help
moonpeye
Sat Sep 04, 2004 3:20 am
#4

great info!
Raissa_
Sat Sep 04, 2004 12:21 pm
#5

i just finished this quest myself...


You need 3 ranges of quality resources.


Range 1 - low oq (below 150OQ) of flora and metal

Range 2 - mid oq (around 500OQ) of flora and metal

Range 5 - high oq (around 800-900's) of flora and metal



the "steps" of cures in relation to experimentation is:


5% - fever
13% - vomit
17% - open sores
28% - lesions
35% - heart
42% - repsitory
56% - vision
65% - paralysis
70% - spasms
77% - bloody cough
84% - swelling
91% - internal bleeding



when you craft, these are the exp % that give you different stuffs
you need low oq to get the lower % cures, and high oq to get the high % cures etc


Hope it helps




Raissa
--==Master Doc/Master Loot Collector==--
Stims, State packs, Cure poison/disease, Misc Loot, all available on my vendor
-3070 4950 -- Theed, Naboo
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