Doctor Archive

Thread: A possible solution to buffs, and why they are needed to participate in PvP today.

Terlo
Sat Jul 31, 2004 2:15 pm
#1


Remember when buffs weren't needed to do anything? You could get a group and go out and take turns killing stuff, take turns taking the damage...Look at what buffs have done....they are not a "bonus" they are NEEDED to do anything in the game, PvP or PvE wise, heck i can barely run a 3k durni mission as a master elite without buffs...Every player has their stats migrated to something like this:


400


400


400


400


400


400

1100

800

1100


Remember when few people did that? I remember when doctors and maybe grinding artisans would make their stats look like that. Go to coronet, theed, mining outpost..You'll see a doctor that is their buffing people, and now their is a straight single file line (at least on starsider) of people in their composite clones getting buffed for 1 of 2 situations..1) Gonna go grind that profession to master it in the pathetic 2 days it takes...or 2) Gonna go pvp with that profession i mastered just to get ganked by jedi, a crazy melee stacker that has spent at least 10 mil on PvP equipment...


As of now the main professions in pvp are something similar to or just like the following:

M. brawler/M.Fencer/M. Swordsman/Tk 4304 (mix and match a few of those)

M. Rifleman/M. Medic/M. Combat Medic

A master Lightsaber/master enhancer/Healer 4004 FRS Jedi


Those aren't the only good templates for pvp, matching professions like pistoleer or carbineer to the bh template is good, but you shouldn't need a entire different profession to have more then 60 speed as master (thats how much master carbine alone has, near 100 with the bh part). You can be good with a carbine in pvp......IF YOU HAVE UBER LOOt. You can be good with a pistol in PvP...IF YOU HAVE UBER LOOT. Either your profession sucks or your profession is or has been the FOTM..The combat medic changes are good, but you're going to need a doctor to withstand one still...It will just be more effective. Have any of you ever pvped without a buff? It is a complete advantage, you heal all the damage you take because you have uber leet dOod 40stun/90base composite armor on that absorbs anything, as well as a 47% PSG. I think being a master of a professoin should take longer then 2 days, it should take a month like it did me to master my first profession. I think that the devs need to nerf buffs so much that you can be ok logging in overt without a buff on..Buffs make all that difference, you can just spam your best special attack over and over again after you apply states, then spam posture up posture down, knockdown attacks until you win teh game and get your db on a player. BUFFS SHOULD NOT BE NEEDED TO WIN THIS GAME. I think a nerf should be on buffs that looks like this...


Say this is your stats before a buff:


400


400


400


400


400


400


1100

800

1100


This will be your stats after the buff:

1200

1200

1200

1200

1200

1200

3300

2400

3300


(the mind stats assuming you got a dancer/music buff)


Simply 3x the normal stat, as similar to dancer/music buffs. This would not make it so buffs were an "I win" situation. I could with even 600 health/action unbuffed take down someone with that low of stats with my given profession..We will take penalties to all stats for our specials, etc, etc. I don't think it's fair that someone can put all their points into mind and then get a +2500 modifier to everything...This would also inturn make it a challenge for armorsmiths and their armor encumbrances...This is what their stats would look like after putting on a set of good composite (assuming 800/800/800 encumbrances)


1200

400

400

1200

400

400

3300

1800

2500


Now in this case i'd be guessing it was a doctor with his stats migrated the right way, and people would begin starting to migrate their stats to be a counter to certain professions (pikeman do action damage, fencers do health damage, etc) because the mind stats showed for this player are extremely high, he takes tons of weaknesses to other professions that do health or action damage. This in turn, would make each player good against some players and weak against others..This player would take serious health/action penalties for special attacks, but would take 0 for mind, however if a player wanted to migrate their stats so they're all basically the same they'd take moderate penalties for every special. This in turn would stop the spam f5 and i win kind of deals.


Also, do away with stun damage, make armor that has good resists (base), but only has 1 special protection (ubese being kinetic, composite being electric, etc) Make no vulnerabilities in armor, this would make every profession viable.


Doing something like this would fix pvp a little bit, and what are your thoughts


To keep doc crafting experimentation meaning something, the worse resource the less charges you get in the pack, there would be an a, b and c pack (a 1x, b 2x, and c 3x) and using advance combines would increase the charges on these packs. The line of experimenting that has a base would go away, and all exisiting buff packs would be max charges. There would now be a medicine use experiment line and a charges line.. Thoughts?


((THIS was posted in the GCW forum, so if it's not doctor related and i wrote it that is why, this is mainly about buffs however))



Terlo
EX GAT President and Commander in Chief
Director of GAT WFN relations
Protecting the forums front page from being taken over...one trolling at a time
Official Founder of the question of the day
MAY THE GAT LIVE ON FOREVER, AS THIS IS THE LAST TIME I CAN SAY ANYTHING HERE.
Roustabout
Sat Jul 31, 2004 2:42 pm
#2

As soon as food enhancements, spices, and dancer buffs are % based then we can talk.


Wanting to take away buffs is something that only hurts one profession and does not tangibly help any other profession.


Example:


Current: 1. Person B doesn't like buffs and person A makes buffs. Person B is unhappy but not hurt, person A is happy but not hurt.

Your example: Person B doesn't like buffs and person A makes buffs. Person B is now happy andstill not hurt while person A is unhappy and their business is hurt.


"I don't like it, so you suffer"
Terlo
Sat Jul 31, 2004 3:08 pm
#3






Roustabout wrote:

As soon as food enhancements, spices, and dancer buffs are % based then we can talk.


Wanting to take away buffs is something that only hurts one profession and does not tangibly help any other profession.


Example:


Current: 1. Person B doesn't like buffs and person A makes buffs. Person B is unhappy but not hurt, person A is happy but not hurt.

Your example: Person B doesn't like buffs and person A makes buffs. Person B is now happy andstill not hurt while person A is unhappy and their business is hurt.


"I don't like it, so you suffer"






Dancer buffs are 100% of what your mind stats were before that. Hence why if you have 1000 mind after a dancer buff you get2000 mind.



Terlo
EX GAT President and Commander in Chief
Director of GAT WFN relations
Protecting the forums front page from being taken over...one trolling at a time
Official Founder of the question of the day
MAY THE GAT LIVE ON FOREVER, AS THIS IS THE LAST TIME I CAN SAY ANYTHING HERE.
Abrainlessdude
Sat Jul 31, 2004 3:43 pm
#4


Say this is your stats before a buff:


400


400


400


400


400


400


1100

800

1100


This will be your stats after the buff:

1200

1200

1200

1200

1200

1200

3300

2400

3300





1200... whoever u got your buff from needs A) to master doctor B) to use buff pack E(or even D's) C) needs WAY better resources and bivoli lol



[i think i just proved his point]





i like the current buff system, it keeps u from auto incaping in PvP against a rifelman with mindshot or a TK(like myself) with head hit, i know as a master doctor, master TK, without buffs (witch i rarely am unbuffed, why should i be lol) i can beat a fully buffed brawler, and sometimes even a ranged attacker, i just better have a butt-load of stims and my equalibrium ready lol





-IW- Chef Industries
Quality PvP Food & Drinks @ Dark Hate Cantina on Lok
+2 Food & Drinks AS WS & DocAuROARa's Mall Dantooine
Terlo
Sat Jul 31, 2004 3:54 pm
#5






Abrainlessdude wrote:


Say this is your stats before a buff:


400


400


400


400


400


400


1100

800

1100


This will be your stats after the buff:

1200

1200

1200

1200

1200

1200

3300

2400

3300





1200... whoever u got your buff from needs A) to master doctor B) to use buff pack E(or even D's) C) needs WAY better resources and bivoli lol



[i think i just proved his point]





i like the current buff system, it keeps u from auto incaping in PvP against a rifelman with mindshot or a TK(like myself) with head hit, i know as a master doctor, master TK, without buffs (witch i rarely am unbuffed, why should i be lol) i can beat a fully buffed brawler, and sometimes even a ranged attacker, i just better have a butt-load of stims and my equalibrium ready lol








So you think that we should completely get to ignore the health and action parts of the game?? All packs would be the same enhacnement (3times what the stat originally is) but resource determine charges and medical use.



You could have a set up like this



1100


400


400


1100


400


400


800


400


400



and get buffed like this:



3300


1200


1200


3300


1200


1200


2400


1200


1200



(mind buffs done by dancer)


The buff represents how much points you added to that stat, you shouldn't be able to make everything buf mind 400 and get a buff that adds 2500 to everything no matter what.




Terlo
EX GAT President and Commander in Chief
Director of GAT WFN relations
Protecting the forums front page from being taken over...one trolling at a time
Official Founder of the question of the day
MAY THE GAT LIVE ON FOREVER, AS THIS IS THE LAST TIME I CAN SAY ANYTHING HERE.
Roustabout
Sat Jul 31, 2004 4:32 pm
#6

Why are you even worried? With that setup you're getting a higher primary buff than right now. When the balance comes you can't spam specials anymore so everyone will just get novice medic to heal all their stats.


You're suggesting a change that doesn't change anything. I guess I should've though about that first but it's just funny that your example shows ways to get a higher stat increase than you normally can right now. The only difference being lower mind which is still a problem if rifleman can hit once a second against armor that's worse than it is now.


No one worries about regen in a fight unless it's a really really long one....you could easily just get a CM to throw area heals and you're fine.


Still though, anyone who asks for aserious nerfshould challenge themselves to pass muster on my logic test I gave. I see you skirted it.

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