Doctor Archive
Thread: Just tried the template builder
Skills Summary
:Novice Medic Master Medic Medical Augmentation I Medical Augmentation II Medical Augmentation III Medical Augmentation IV Ranged Healing I Ranged Healing II Ranged Healing III Ranged Healing IV Medical Support I Medical Support II Medical Support III Medical Support IV Organic Chemistry I Organic Chemistry II Organic Chemistry III Organic Chemistry IV
Novice Marksman Carbines I: Medium Range Combat Carbines II: Full Auto Firing Carbines III: Improved Control Carbines IV: Called Shots Ranged Support I: Aim & Threaten Ranged Support II: Maneuvers Ranged Support III: Warning Shot Ranged Support IV: Suppression
Novice Doctor Master Doctor Emergency Medicine I Emergency Medicine II Emergency Medicine III Emergency Medicine IV Pathology I Pathology II Pathology III Pathology IV Medicine Knowledge I Medicine Knowledge II Medicine Knowledge III Medicine Knowledge IV Advanced Medical Augmentation I Advanced Medical Augmentation II Advanced Medical Augmentation III Advanced Medical Augmentation IV Novice Combat Medic Master
Combat Medic Distance Healing I Distance Healing II Distance Healing III Distance Healing IV Chemical Warfare I Chemical Warfare II Chemical Warfare III Chemical Warfare IV Bio-Suppression I Bio-Suppression II Bio-Suppression III Bio-Suppression IV Biological Warfare I Biological Warfare II Biological Warfare III Biological Warfare IV
Ability Summary:
Adrenal Boost
Advanced Bacta Jab
Advanced Bacta Spray
Advanced Bacta Toss
Advanced Infect
Advanced Neurotoxin
Advanced Nutrient Injection
Aimed Shot
Bacta Infusion
Bacta Jab
Bacta Shot
Bacta Spray
Bacta Toss
Bandage
Battle Armor Accuracy Mitigation 20%
Battle Armor Accuracy Mitigation 20%
Battle Armor Accuracy Mitigation 30%
Battle Armor Accuracy Mitigation 30%
Battle Armor Accuracy Mitigation 40%
Battle Armor Movement Mitigation 20%
Battle Armor Movement Mitigation 20%
Battle Armor Movement Mitigation 30%
Battle Armor Movement Mitigation 30%
Battle Armor Movement Mitigation 40%
Battle Armor Movement Mitigation 40%
Battle Armor Rate of Fire Mitigation 20%
Battle Armor Rate of Fire Mitigation 20%
Battle Armor Rate of Fire Mitigation 30%
Battle Armor Rate of Fire Mitigation 30%
Battle Armor Rate of Fire Mitigation 30%
Battle Armor Rate of Fire Mitigation 40%
Battle Armor Rate of Fire Mitigation 40%
Countertoxin
Countertoxin Spray
Decontaminate
Deuterium Toss
Diagnose
Disease Innoculation
Disinfect
Dive Shot
Drag Incapacitated Player
Electrolyte Drain
Endorphin Injection
Extinguish Fire
Firearm Strike
Heal Wound
Hemorrhage
Improved Adrenal Boost
Improved Bacta Infusion
Improved Bacta Jab
Improved Bacta Shot
Improved Bacta Spray
Improved Bacta Toss
Improved Bandage
Improved Countertoxin
Improved Deuterium Toss
Improved Disease Innoculation
Improved Disinfect
Improved Electrolyte Drain
Improved Endorphin Injection
Improved Extinguish Fire
Improved Heal Wound
Improved Hemorrhage
Improved Infect
Improved Neurotoxin
Improved Nutrient Injection
Improved Paralyze
Improved Poison Innoculation
Improved Serotonin Injection
Improved Shock
Improved Stabilizers
Improved Thyroid Rupture
Improved Traumatize
Infect
Kip Up Shot
Knockdown Recovery
Neurotoxin
Nutrient Injection
Overcharge Shot
Paralyze
Place Hospital
Place Hospital
Placed Shot
Poison Innoculation
Rapid Fire
Register Location with Planetary Map
Resuscitate Player
Revive Player
Roll Shot
Serotonin Injection
Shock
Stabilizers
Thyroid Rupture
Traumatize
Schematics Summary:
biologic_effect_controller
biologic_effect_controller_advanced
Dispersal Mechanism
liquid_delivery_suspension
liquid_delivery_suspension_advanced
Resilience Compound
Solid Delivery Shell
Experience needed
35,000(0.28%)
Carbine Weapons 91,000(0.73%)
Combat 30,550(0.24%)
Medical 12,323,000(98.66%)
Medicine Crafting 10,500(0.08%)
Total Experience 12,490,050
Augmentation Efficiency +110
Bio-Suppression Efficiency +115
Carbine Accuracy +40
Carbine Defense +20
Carbine Speed +20
Cure Efficiency +100
General Ranged Accuracy +30
General Ranged Speed +5
Healing Efficiency +200
Medical Assembly +50
Medical Experimentation +50
Medical Warfare Efficiency +100
Melee Defense +110
Ranged Defense +125