Doctor Archive
Thread: do any inorganic elements have oq and pe?
Your' problem will be that if you use an Organic with OQ & PE and an Inorganic with OQ & PE then you have tow resources without any UT rating (so your charges will suffer greatly.) Doubling up on PE also does not double the power, it only averages the PE ratings.
Currently if only 1 resource has a rating it uses that rating. If both resources have a rating it averages the rating. And if neither resource has a rating it gives a 0 to that rating.
I believe it's really supposed to be that if a resource does nto ahve a rating it is always supposed to be 0, but that would really screw us over since there are no resources that have both a PE and a UT rating, so we'd ALWAYS get stuck with some 0 ratings out there.
Zarlor wrote:
Your' problem will be that if you use an Organic with OQ & PE and an Inorganic with OQ & PE then you have tow resources without any UT rating (so your charges will suffer greatly.) Doubling up on PE also does not double the power, it only averages the PE ratings.
Zarlor,
You're right in the fact that the PE ratings are averaged, but, in many cases, your charges aren't really going to suffer that much from this situtation. (By the way, this and a lot more is in the FAQ for anyone that cares to read it.)
Assuming that you're using high quality resources (OQ > 800), you'll still be able to experiment charges to about 50% of their max, even without the UT ratings available as charges is still based on Overall Quality (66%). You maximum number of charges will certainly take a hit but, in most cases, doctors experiment on power first and spend whatever points they have left over on charges. With high quality resources, it's doubtful you'd even have enough experimentation points left (after maxing out power) to reach 50% on charges. So, in the end, you'd have an item with no fewer charges than before.
However, in my experience, Zarlor is correct. Try to take as many attributes out of the equation as possible. If you're after a med with high power and you don't care about charges, you only need to worry about 3 attributes (Organic OQ, Organic PE, and Inorganic OQ). If you start worrying about Inorganic UT (which deals with charges, not power), you're just making things harder for yourself.
for doc crafting?...i'm using steel with high oq, but no pe.
Zarlor wrote:
Don't forget the other way around works well, too. Iff you have a Radioactive that has a better OQ/PE combo rating that any of your organics, then you may want to use a non-PE organic, such as hide, bone or wood.
This does work, but it's another way you can make things more difficult for yourself. If you're deadset on using an inorganic with a potential energy rating and want to find an organic with a unit toughness rating, you've cut down your choices on organics by about 80%. Most organics have potential energy, not unit toughness.