Doctor Archive
Thread: Poison resist buff require /healenhance?
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FantasticPlastic
Wed Aug 04, 2004 1:17 pm
#1
Are the poison resistance buffs applied with the command /healenhance?
Do you need Wound Treatment 2 if you have the appropriate Medical Use?
I'm trying to find out if I'll be able to apply the B-level, Med Use 90 packs myself, with Doctor 3040.
Odeko Resci
Do you need Wound Treatment 2 if you have the appropriate Medical Use?
I'm trying to find out if I'll be able to apply the B-level, Med Use 90 packs myself, with Doctor 3040.
Odeko Resci
Sunakk
Wed Aug 04, 2004 6:39 pm
#2
I'm assuming the buffs will require the same ability as the other enhancement buffs. There is a post stickied that says where each schematic will be located, but if you're just going to buy them I guess you dont' have to worry about that.
TenshiHanaKinu
Wed Aug 04, 2004 7:41 pm
#4
HurriwanShinobi wrote:
hopefully it is a master skill
Same here.
vortexala
Wed Aug 04, 2004 8:32 pm
#5
TenshiHanaKinu wrote:
HurriwanShinobi wrote:
hopefully it is a master skill
Same here.
C-Level Innocs and Cures require 100 Medicine Use. So those two are Master Only.
DoctorGriggs
Wed Aug 04, 2004 8:36 pm
#6
vortexala wrote:
TenshiHanaKinu wrote:
HurriwanShinobi wrote:hopefully it is a master skillSame here.C-Level Innocs and Cures require 100 Medicine Use. So those two are Master Only.
Hey Texxie, I have not been to the combat medic boards much since this was announced. As a doctor/CM I am looking forward to this patch, but I am afraid to see how my fellow CM's are taking it. Is this definite or are there still possible changes, ie. making area cure master CM?
vortexala
Wed Aug 04, 2004 8:50 pm
#7
Heya Griggs 
I asked for the Area Cures or Innocs(or both) to go to CMs in the past. When they were finally implemented, they were both given to docs.
Curing is a Doctor Skill, as is enhancing. That, I believe, is the Dev viewpoint on the matter. And it doesn't look like it'll change unfortunately...
DoctorGriggs
Wed Aug 04, 2004 9:34 pm
#8
vortexala wrote:Heya GriggsI asked for the Area Cures or Innocs(or both) to go to CMs in the past. When they were finally implemented, they were both given to docs.Curing is a Doctor Skill, as is enhancing. That, I believe, is the Dev viewpoint on the matter. And it doesn't look like it'll change unfortunately...
Perhaps they can throw us CM's a bone
allgoodnamestaken
Wed Aug 04, 2004 10:11 pm
#9
DoctorGriggs wrote:
Perhaps they can throw us CM's a boneLet's see if we could get at least a range increse on /healMind
Maybe give you a heal mind stim...kinda like smelling salts or oxygen, something along those lines 
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