Doctor Archive

Thread: new Medical crafting Schem's

Jeramiah
Fri Apr 15, 2005 6:45 am
#1

For those who care, as of 4-14

This is as of 4/14 (subject to change):

Stabilizer Enhancer
150 non-ferrous metal
200 Domesticated Meat
225 Crystalline Gemstone
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers

Bacta Toss Enhancer
150 Dolovite Iron
200 Avian Meat
225 fiberplast
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers

Nutrient Injection Enhancer
200 avian meat
300 Reactive Gas
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers

Bacta Spray Enhancer
150 Plumbum Iron
200 flowers
225 Inert Gas
7 identical advanced dispersal mechanisms
7 identical advanced resilience compounds
7 identical advanced infection amplifiers
wyrwulf
Fri Apr 15, 2005 6:53 am
#2

Thanks for posting these they look a little better, at least some of our current resources will still be good.



Deex
Master Doctor since Oct 2003 (retired 15 Nov 2005)


Kogi
Master Weaponsmith (Holding out hope) /Merchant

LXB League City, Dantooine
Mr_Desert
Fri Apr 15, 2005 7:16 am
#3

so changed since the sticky above?



Qui-Larek - 35 Professions Mastered - Badge Collector - 142 and counting
Mia-Larek - Jedi Knight - Pre 9 for those that know what it meant
Abe-Larek - Retired Master BioE

Founder of Commerce City (Lok)

Forum watching until someone fixes the game I loved so much

Sarak - 70 Warrior (Shadowmoon)
Larek - 60 Priest (Shadowmoon)
Eskie
Fri Apr 15, 2005 7:26 am
#4



Mr_Desert wrote:
so changed since the sticky above?




Yes. Although it would be nice if someone could post the complete new resource list, havent found that here nor in the BE or CM forums. I dont have a BE toon on TC-Ep3



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Nema0879
Fri Apr 15, 2005 7:28 am
#5

Can I say w00t? Things are looking better certainly




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


MataHairy
Fri Apr 15, 2005 8:20 am
#6

Hmmm. Okay at least they are using more typical doc resources now. Did anyone notice how they upped the amounts of organic?


Here's what I think still needs to be changed:

(1) Use traditional doc components in Medic and Doctor meds, not CM components.

Stim enhancers should use ABEC, ACRDM, ALS (ranged stim enhancers can use ADM instead of ABEC)

Buff enhancers should use ABEC, ACRDM, ASDS


(2) Decrease resource requirements at least in half.

Change the 7,8 or 9 components to 2, 3, or 4. Cut the organic (and inorganic if you want) in half as well.


(3) Consider using ONLY non-creature resources in Stim Enhancers to keep them affordable for everyone.


The new resource list may be more palatable for doctors, but unless resource requirements go down, it irrelevant, becausevery few peoplewill be able to afford to make or buy them.



Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Ojes
Fri Apr 15, 2005 8:28 am
#7






MataHairy wrote:

Hmmm. Okay at least they are using more typical doc resources now. Did anyone notice how they upped the amounts of organic?


Here's what I think still needs to be changed:

(1) Use traditional doc components in Medic and Doctor meds, not CM components.

Stim enhancers should use ABEC, ACRDM, ALS (ranged stim enhancers can use ADM instead of ABEC)

Buff enhancers should use ABEC, ACRDM, ASDS


(2) Decrease resource requirements at least in half.

Change the 7,8 or 9 components to 2, 3, or 4. Cut the organic (and inorganic if you want) in half as well.


(3) Consider using ONLY non-creature resources in Stim Enhancers to keep them affordable for everyone.


The new resource list may be more palatable for doctors, but unless resource requirements go down, it irrelevant, becausevery few peoplewill be able to afford to make or buy them.






I agree with all of Matta's suggestions and final conclusion. I will have to see about the charges on these meds, but they will certainly bring a pretty penny simply for the number of resources that go into them (as Matta and I have already posted elsewhere).




while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Dawgypoo
Fri Apr 15, 2005 8:32 am
#8

These requirements would be OK if you get 100 or more uses out of them, but 200 avain or domestic meat is just way overboard. Even if Avain prices drop to 50 cpu, this will still be too expensive to be used regularly. But atleast it's a start in the right direction, may be some hope yet!



Dawgy Cancelled
Scrappy-Doo Cancelled
MataHairy
Fri Apr 15, 2005 9:05 am
#9






Dawgypoo wrote:

These requirements would be OK if you get 100 or more uses out of them, but 200 avain or domestic meat is just way overboard. Even if Avain prices drop to 50 cpu, this will still be too expensive to be used regularly. But atleast it's a start in the right direction, may be some hope yet!





The new meds have around 200 shots in them. The math isnt hard here: 200 avian*100 cpu/200 charges = 100 cpu per shot for the avian meat.


That's just the cost for the most expensive ingredient (and a conservative one at that). Considering you have another around 1250 units of inorganic @ 5 cpu brings your manufacturing cost to 130 cr per use. Expect someone to sell it for about 300-500 cr per use (60-100k per pack).


Now 500 cr per shot might be ok for a buff, but would you pay 500 cr everytime you used a heal??? I wouldn't unless it was a special event like the Corvette or a big raid.


The resource amounts deparately need to be decreased.





Matta
Healer's Haven, Corellia (2120,4300)
Proprietor of Matta's Meds --- Ahazi's Finest Meds
One of the first Master Combat Medics, and the very last Medic Correspondent
Nema0879
Fri Apr 15, 2005 9:08 am
#10

It all depends on how many charges we get out of these, until we know that its hard to yay or nay it ....



current buffs have approx 30 charges and 22-28 avian meat .... If these by some miracle have 250-275 charges we're looking at roughly the same amount of resources ....


We need tests making these before we can respond realistically




~~~The only place success comes before work is in the dictionary~~~
~~~~Chibi's Meds and Powerups at : -3997 3708, Theed, Naboo~~
"All southerners, are insane and most especially is the Southern woman insane. The Cult of Southern womanhood endowed her with at least 5 totally different images and asked her to be good enough to adopt all of them. She is required to be frigid, passionate, sweet, bitchy, and scatterbrained -- all at the same time. Her problems spring from the fact that she succeeds."


Eskie
Fri Apr 15, 2005 9:24 am
#11

Do enhancers work like current bivoli and you have like 5 mins in which you can get off as much enhanced heals as possible, or more like current stimpacks where you would need 1 use per enhanced heal?



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Marrow1
Fri Apr 15, 2005 9:52 am
#12






MataHairy wrote:





Dawgypoo wrote:

These requirements would be OK if you get 100 or more uses out of them, but 200 avain or domestic meat is just way overboard. Even if Avain prices drop to 50 cpu, this will still be too expensive to be used regularly. But atleast it's a start in the right direction, may be some hope yet!





The new meds have around 200 shots in them. The math isnt hard here: 200 avian*100 cpu/200 charges = 100 cpu per shot for the avian meat.


That's just the cost for the most expensive ingredient (and a conservative one at that). Considering you have another around 1250 units of inorganic @ 5 cpu brings your manufacturing cost to 130 cr per use. Expect someone to sell it for about 300-500 cr per use (60-100k per pack).


Now 500 cr per shot might be ok for a buff, but would you pay 500 cr everytime you used a heal??? I wouldn't unless it was a special event like the Corvette or a big raid.


The resource amounts deparately need to be decreased.







Have you made and used one yet?


To be honest I am still a bit confused about how they work exactly.


For example your view suggest that one shot of Enhancer will be used per one shot of heal/buff/etc. However, perhaps they work for XX minutes (like bivoli), or perhaps they have XX uses per shot (like synsteak). In either of these cases the cost per patient could be much lower than your suggesting.


Sadly, my home PC is on the blink and I can not find out myself.








__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Page 1 of 1
Previous Next