Doctor Archive

Thread: Skills Need for buffs?

TookrakLarrin
Tue Dec 02, 2003 8:59 pm
#1

Hey all



Just wondering whatskills i need to be able to use doctor buffs and apply them to myself?


Im not interested in the whole profession to be honest but i hunt alot and spend alot of time out in the wild and going back to town every few hours is a pain the ass.



I would like to know what skills i will need to use these doc buffs please.


ThePhilosopher
Tue Dec 02, 2003 9:17 pm
#2

Look at the Skill Tree, you moron, it'll only take you 5 seconds to figure it out.


Actually, for you, probably a lot longer..........





=============== Naamar Sumara ===============

=============== Axis of Blood ===============

=============== Bloodfin ===============

=============== Master of Bantha Fishing ===============

Herbsman
Tue Dec 02, 2003 9:24 pm
#3

Wow such nice language. Some people aren't actually online when they are thinking of such things and therefor not able to look at the skill tree. I came here to ask the same qustion because I'm at work and unable to take a look at it myself but seeing how you treat people who come here searching for help and answers I think I'll leave this one alone.



MuzukashiiSyndicate
Food n' Drinks at affordable prices
Serendipity's, Dantooine / 2476, 4540 Mos Eisley
Drop off vendor -3688, -5977 Tatooine

Agent001
Tue Dec 02, 2003 10:41 pm
#4

dont be an ass, just answer the question


which is:


minimum of 0-2-0-0 to use weak "A" level buffs that were experimented down to 55 med use


You will need to raise your med use to use better packs, I would reccomend 0-2-1-0 as a true minimum to use "A" level packs. You can expect your buffs to vary from 100-175 points using "A" level packs.


snufft
Wed Dec 03, 2003 3:04 am
#5

How much med use to do you need to have to use enhance medpack d? With my current setup i will have +90 to med use. Will this be enough?



Hail to the glorious unity!
Seshemw
Wed Dec 03, 2003 3:38 am
#6

Med C's come out at around 74ish for me (without experimentation). I haven't bothered making Ds because I'd have to waste points in dragging them down to my med use. If you're serious about buffing, I'd recommend 0/2/4/0 (2 in wound treatment for apply enhances, 4 in doctor med knowledge), and buying your packs from other docs.
I'm not sure what you mean by 'current setup', there are no functioning skillmods for medicine use.



--
Nivis Nix [TLC] - Rori
Master Sergeant - Imperial ground forces, detached
RottaBetito
Wed Dec 03, 2003 5:55 am
#7

if you hv enough skills points, I would even recommand to go for 0/4/4/0. The only thing is that is just a pain in the arse to find good enhance D with 90 medic use to buy. Going rate for suchan item is 10k on Starsider





Rotta Betito
MASTER DOCTOR/SHARPSHOOTER

TookrakLarrin
Wed Dec 03, 2003 10:37 pm
#8

Ahhdont worry about Aramus


It appears he has an undying love for me for some reason or another.


Everywhere i post he posts, kind of flattering really, but anyways, just ignore him, i do.


But getting back to it.


Thanks for the reply guys, what i was basically asking before the post was hijacked once again by aramus, was is it just the one line of medic i need to use it?


Ive been told a few different things, some say go master doc, same say just get 0/0/4/0 ( i think that is what it is) was just wanting to get a few ideas from the doctor forums


hall0559
Fri Dec 05, 2003 6:04 pm
#9

TookrakLarrin


If you want to be able to enhance at all you need the 0-2-0-0 box...


thats box gives you the ability to do enhancements.


0-2-4-0 gives you 90 med use so that should be ok for Enhance D's which can be experimented down to 90 med use and still be around 800 power if your using good components...


Then again if your at 0-2-4-0 your not crafting your enhances someone else is... and that means its a special order because most people dont experiment down med use for items they put on their vendors.


also your buffs at0-2-4-0wont be very good... they will be about 500-1500 were as a master doctor they are around 1000 - 2900 (this is all if your useing a 800power enhance, people can get them up to 900+ power now)


For Questions about the formulas. Read the doctor faq sticky at the top of this forum.Not trying to be harsh but everything asked in this thread is in the doctorsF.A.Q.




>
Average Number Of Gnort Kills A Day: 17000
"Have you killed your Gnort today?"
Page 1 of 1
Previous Next