Doctor Archive

Thread: Power / Charges to bust 400 on B's

kingp43
Sat Nov 29, 2003 7:02 pm
#1

Ok. I'm new to the Doctor ranks as far as crafting is concerned, and I'm hoping for a few numbers from you guys.


The current numbers im getting with our resources are -


ABEC - 12/21 - 10/25


ACRDM - 56


ALS - 134


Now I think we are using some pretty good organic / inorganic but with final assembly im getting -


with the 12/21 abec ive gotten a 40/392 and with the 10/25 ive gotten 29/359 and 29/406


I'm hoping you guys can give some numbers from your subcomponents to help me track down exactly where I should be concentrating my efforts to improve.


Thanks for any help




Masi Eapo
Slimjim_Iapkre
Sat Nov 29, 2003 7:13 pm
#2

You need to focus on your ALS's. Mine are around 170 power right now, and can get higher. I'd also say to put points into charges instead of power on ABEC's, your customers will generally prefer that.



SlimJim Iap'kre

Quality Stim shop selling 400+ stim B's and 600+ stim C's
In Mos Nihil, Tatooine at 275, 5365
and in Sanctuary, Corellia at -1591, -4626
Arcdischarge
Sat Nov 29, 2003 9:58 pm
#3

are u Master Doc? It could be you need another experimentation point




Estevan Maturin Master Doctor/Merchant & CEO of |DS| EAS Medical
Ahazi's first +125 med. experimentation crafter
happily retired for the time being
Ahazi's 3rd slowest hologrinder
Playdead
Sat Nov 29, 2003 11:16 pm
#4

Yes put your points into charges on the ABEC and that ALS might be the weak point. I can make 172 power ones on my server asa Master Chemist. Also you didn't state what resources you were using on final assembly. Having a good OQ/PE organics helps, plus a nice high OQ/UT inorganic can help squeeze out an extra charge or so with out wasting any points on experimenting for it.



Zia Obi - The Dark Path
-TDP Mall - Mal'icious's Food & Drink, Resources & Pharmacy SE Cornet 588 -5148
Got resource stats? www.swgcraft.com
kingp43
Sat Nov 29, 2003 11:16 pm
#5

Master doctor - 10 experimentation points - I'm not looking to add experimentation points since they're going for 500k per point on eclipse.


BTW - After toying with more resources I got ALS up to a personal best 154 with better resources on their way




Masi Eapo
Dencur
Mon Dec 01, 2003 10:18 am
#6

I am confused, busting 400 on stim B's isnt hard at all, even without a Advanced CRDM.

Advanced CRDM's I usually range 420 base 38-39 charges with mediocre resources.

*shrug* I think your Liquid suspension is what's hurting you.



Dencur Casing
Zabrak Master Doctor/Musician { Scylla }
Knights of the Old Republic
Recruitment Officer
Menoetius
Mon Dec 01, 2003 10:23 am
#7

ALS is the problem.




Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
kingp43
Mon Dec 01, 2003 12:54 pm
#8

Mahabret - yes skill tapes, there are a few established doctors on eclipse that have basically set the price at 500k per point on medical experimentation mod tapes. I wish I could just find one.


Everyone else - Thank you, I have found that with some better resources, I have managed to get my ALS up to 164 at best so far. Could you guys comment on what I should be shooting for in terms of numbers on ABEC's? I have found that the difference between 10 and 12 on charges can amount to approx. 10 charges on final assembly.




Masi Eapo
Mahabret
Mon Dec 01, 2003 1:34 pm
#9

Sorry, you mentioned that experimentation points were going for 500K? how's that? a skill tape?



I look like a squid, but I taste like chicken
kingp43
Tue Dec 02, 2003 5:23 pm
#10

So can someone give me an example of some of their numbers from their subcomponents before the final assembly?


ALS =


ACRDM =


ABEC =


40/400 stim B no problem?



Thanks again




Masi Eapo
Groupal
Tue Dec 02, 2003 5:48 pm
#11

for a 40/400 B you should be looking at this...

ALS = 150+

ACRDM = 60+

ABEC = 21u/11p

Use with thie a 975OQ/800PE Organic and a 975+OQ/800+UT Inorganic and you should have no problem hitting 40/400.

One thing that I don't see here is the OQ/PE and OQ/UT for your final Combine ingredients.

Your problem could be there as well.



Original Signature from 2003 --->
Groupette Master Medic / Master Doctor / Master Dancer
Dunnar Master Artisan / Master Marksman / Master Rifleman
Jalbs
Wed Dec 03, 2003 9:05 am
#12

ALS appears to be a direct increase in power just like the rest so a 170 ALS vs 130 thats a 40 point difference. Go figure the component that requires the least makes the biggest difference.
kingp43
Wed Dec 03, 2003 10:23 am
#13

Ok, what was getting me (besides the low ALS) were the ABEC's.


From reading previous posts, I had come to understand that the experimentation points should be put into power and I was making them like 25 power 10 charges. Now I have been fully experimenting charges, and have been having no trouble breaking 40/400


Thanks for the help everyone, and be ready fro my questions on enhance packs hehe


Masi - Eclipse




Masi Eapo
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