Doctor Archive

Thread: Stim use interruptions

Cannonfodder69
Mon Nov 10, 2003 2:02 pm
#1

I was in a PVP fight the other day and noticed the ease of self healing. You start to make progress in taking down an opponents health and action, and you see the stim animation from a person who is a novice medic and they are fully healed due to the prevelance of high quality stim b's (I commonly see over 400 heal stim B's for sale in up to 40 charge uses)


Does anyone else see the advantage in stim pac interruptions being factored in during combat. Havinga graul mauler or a rancor chomping on your face or a person shooting you consistently should have some impact in if you can successfully apply a medication to yourself or not. Make it so a master medic or master doctor and combat medics have an uninterruptible chance by skill progression, but make it so that the dabblers in medic are able to do out of combat heals without fail but have a chance to fail while in combat due to their lack of training.




Otros Master Doctor on Bloodfin

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"You have a completely free choice, never mind that there's only one choice a decent person would make."
-Commitment Hour by James Alan Gardner
realsebulous
Mon Nov 10, 2003 10:57 pm
#2

thats why alot people aim for either:


1) extremely high body damage AKA pistoleer


2) constant drain of health / action AKA commando + CM


3) drain of mind to prevent healing AKA BH



and thats about 75% of PvP professions

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