Doctor Archive

Thread: Force Sensitive Healing

Happymob
Fri Jun 25, 2004 1:05 pm
#1






Radew wrote:


how do you get jedi xp in those boxes if you dont plan on doing combat?



Of course we don't know yet, but since force sensitivity is supposed to be open to non-combat characters and they mentioned that you will become a jedi by completing quests, I am assuming that completing quests will grant jedi experience.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


DoctorGriggs
Fri Jun 25, 2004 1:46 pm
#2



Radew wrote:
hey griggs :
how do you get jedi xp in those boxes if you dont plan on doing combat?





Guess I will figure out when they announce the details



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

uofwi92
Fri Jun 25, 2004 3:08 pm
#3

Personally, I'm much more interested in the crafting bonuses. 14 med xp points? /drool Although I've heard a nasty rumor they're taking that out. /sigh Still, the bonuses to assembly and risk and stuff look like they're worth the investment...



S'ulli - Teräs Käsi Master / Master Doc
THREE LOCATIONS - Stim-B, Buff-D (MedUse 90)
South of Coronet (-75 / -5750)
Insurgo, Naboo (-6670 / -3800)
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DoctorGriggs
Fri Jun 25, 2004 7:12 pm
#4



uofwi92 wrote:
Personally, I'm much more interested in the crafting bonuses. 14 med xp points? /drool Although I've heard a nasty rumor they're taking that out. /sigh Still, the bonuses to assembly and risk and stuff look like they're worth the investment...




Yeah they already have. Now you just get an increased chance to have an amazing success.



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

DoctorGriggs
Sat Jun 26, 2004 12:30 am
#5

I am sure some of you may or may not be Jedi and some of you may not care to be one, but J vae been following this stuff and saw something kinda neat - There are these new force sensitive disciplines ligh enhanced reflexes, crafting mastery, heightened senses etc. Well in the heightened senses discipline there are four skill boxes for healing - each one costs only one point each and gives increase to injury and wound treatment.

Well, my template is Master Medic/Master Doc/Master CM/1414 Marksman - if I drop the rifles 1 and carbines 1 (useless to me - only have them just to use the skill points up) - I could free up the four points to go up that healing tree in enhanced senses. Pretty cool. I have no intention on making my main character a jedi, but I might do some of the publish 10 quests just to get those four boxes and become a bit better of a healer. I am assuming that those bonuses will still stack with food and BE clothing etc



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

Radew
Sat Jun 26, 2004 12:50 am
#6

hey griggs :




how do you get jedi xp in those boxes if you dont plan on doing combat?



__________

radew
____________________
joramshywalker
Sat Sep 04, 2004 5:03 am
#7

Apparently, it has no affect whatsoever on doctor. A friend of mine used one of his free "holocredits" to go up the Healing line in Heightened Senses, and says he notices no speed increase, nor does he notice an increase in any of his medication applications (buffs, stims, any of that). So, The village is out for me. I only wanted the Healing line to increase my healing ability, but since it seems like using BE clothing negates the FS facade, I will just stick with what I have. I've deleted the waypoint to the Village, and destroyed my Crystal. I refuse to continue to be a guinnea pig for SOE. I will play the game as a Doctor like I have, and to hell with all SOE's bull**edit**.



Bria: Solene Solux, Rebel Lieutenant

Wanderhome: digitally elite, Imperial Warrant Officer II
Farcaster007
Sun Sep 05, 2004 4:23 am
#8

The FS Healing branch is for Injury treament only. Despite the skill box saying it affects enhancements, it doesn't affect Doctor buffs at all. This means wound treatment is also not affected. No word that I've seen that it affects Entertainer Enhancements. Expect stims to see some improvement.


The FSCrafting Experimenting branch is Force Crafting, +20. It is a new mod on your list of skills, and I can't confirm it affects crafting at all. It does NOT provide extra experimenting points, i.e. +14. It does, in my limited testing, provide an increased chance to get an Amazing result during experimenting.


Ekatha Jes, MD/MS
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