Doctor Archive

Thread: Medical Exp Cap

SirCoolDog
Sat Feb 19, 2005 11:29 pm
#1

Why is the medical exp cap so low? 80,000 xp and then you have to travel to the villiage for only 8,000 force sensitive xp? thats both insane, and way too much time consuming... i think the cap should be raised to atleast 500k, maybe even 800k to match other profession xp caps. :-/ just my honest opionon



(gggggggggggg]====(JediPadawan)====[gggggggggggg)
Eskie
Sun Feb 20, 2005 10:53 am
#2



SirCoolDog wrote:
Why is the medical exp cap so low? 80,000 xp and then you have to travel to the villiage for only 8,000 force sensitive xp? thats both insane, and way too much time consuming... i think the cap should be raised to atleast 500k, maybe even 800k to match other profession xp caps. :-/ just my honest opionon




Youre not the only one, discussed somewhere in this board already.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
x_Damion_x
Sun Feb 20, 2005 5:42 pm
#3

Why on Earth would you choose crafting for FS???!!!



"Good Life"
Kevik
Eskie
Sun Feb 20, 2005 8:40 pm
#4



x_Damion_x wrote:
Why on Earth would you choose crafting for FS???!!!




He is talking about medical healing xp. The cap for that is at 80k, which is one of the reasons people run kill/DB/rez macros in a hut next to Peamos so they can avoid travel times.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
SirCoolDog
Mon Feb 21, 2005 6:50 am
#5






x_Damion_x wrote:

Ahhh, in that case. Do you grinding AT the village buddy.







Yea, you have to... you would spend more in traveling that you would on meds if you didn't lol its just insane tho... 80,000 medical xp is 8,000 fs sense xp... you need 1,175,000 fs sense exp per tree... so that would be... 11,750,000 medical exp.. for one tree thats 146.875 times you have to cap your med exp... so for some people they have to travel 147 times for 1 tree. it costs 2,400 credits to get from coronet to dath, 4800 round trip...thats 705,600 total credits to travel to and from 147 times.... now... would you pay that much to travel back and forth? or just do it there? so i feel that either they should drop the convertation rate to atleast 5:1 or raise the cap up to atleast 500k


PS. me personaly, i have to do 2 trees, so i have 2,350,000 fs sense to get, thats 23,500,000 medical exp to grind... *sign* lucky i have luck 2 and persuasion 2 already lol only 4 skills to go




(gggggggggggg]====(JediPadawan)====[gggggggggggg)
x_Damion_x
Mon Feb 21, 2005 1:28 pm
#6

Ahhh, in that case. Do you grinding AT the village buddy.



"Good Life"
Kevik
SirCoolDog
Mon Feb 21, 2005 10:09 pm
#7

Anyone else think they should bump the medical exp cap up?



(gggggggggggg]====(JediPadawan)====[gggggggggggg)
Obata
Tue Feb 22, 2005 12:05 am
#8


This has been discussed MANY times here. The bottom line is that it is very unlikely that it will ever change. The conversion rates were designed around the caps (which were already in place before the village). The fact is, medicince XP is very easy to get. The multiple trips to the village are intended to be a time sink. An increase in the cap would bring with it a decrease in the conversion rate. In the end, it would mean the same number of trips.

Message Edited by Obata on 02-22-2005 02:05 AM



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
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