Doctor Archive
Thread: Cost Analysis on post-CU meds 4/16
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Rodian-Bob
Sat Apr 16, 2005 5:46 pm
#1
Nice breakdown, Matta.
The shifts in requirements you suggest are reasonable and make sense.
Good luck with that.
MataHairy
Sun Apr 17, 2005 12:23 am
#2
Now that we've confirmed the new revised formulas. Here is a fresh look at the cost of these med. Costs of comparable current meds are presented whenever available.
Assumptions in the cost calculation are: 5 cpu on non-creature resources, 100 cpu on creautre resources. Yours maybe be a bit higher or lower, but this is a start. Meds are assumed to have 200 uses per pack, which seems consistent with TC results for maxing effectiveness.
Costs are manufacturing cost, RETAIL PRICE IS EXPECTED TO BE 3-5x.
Doctor Meds
Nutrient Injection - 200 avian meat, 300 reactive gass, 7 ASDS, 7 ADM, 7 AIA
Cost per pack = 26,330 cr (130 cr per shot)note: current Health Buff = 177 cr/shot
Stabilizer - 200 Domestic Meat, 150 non-ferrous metal, 225 crytsaline gemstone, 7 ADM, 7 ARC, 7 AIA
Cost per pack = 27,265 cr (136 cr per shot) note: current Cure State (Dizzy, Blind, etc) = 25 c/shot
Bacta Jab - 200 avian meat, 300 reactive gas, 8 ADM, 8 ARC, 8 AIA
Cost per pack = 27660 cr (138 cr per shot) note: current Stim E = 31 cr/shot
Bacta Infusion - 75 Talus Scaley Hide, 200 reactive gas, 9 ASDS, 9 ARC, 9 AIA
Cost per pack = 14620 (73 cr per shot)
Endorphin Injection - 200 avian meat, 300 reactive gas, 8 ADM, 8 ARC, 8 AIA
Cost per pack = 27660 cr (138 cr per shot) note: current Action Buff = 150 cr/shot
Disinfect - 200 wheat, 300 inert gas, 9 ADM, 9 ARC
Cost per pack = 6910 cr (35 cr per shot) note: current Cure Disease = 14 cr/shot
Note that with the exception of the buffs, the new meds are 2-6x the cost of the old ones. Remember, they will only be 10-30% as effective as well. Since these meds are optional, the likely consequence is that very few people will buy and use them, unless the costs are significantly lowered.
Message Edited by MataHairy on 04-16-2005 01:10 PM
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