Doctor Archive

Thread: Poison resist buff require /healenhance?

FantasticPlastic
Wed Aug 04, 2004 1:17 pm
#1

Are the poison resistance buffs applied with the command /healenhance?

Do you need Wound Treatment 2 if you have the appropriate Medical Use?

I'm trying to find out if I'll be able to apply the B-level, Med Use 90 packs myself, with Doctor 3040.

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Sunakk
Wed Aug 04, 2004 6:39 pm
#2

I'm assuming the buffs will require the same ability as the other enhancement buffs. There is a post stickied that says where each schematic will be located, but if you're just going to buy them I guess you dont' have to worry about that.



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HurriwanShinobi
Wed Aug 04, 2004 7:26 pm
#3

hopefully it is a master skill



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TenshiHanaKinu
Wed Aug 04, 2004 7:41 pm
#4






HurriwanShinobi wrote:

hopefully it is a master skill






Same here.



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vortexala
Wed Aug 04, 2004 8:32 pm
#5






TenshiHanaKinu wrote:





HurriwanShinobi wrote:

hopefully it is a master skill






Same here.






C-Level Innocs and Cures require 100 Medicine Use. So those two are Master Only.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

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DoctorGriggs
Wed Aug 04, 2004 8:36 pm
#6



vortexala wrote:


TenshiHanaKinu wrote:


HurriwanShinobi wrote:
hopefully it is a master skill



Same here.



C-Level Innocs and Cures require 100 Medicine Use. So those two are Master Only.





Hey Texxie, I have not been to the combat medic boards much since this was announced. As a doctor/CM I am looking forward to this patch, but I am afraid to see how my fellow CM's are taking it. Is this definite or are there still possible changes, ie. making area cure master CM?



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

vortexala
Wed Aug 04, 2004 8:50 pm
#7

Heya Griggs


I asked for the Area Cures or Innocs(or both) to go to CMs in the past. When they were finally implemented, they were both given to docs.


Curing is a Doctor Skill, as is enhancing. That, I believe, is the Dev viewpoint on the matter. And it doesn't look like it'll change unfortunately...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
DoctorGriggs
Wed Aug 04, 2004 9:34 pm
#8



vortexala wrote:
Heya Griggs
I asked for the Area Cures or Innocs(or both) to go to CMs in the past. When they were finally implemented, they were both given to docs.
Curing is a Doctor Skill, as is enhancing. That, I believe, is the Dev viewpoint on the matter. And it doesn't look like it'll change unfortunately...





Perhaps they can throw us CM's a bone Let's see if we could get at least a range increse on /healMind



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

allgoodnamestaken
Wed Aug 04, 2004 10:11 pm
#9






DoctorGriggs wrote:


Perhaps they can throw us CM's a bone Let's see if we could get at least a range increse on /healMind





Maybe give you a heal mind stim...kinda like smelling salts or oxygen, something along those lines
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