Doctor Archive
Thread: Seeking an opinion...
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BlinkemX
Fri Jul 09, 2004 10:53 pm
#1
Am looking forward to hopefully running a successful medical venodor one day, and tonight made my first set of stims using advanced components and a crafter's apron, and just wondered if these were of good quality and if they are sellable.
This is what I got, I only did Stim B's and C's at this point.
B - 35 use/5 Med Use/347 heal
C - 40 use/29 Med use/509 heal
Again, just looking for opinions. I didn't have advanced chemical duration mechs, just standards due to a lack of herb meat, but the others were, and they looked ok to me, but really don't have much xp, so thought I would throw it out to those more knowledgable than me...at this point
Thanks!
This is what I got, I only did Stim B's and C's at this point.
B - 35 use/5 Med Use/347 heal
C - 40 use/29 Med use/509 heal
Again, just looking for opinions. I didn't have advanced chemical duration mechs, just standards due to a lack of herb meat, but the others were, and they looked ok to me, but really don't have much xp, so thought I would throw it out to those more knowledgable than me...at this point
Thanks!
RommiLancaster
Fri Jul 09, 2004 11:20 pm
#2
Hi there, those look ok to me, but just to be sure I would check around with different medical vendors, preferably the ones who are well known and established. With no advanced CRDM I was kinda figuring they were a little low, but they are not bad
DFA-FrstbyteOO
Sun Jul 11, 2004 11:55 am
#3
I also thought they were a little low before I read that you didnt use advanced CRDMs. they are soso as far as stims go imo
If I were you I would try to get ahold of ANY type of Herbi for now.. even the crappiest herbi meat usedin yourAdvCRDMs are gonna up the power of those things. Always try to use Advanced Sub coponents..even the crappiest advanced sub is going to beat a non advanced.
just to give you a hint at the stims I make.
B's: 45ish uses (dont remember the #) / 449 heal rating / 5MU
E's: 50ish uses (dont remember the #) / 1063 heal rating / 40MU
E's:62ish uses (dont remember the #) / 1203 heal rating / 45 MU
but keep in mind Im a 12 point doc.. not sure how many points you have.
Message Edited by DFA-FrstbyteOO on 07-11-2004 01:58 PM
BlinkemX
Sun Jul 11, 2004 4:31 pm
#4
I have 10 points right now, am a 4/4/4/4 Doc, going to master shortly, and am wearing a med crafter's apron while doing them. Wasn't sure how to get to 12 points...will that happen when I master?
Also curious as to whether the effectiveness of the food and chemical crafting station I am carrying with me is affecting these and lowering them...is this the case?
Thanks for the input, I'll try to start locating some resource vendors with herb meat on them, althought it will raise the prices and what I sell them for, may just do the trick.
Also curious as to whether the effectiveness of the food and chemical crafting station I am carrying with me is affecting these and lowering them...is this the case?
Thanks for the input, I'll try to start locating some resource vendors with herb meat on them, althought it will raise the prices and what I sell them for, may just do the trick.
RommiLancaster
Sun Jul 11, 2004 5:18 pm
#5
BlinkemX wrote:
I have 10 points right now, am a 4/4/4/4 Doc, going to master shortly, and am wearing a med crafter's apron while doing them. Wasn't sure how to get to 12 points...will that happen when I master?
Also curious as to whether the effectiveness of the food and chemical crafting station I am carrying with me is affecting these and lowering them...is this the case?
Thanks for the input, I'll try to start locating some resource vendors with herb meat on them, althought it will raise the prices and what I sell them for, may just do the trick.
With no Medicine Experimentation skill tapes a Master Doctor would only have 10 exp points when crafting medicines. To become a 12 exp point doctor you would need an additional +20 in medicine experimentation from skill tapes. So with a med crafter's apron you would need an additional 15 medicine experimentation to get those 2 extra points
BlinkemX
Sun Jul 11, 2004 5:31 pm
#6
RommiLancaster wrote:
BlinkemX wrote:
I have 10 points right now, am a 4/4/4/4 Doc, going to master shortly, and am wearing a med crafter's apron while doing them. Wasn't sure how to get to 12 points...will that happen when I master?
Also curious as to whether the effectiveness of the food and chemical crafting station I am carrying with me is affecting these and lowering them...is this the case?
Thanks for the input, I'll try to start locating some resource vendors with herb meat on them, althought it will raise the prices and what I sell them for, may just do the trick.With no Medicine Experimentation skill tapes a Master Doctor would only have 10 exp points when crafting medicines. To become a 12 exp point doctor you would need an additional +20 in medicine experimentation from skill tapes. So with a med crafter's apron you would need an additional 15 medicine experimentation to get those 2 extra points
Thanks, discovered that shortly after I posted
Is this an expensive thing to do? I read somewhere that the skill tapes were just that...expensive. How does the extra 2 points affect the power? I pretty much max that out everytime, does the extra 2 points give you more bubbles in power to fill? Hope I said that right...
DFA-FrstbyteOO
Mon Jul 12, 2004 4:32 am
#7
If youre maxing powernow with only 10 points, then 12 points wont help you with more power.. it will only give you more points to up the charges or lower the MU. For more power you NEED to use better subs and resources when making them (i.e. Advanced CRDMs).
BlinkemX
Thu Jul 15, 2004 5:17 pm
#8
DFA-FrstbyteOO wrote:If youre maxing power now with only 10 points, then 12 points wont help you with more power.. it will only give you more points to up the charges or lower the MU. For more power you NEED to use better subs and resources when making them (i.e. Advanced CRDMs).
I finally made some decent ones, 3 stacks only, but they were good, like 465 heal, 5 med use, 33 uses. So they were fine, just had to use janta blood to make them
Problem I think appears then to be in the ABEC's. When I subbed in the janta blood, that's what I got, which isn't too shabby, so that led me to believe the ALS and the ACRDM I was making were okay, the BEC must be the problem, and considering the state of the Lokian Wheat and Tat Fiberplast right now, I'm just going to have to wait for something better to come down the pipes, since I really want to harvest my own materials and not have to buy them. I know will lead me to a lot of variety from week to week, but I guess that's the way it'll have to be.
DFA-FrstbyteOO
Fri Jul 16, 2004 9:26 am
#9
well lets take a look at what you used.
you threw in 100 powerish Janta blood instead of an abec that was like 22/17 (lets just say power/charge even though you should be trying for charge/power) well I would hope that the difference between the 100 and 22 power is gonna up those stims for sure in which it did.
your problem is not your abecs. it IS the CRDMs I 99.9% sure of it.
you use non advanced CRDMs that max out in power prolly around 19 power or so. if you used crappy herbi you can prolly sqeeze out 50 power ACRDMs. see where Im going? your subs from Advanced to non-Advanced make a huge jump.
It is also the general concensus to experiment on Charges then dump whatever you have left into power when making your ABECs.
you should try to buyenough herbi meat off the bazaar to experiment and make a few ACRDM's and then try those in your stims with regualar ABECs and see the difference between your first attempt which were a little low, to this attempt. Im sure youll see a significant difference.
BlinkemX
Fri Jul 16, 2004 10:51 am
#10
DFA-FrstbyteOO wrote:well lets take a look at what you used.you threw in 100 powerish Janta blood instead of an abec that was like 22/17 (lets just say power/charge even though you should be trying for charge/power) well I would hope that the difference between the 100 and 22 power is gonna up those stims for sure in which it did.your problem is not your abecs. it IS the CRDMs I 99.9% sure of it.you use non advanced CRDMs that max out in power prolly around 19 power or so. if you used crappy herbi you can prolly sqeeze out 50 power ACRDMs. see where Im going? your subs from Advanced to non-Advanced make a huge jump.It is also the general concensus to experiment on Charges then dump whatever you have left into power when making your ABECs.you should try to buy enough herbi meat off the bazaar to experiment and make a few ACRDM's and then try those in your stims with regualar ABECs and see the difference between your first attempt which were a little low, to this attempt. Im sure youll see a significant difference.
Hehe, yeah, I know they were that good because of the janta blood, hence my smiley face, was having a little fun with myself.
I have started making them with all advanced components actually, I ran off a batch last night that were 390 heal/33 charge, with all advanced components.
I didn't know about experimenting on charge rather than power on the ABEC's, but will start to do that as soon as I get back on, and see what I can come up with. The herbivore meat I was using was around 760OQ.
Sorry if I seem so nimrod-like about all this, I figure the only way to learn is to screw up a few times. The 390s I made last night were my best non-janta batch yet, so I am making some strides anyways, from a 340heal to a 390 is ok, not the best I know, but it gives me something to work towards.
BlinkemX
Sat Jul 17, 2004 12:12 am
#11
DFA-FrstbyteOO wrote:
well lets take a look at what you used.
you threw in 100 powerish Janta blood instead of an abec that was like 22/17 (lets just say power/charge even though you should be trying for charge/power) well I would hope that the difference between the 100 and 22 power is gonna up those stims for sure in which it did.
your problem is not your abecs. it IS the CRDMs I 99.9% sure of it.
you use non advanced CRDMs that max out in power prolly around 19 power or so. if you used crappy herbi you can prolly sqeeze out 50 power ACRDMs. see where Im going? your subs from Advanced to non-Advanced make a huge jump.
It is also the general concensus to experiment on Charges then dump whatever you have left into power when making your ABECs.
you should try to buyenough herbi meat off the bazaar to experiment and make a few ACRDM's and then try those in your stims with regualar ABECs and see the difference between your first attempt which were a little low, to this attempt. Im sure youll see a significant difference.
Okie, just because I like the banter back and forth, just thought I'd post some findings. I went back and ran a couple of stims, all with Advanced Components, like you said, to see what I had. The ingredients I used were:
Lok Wheat - 568OQ
Tat Plast - 745
Petro - 891
Water - 905
Berry - 906
Organic - 955
Inorganic - 916
The first set I ran I used Meat with an OQ of 249, my CRDM's came out with 38 power on them and I got stims with:
39 uses/365 heals
The second set I ran I used Meat with an OQ of 760, my CRDM's came out with 54 power on them and I got stims with:
40 uses/380 heals
40 uses/380 heals
So, if I'm getting it all now, and finally working out how it all works, seems what I' missing is:
Better Plast and Wheat, this would up the number of uses in each stack as well as giving me a bit more power there.
and
Needing better meat, which I'm assuming at over 900OQ, would push it up above that 400 mark I need to be aiming for.
Is that about it? Am I finally getting it through my thick skull now? Or is there something I'm still missing?
I don't even want to go into my woundpacks at this point 
BlinkemX
Sat Jul 17, 2004 12:17 am
#12
And incidentally, I've asked before, but don't know if I ever saw the answer...is the effectiveness of my crafting tool I'm using hampering me at all in these? Thanks a bunch for all the help, I'm really learning a lot!
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