Doctor Archive
Thread: doctor question about fs Persuasion
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kebab22
Sat Sep 04, 2004 8:52 am
#1
Hi im doing the Heightened Senses = Persuasion fs quest and need to get up to 92% for Internal Bleeding. never bothered with much crafting before and i can only get 82%.what quality resources do i need and where can i get the good stuff from.
thanks
Knocky
Sat Sep 04, 2004 9:26 am
#2
This is a new question for me. 
Can you give us more information on what you are crafting?Internal Bleeding?
Obata
Sat Sep 04, 2004 9:53 am
#3
You'll need your flora and metal to both be high OQ (over 900) and put 10 points into the primary curative effect line. It's best to do this one first, as it will likely have a residual effect. I can't tell you where to get resources, that is different for every server.
Knocky
Sat Sep 04, 2004 10:06 am
#4
Obata wrote:
You'll need your flora and metal to both be high OQ (over 900) and put 10 points into the primary curative effect line. It's best to do this one first, as it will likely have a residual effect. I can't tell you where to get resources, that is different for every server.
Sense you seem to know about it....care to share please?
kebab22
Sat Sep 04, 2004 10:26 am
#5
its for the force sensative quests mate.you got to craft some medicine for some goddam villagers.
Ill check the stats of the resourses in a bit but im pretty sure they are both over 900 oq and i cant find any higher stuff anywhere(infinity)
i put all the experience points in the primary bar and stilll couldnt get any higher than 82-83%.
Padtai
Sat Sep 04, 2004 7:34 pm
#6
Someone else in another thread wrote out the scale of which % on experimenting led to which cure. Might want to look for that post.
In there I shared the following tips:
1) Take some really high quality and energy materials with you, and some low quality ones.
2) Learn the scale of what % range produces which cure, so that when you are experimenting you know which type of material to use.
3) Bleeding requires the highest quality resources and will probably use all your points to get to using good experiments only on one line. Fever is the lowest.
4) Cure the worst disease first if you can, because if you fail while trying to make a "bleeding" cure for example, at least you can save what you make to cure something else.
5) Have room in your inventory so when you make something you don't need, you can hang onto it for a later patient.
6) Take a few food and chemical tools with you. I think the tent itself lets you experiment, but couldnt hurt ot have a medical experiment droid.
7) Talk to the lady after every 5 patients. Apparently some people found th emission bugged if you did too many. It won't stop you automatically from healing the patients.
8) Doesn't seem to matter too much how many points you go up at a time, except that you may risk failing or mayovershoot the cure you were trying to make.
Now depending on your preferences, you might want to try factory running some of these cures since 15 patients is a lot of jars to hand craft. You could instead do one crate for each state as the primary curative agent. Then go back to tthe village with your boxes and go to town on each patient. Odds are if you are reading this in the village you might not have the tools or resources you need with you anyway (I didn't and had to go back). I didn't think to factory run, but had I realized how the whole thing worked, then I might have crafted everythign back at my lab, run off crates of the harder to craft cures (llike bleeding where one failure means you probably need to start over) and making a few jars by hand.It was a lot of clicking the way I did it. Now i'm not sure you can factory run, I just noticed it said you had the choice to schematic.
Obata
Sat Sep 04, 2004 9:46 pm
#8
kebab22 wrote:
its for the force sensative quests mate.you got to craft some medicine for some goddam villagers.
Ill check the stats of the resourses in a bit but im pretty sure they are both over 900 oq and i cant find any higher stuff anywhere(infinity)
i put all the experience points in the primary bar and stilll couldnt get any higher than 82-83%.
PE is important too. I did it with 2 sets of resources, one with very high OQ and PE and another with very low. I only did enough tto get the necklace (If it weren't for that reward I'd have never gone to the village), but by the time I got through a couple patients it was pretty easy to make what I needed. If you do it in the right order (start with the last ones the droid tells you), you can usually finish a patient with only 4 meds.
Obata
Sat Sep 04, 2004 9:51 pm
#9
Knocky wrote:
Obata wrote:
You'll need your flora and metal to both be high OQ (over 900) and put 10 points into the primary curative effect line. It's best to do this one first, as it will likely have a residual effect. I can't tell you where to get resources, that is different for every server.
Sense you seem to know about it....care to share please?
For the healing quest in the village, you have to treat patients with an experimental medicine. The NPC gives you the schematic, requiring flora and metal. The meds can cure 1 or 2 symptoms and can also cause a symptom. Each time you experiment on it the curative properties change. If your resources are too good, you'll never be able to make fever packs, hence the need for low quality resources.
Raissa_
Sun Sep 05, 2004 2:08 am
#10
Padtai wrote:
Someone else in another thread wrote out the scale of which % on experimenting led to which cure. Might want to look for that post.
that was me
this is the link to the thread:
http://forums.station.sony.com/swg/board/message?board.id=doctor&message.id=66624
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