Doctor Archive

Thread: Tricks of the trade?

Hewk
Thu Jul 15, 2004 2:51 pm
#1

I'm new to the master doctor scene and and I wanted to ask if anyone knew the tricks of the trade? I know you can increase several skills by using different items. The skills I've heard of so far are:
Experimentation points
Medical Crafing
Medical wound/injury treatment
(other skills?)
How do you increase these skills to their max and what is their max? I've hit the FAQ and done a bit of forum searching but so far I've had mixed results.



Have you hugged your bothan today?
= Master of Medic, Doctor, Fencer, and being eaten by things with large pointy teeth =


FishPaste
Thu Jul 15, 2004 3:07 pm
#2


Ah, the tricks of the trade, nobody knows all of them...or do we....Anyway, to reply to your list that you have there I would have to say:


Experimentation points: With master doctor, you are automatically a "10 point doc" because you have +100 to medical experimentation, thus, 1 experimentation point per +10 skill mods. You probably hear a lot about "12 point doc's"...you do the math.


Medical Crafting: You can use the food Bespin Port for better experimentation roll (not more experimentation points), I believe there are also more foods that can enhance the crafting stages. Like I said, not everybody knows all the tricks.


Medical wound/injury treatment: You can get BE clothes to enhance any of your skills, one of the more popular being what you mentioned, and the best being +25 inj. treatment/+25 wounds treatment clothes. Consider this to highest degree, they greatly enhance.


Other Skills? Well, that all depends on what skill tapes you have access to.


Max skills. The maximum amount of experimentation mods you can have in ANY profession is +120 (granted master +100). The maximum of injury/wound treatment for both is +125 (master doctor is auto +100).


There are probably other things I have not answered, but these are by mass the most popular things to know. Another thing, Havla. Havla is a food that allows ones Medical treatment speed to be greatly enhanced so you can apply buffs or whatever almost instantly. I hope that covers at least something.



"Only the dead have seen the end of the war."-Plato
FishPaste: Master Doctor/Master Merchant
FishFool: Master Pistoleer/Ranger/Medic
Hewk
Fri Jul 16, 2004 2:27 am
#3

Ah, Ok. that clears some things up. Need some clarifying though.

So far I've got +25 wound/inj treatment pants and +25 wound/inj treatment Bivoli. This will bring me to my max for buffing effectiveness (I think).

Now I just need to clear up the experimentation and crafting parts.
I saw that Bespin increases your experimentation by 10, does this then correspont to a +1 experimentation point?
Can you directly increase you experimentation points with skill tapes? or do you have to increase your experimentation skill to get the extra points?
Is there anyway to increase medical crafting? if so, is there a max?
Is Bespin and skill tapes the only ways to increase your crafting/experimentation effectiveness?

Ok, I think that's it. Any help is greatly appreciated. =)



Have you hugged your bothan today?
= Master of Medic, Doctor, Fencer, and being eaten by things with large pointy teeth =


DKora
Fri Jul 16, 2004 2:28 am
#4

not quite....get a 110 droid to



Master Medic
Master Doctor
Master Cobat Medic
4-0-0-4 Marksman
FishPaste
Fri Jul 16, 2004 7:16 am
#5

Not only the droid. But a +15 effectiveness tool, and a +45 rating crafting station. I'm unsure of the other foods that help the crafting stage, so you should ask a chef. With the skill tapes, I recommend you getting a "Medical Crafting Apron" it has a +5 to assembly and experimentation, almost every doc has one. As for getting to +20, you have to find the skill tapes and put them into your clothes' various sockets, coming in looking like a bunch of +2's or +3's to experimentation, which is why you spend millions...they cost a ton



"Only the dead have seen the end of the war."-Plato
FishPaste: Master Doctor/Master Merchant
FishFool: Master Pistoleer/Ranger/Medic
Ihep
Fri Jul 16, 2004 4:35 pm
#6

Must also not to forget that if you have the +15.00 tool... the apron... and bespin port... the +42.00 crafting stations... i think that it really helps to be crafting is a city that is a research center.

FishPaste
Fri Jul 16, 2004 6:29 pm
#7

Is there an echo in here?



"Only the dead have seen the end of the war."-Plato
FishPaste: Master Doctor/Master Merchant
FishFool: Master Pistoleer/Ranger/Medic
ShakariPsy
Fri Jul 16, 2004 7:05 pm
#8






FishPaste wrote:

Is there an echo in here?






no only a slightly fishy aroma



Jessi'ca Dalani Guild: | LOST | Server: Gorath
Dax Server: Chimaera
Page 1 of 1
Previous Next