Doctor Archive

Thread: Just tried the template builder

Transig
Fri Apr 15, 2005 8:19 am
#1


Going the purley medical route with a minor in combat these were the results (not that i understand it all so anyone who does an explanation on certain points would be helpfull)


Without Combat Medic an elite combat profession would still be possible as Combat exp boxes are needed to qualify.

http://swg.bur.st/swg-cb.php?prof_id=19



Skills Summary

:

Novice Medic Master Medic Medical Augmentation I Medical Augmentation II Medical Augmentation III Medical Augmentation IV Ranged Healing I Ranged Healing II Ranged Healing III Ranged Healing IV Medical Support I Medical Support II Medical Support III Medical Support IV Organic Chemistry I Organic Chemistry II Organic Chemistry III Organic Chemistry IV


Novice Marksman Carbines I: Medium Range Combat Carbines II: Full Auto Firing Carbines III: Improved Control Carbines IV: Called Shots Ranged Support I: Aim & Threaten Ranged Support II: Maneuvers Ranged Support III: Warning Shot Ranged Support IV: Suppression


Novice Doctor Master Doctor Emergency Medicine I Emergency Medicine II Emergency Medicine III Emergency Medicine IV Pathology I Pathology II Pathology III Pathology IV Medicine Knowledge I Medicine Knowledge II Medicine Knowledge III Medicine Knowledge IV Advanced Medical Augmentation I Advanced Medical Augmentation II Advanced Medical Augmentation III Advanced Medical Augmentation IV Novice Combat Medic Master


Combat Medic Distance Healing I Distance Healing II Distance Healing III Distance Healing IV Chemical Warfare I Chemical Warfare II Chemical Warfare III Chemical Warfare IV Bio-Suppression I Bio-Suppression II Bio-Suppression III Bio-Suppression IV Biological Warfare I Biological Warfare II Biological Warfare III Biological Warfare IV


Ability Summary:


Adrenal Boost


Advanced Bacta Jab


Advanced Bacta Spray


Advanced Bacta Toss


Advanced Infect


Advanced Neurotoxin


Advanced Nutrient Injection


Aimed Shot


Bacta Infusion


Bacta Jab


Bacta Shot


Bacta Spray


Bacta Toss


Bandage


Battle Armor Accuracy Mitigation 20%


Battle Armor Accuracy Mitigation 20%


Battle Armor Accuracy Mitigation 30%


Battle Armor Accuracy Mitigation 30%


Battle Armor Accuracy Mitigation 40%


Battle Armor Movement Mitigation 20%


Battle Armor Movement Mitigation 20%


Battle Armor Movement Mitigation 30%


Battle Armor Movement Mitigation 30%


Battle Armor Movement Mitigation 40%


Battle Armor Movement Mitigation 40%


Battle Armor Rate of Fire Mitigation 20%


Battle Armor Rate of Fire Mitigation 20%


Battle Armor Rate of Fire Mitigation 30%


Battle Armor Rate of Fire Mitigation 30%


Battle Armor Rate of Fire Mitigation 30%


Battle Armor Rate of Fire Mitigation 40%


Battle Armor Rate of Fire Mitigation 40%


Countertoxin


Countertoxin Spray


Decontaminate


Deuterium Toss


Diagnose


Disease Innoculation


Disinfect


Dive Shot


Drag Incapacitated Player


Electrolyte Drain


Endorphin Injection


Extinguish Fire


Firearm Strike


Heal Wound


Hemorrhage


Improved Adrenal Boost


Improved Bacta Infusion


Improved Bacta Jab


Improved Bacta Shot


Improved Bacta Spray


Improved Bacta Toss


Improved Bandage


Improved Countertoxin


Improved Deuterium Toss


Improved Disease Innoculation


Improved Disinfect


Improved Electrolyte Drain


Improved Endorphin Injection


Improved Extinguish Fire


Improved Heal Wound


Improved Hemorrhage


Improved Infect


Improved Neurotoxin


Improved Nutrient Injection


Improved Paralyze


Improved Poison Innoculation


Improved Serotonin Injection


Improved Shock


Improved Stabilizers


Improved Thyroid Rupture


Improved Traumatize


Infect


Kip Up Shot


Knockdown Recovery


Neurotoxin


Nutrient Injection


Overcharge Shot


Paralyze


Place Hospital


Place Hospital


Placed Shot


Poison Innoculation


Rapid Fire


Register Location with Planetary Map


Resuscitate Player


Revive Player


Roll Shot


Serotonin Injection


Shock


Stabilizers


Thyroid Rupture


Traumatize


Schematics Summary:


biologic_effect_controller


biologic_effect_controller_advanced


Dispersal Mechanism


liquid_delivery_suspension


liquid_delivery_suspension_advanced


Resilience Compound


Solid Delivery Shell




Experience needed


35,000(0.28%)


Carbine Weapons 91,000(0.73%)


Combat 30,550(0.24%)


Medical 12,323,000(98.66%)


Medicine Crafting 10,500(0.08%)



Total Experience 12,490,050




Augmentation Efficiency +110



Bio-Suppression Efficiency +115


Carbine Accuracy +40



Carbine Defense +20


Carbine Speed +20



Cure Efficiency +100


General Ranged Accuracy +30



General Ranged Speed +5


Healing Efficiency +200



Medical Assembly +50


Medical Experimentation +50



Medical Warfare Efficiency +100


Melee Defense +110



Ranged Defense +125

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