Doctor Archive
Thread: Medical Exp Cap
SirCoolDog wrote:Why is the medical exp cap so low? 80,000 xp and then you have to travel to the villiage for only 8,000 force sensitive xp? thats both insane, and way too much time consuming... i think the cap should be raised to atleast 500k, maybe even 800k to match other profession xp caps. :-/ just my honest opionon
Youre not the only one, discussed somewhere in this board already.
x_Damion_x wrote:Why on Earth would you choose crafting for FS???!!!
He is talking about medical healing xp. The cap for that is at 80k, which is one of the reasons people run kill/DB/rez macros in a hut next to Peamos so they can avoid travel times.
x_Damion_x wrote:
Ahhh, in that case. Do you grinding AT the village buddy.
Yea, you have to... you would spend more in traveling that you would on meds if you didn't lol its just insane tho... 80,000 medical xp is 8,000 fs sense xp... you need 1,175,000 fs sense exp per tree... so that would be... 11,750,000 medical exp.. for one tree thats 146.875 times you have to cap your med exp... so for some people they have to travel 147 times for 1 tree. it costs 2,400 credits to get from coronet to dath, 4800 round trip...thats 705,600 total credits to travel to and from 147 times.... now... would you pay that much to travel back and forth? or just do it there? so i feel that either they should drop the convertation rate to atleast 5:1 or raise the cap up to atleast 500k
PS. me personaly, i have to do 2 trees, so i have 2,350,000 fs sense to get, thats 23,500,000 medical exp to grind... *sign* lucky i have luck 2 and persuasion 2 already lol only 4 skills to go
Message Edited by Obata on 02-22-2005 02:05 AM